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Civilization III from Sid Meier
Posted by
Hemos
on Sat May 19, 2001 11:27 AM
from the waiting-in-eager-anticipation dept.
from the waiting-in-eager-anticipation dept.
blitzrage writes "Here is some info on the long awaited Civilization III game from Sid Myer. Thankfully the patent got back to Sid Meier, after some games of hot potatoe with it. The story is on Neoseeker." Having large portions of my life to the original, II, Railroad Tycoon and Alpha Centauri, I'm not sure if I should be joyful about this, or fearful of the time I'll lose.
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Civilization III from Sid Meier
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Patent? (Score:3)
Re:Ahhh fond memories (Score:3)
Joe
P.S.
Re:Ahhh fond memories (Score:3)
Old news, but good news (Score:5)
Looks like they aren't going to create a whole new game, just polish the ideas from the original Civilization and Civlization II. For instance, diplomacy and war will be greatly improved, the terrain/resources-system will be better and just about everything will be tweaked to make it better than the previous versions.
Personally, I'm really looking forward to this game. I really like how they are listening to the fans and adding features on request (to a limit, of course).
Ahhh fond memories (Score:3)
Re:Thing is... (Score:4)
a) implement air units in a _reasonable_ way -- find a way to let them fly OVER other units, for cryin' out loud. In SMAC you could block planet-busting missiles with a line of Chiron locusts...
b) less blatant AI cheating; even if they know exactly how much tech and money you have, and whether you have nukes, AI's really shouldn't *flaunt* it.
c) tech costs that are based on specific areas, and not just how many (of any kind) techs you already have
d) differentiate between "hard to kill" versus "likely to kill you if you try". Not all battles should end in a unit death.
e) a GOTO algorithm that actually handles a *round world* and doesn't try to go the long way around if you cross 0 longitude.
f) quality control. Please, fewer blatant bugs like infinite-range AI missiles, et al.
g) auto-engineers/formers that AREN'T so irritating, riding around rails in infinite loops, that I vaporize them out of contempt.
h) Interface improvements. e.g. ability to drag a line indicating multiple squares where I want a railroad to be built. CivII/SMAC both degenerate into massive amounts of inane micro in large worlds.
i) if they go with SMAC-style social engineering... make them fit. Morgan had the LEAST incentive to go Free Markets, for instance, because a mere +1 economy would suffice for the big boost rather than +2.
Re:Ask the Civ Team (Score:3)
- Are there any plans for Civilization III to be made for the Mac, Linux or other gaming platforms?
The publisher, Hasbro Interactive, makes decisions regarding ports to other platforms. Since this is a major release, you'll most likely see ports to other platforms, but there are no commitments yet. We'll keep you posted.Linus has,in fact,grown,and explosively-JonKatz
Potato not Potatoe (Score:3)
Re:Who needs Civilization III ? (Score:5)
As for Civ 1 and Civ 2, sure the graphics got niftier in Civ 2, but in my mind the huge advance was the customizability. Civ 2 has sooooo muuucchh replay value, it's truly disgusting. I never ever play a straight game anymore, but every month or so I still go back to that game and either download a scenario I haven't played yet or just start a new one from a new side or using a new modpack. There are literally millions of ways to play Civ 2, or you can always just create your OWN. Yes Civ 1 had a little bit of this, but not anywhere near the online community or freely downloadable professionally done scenarios that Civ 2 has. I think that when Civ 3 comes out it's gonna be a helluva game....
It's a LICENSE not a PATENT! (Score:3)
C'mon /., half the articles are about copyright vs trademark vs patent. Try to at least get this right!
Who needs Civilization III ? (Score:3)
Ok, there are always some little changes and new technologies, but in the end, this is only a marketing gadget.
For me, freeciv [freeciv.org] is completly ok and a don't know why I should speed money on Civilization III. The graphic of freeciv also gets improved all the time, and if want some finetunning of the basic rules you could also do it yourself.
Even better than civilization (Score:4)
The game involves the entire world with many countries, which are all playable through a simple editing of a text file) military, navy, exploration, colonization, diplomacy.
The most interesting feature is that it's real time.. I hate RTS games.. despise them. but this is different, besides having a pause to issue some orders if you are too overwelmed, you can change speed settings, Real time doesn't harm the game but just makes it much more fun for multiplayer games.
IMHO the true heir for civ/civ2/colonization.