Quake is 10 405
cyclomedia writes "Late on 22nd June 1996 Quake was uploaded to cdrom.com's archives in the form of 7 1.44MB floppy disk images. Though it wasn't until the 23rd that everyone realised (or at least, that's my excuse for being a day late with the news submission). Cue much aggravation on the newsgroups as eager downloaders experienced glorious 2 FPS gameplay."
Anyone Remember... (Score:1, Informative)
Re:2 FPS? (Score:3, Informative)
Indeed (Score:3, Informative)
The single-player was fun, but the real accomplishment of Quake is bringing in the era of deathmatch.
And it's still alive and.. well.. ok, so it's just twitching. I got this game the week it came out (wow, I was 10yo then) and havn't stopped playing since. Connect to oc9.org with your QuakeWorld client [fteqw.com] for some fun :)
It's the arcade-ish physics meant to run on 10 year old cpus that differenciates the game from modern ones, and actually makes the game more fun to play. Your skill in multiplayer depends a lot on mastering the physics that will let you go 10x your normal speed if you let it (there is no spoon!). Be sure to check out QdQwav [gamespy.com] if you havn't already seen it.
Re:Classic quotes (Score:5, Informative)
The 3D engine used by Quake and Quake 2 was pure software, the CPU did all the heavy lifting geometry wise (and still does, for the most part). AFAIK, the 3d geometry part of it is still mainly CPU based, you can't just send every polygon in the world up to the GPU and expect it to sort the shit out in a timely fashion. BSP trees and face culling and all kindsa nifty hacks abound for such things.
We had no fancy hardware T&L business or programmable pixel shaders, and that's how we liked it.
I remember walking uphill 40 miles in the snow just to frag newbies with my nailgun.
blah blah stupid mods blah blah RTFA blah blah (Score:3, Informative)
Re:2 FPS? (Score:3, Informative)
Since the video card wasn't doing any of its own processing, moving the CPU-->Video data as fast as possible was the best thing you could do for that game. And you didn't need gobs of RAM either, if your hard drive was also sitting behind a fast VLB controller.
Re:Classic quotes (Score:3, Informative)
Re:2 FPS? (Score:2, Informative)
Attention, Mac users (Score:3, Informative)
Re:2 FPS? (Score:4, Informative)
486SX - no FPU. (you could buy an add-on called a 487)
This is not to be confused with the 386 series, which all needed a 387 to do hardware FP.
386DX - no FPU. 32-bit wide external bus.
386SX - no FPU. 16-bit wide external bus.
Re:10 years! (Score:2, Informative)
Re:Next you'll be telling kids to get off your law (Score:3, Informative)
SLIGE [doomworld.com], SCUDD [newdoom.com], SLUMP [samiam.org].
Okay, so they don't make breathtakingly amazing levels. But they're still better than 90% of the user-made Doom levels out there...
Re:Indeed (Score:3, Informative)
56k modems don't support sending at 56k (or, actually, 53k as per the FCC.) They can only receive at that speed. I'm not sure if they can send at 33.6k, or if it's only 28.8k, but that's the peak, so they're not going to send THAT fast, either.
Even when you do connect to a proper host device, like a PRI-connected Ascend Max box or something, you don't get to send at 56k. You send at 33.6kbps IIRC, and receive at 53k. Again, these are both maximums. You'll probably never see a perfect connection in your life, statistically. Certainly I haven't.
And today Sonic is 15 (Score:2, Informative)
Quake Done Quick With a Vengeance (Score:4, Informative)
http://qdq.planetquake.gamespy.com/qdqwav.html [gamespy.com]
Full collection of Quake 1 demo files for the run.
Re:ah the memories (Score:1, Informative)
Re:Next you'll be telling kids to get off your law (Score:3, Informative)
Wide open spaces.
Re:Old schoolin' (Score:2, Informative)
Re:The Size was incredible (Score:2, Informative)
== IT'S A DIRECT-X GAME == (Score:1, Informative)
Pretty useless as coasters or "clay pigeons" (Score:3, Informative)
They are pretty useless as coaster, zero water absorbancy. The water just beads and rolls off as you pick up the coaster.
They are pretty useless as clay pigeons as well. They launch just fine from the skeet launcher but they move way to fast since they are so much lighter. Worse, they present too low a profile and are a b*tch to hit while in flight.
They are so so as sihlouette targets for plinking with a
I can't really find a damn useful thing to do with AOL CDs.