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Comment Re:Bernie Sanders (any real shot at winning?) (Score 1) 395

a) they prefer the significantly less free market system of Scandinavia to our current economic system

You might want to check on that again. There are Scandinavian countries with more economic liberty than the US and higher levels of economic mobility despite having secure public welfare systems that actually work, unlike in the US.

Comment Re:He's also an interesting candidate for this (Score 1) 395

I always enjoy posts like this. Please tell me one thing. If the Democrat party advocates national health care, pro-choice, pro-union, racial equality and justice, gay marriage, college tuition support, market regulation, and all their other policies (not that they all get implemented), what do they have to add to that list to get on the left side of the political divide?

Easy. Just be as liberal as Teddy Roosevelt when it comes to corporate power.

Comment Re:He's also an interesting candidate for this (Score 1) 395

There s debate as to whether a Free Market can ever truly exist at all.

Whether or not they can exist (probably not), there has never been one in the history of the world.

Markets don't appear in nature, and certainly not "free markets". To the extent that markets exist, they exist become of governance, not despite it.

Comment Close enough to free (Score 1) 125

All of these engine releases of late seem to have very reasonable terms. From the Unreal Engine 4 FAQ

How much do I have to pay for Unreal Engine 4?
UE4 is free to use, with a 5% royalty on gross product revenue after the first $3,000 per game per calendar quarter from commercial products. Read the EULA FAQ for more details.
I’m a consultant. Do I owe royalties on consulting fees?
No.

I think the reason for this is they all want to become the defacto-standard, they are all very keen to create a developer community around their toolset. Personally I like the UE4 / PhysX sales model since you don't pay until you make money from it. I'm interested in playing with these engines as a hobby but have no interest in writing a commercial game, If I was serious about developing and selling games, the license fees for any of the popular engines would be a very minor concern, it's a great example of a capitalist "win-win".

Selling model content to use in these engines is where the money is for individual devs/artists, kind of like the people who sold shovels during the gold rush. IIRC UE4 has some sort of public marketplace where you can release/sell models you have created.

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