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Comment Re:Hmm (Score 3, Informative) 18

For WinG, there's a "Its pretty much dead Jim" component from the WINE project, called WINEVDM

https://github.com/otya128/win...

You can use it to run win16 applications on modern windows. (with lots of warts. Caveat emptor)

It can also run win16 applications inside WINE. (same caveats apply)

For old DX versions, I'd suggest stringing DGVoodoo2 together with VKD3D in a proton container. Essentially wraps those old APIs over DX12, which is provided by VKD3D over Vulkan, and has quite a few options you can fiddle with about color depth support reporting, and options to force upscale (useful for those 640x480@8bit DX5 games, since modern monitors dont like those legacy modes).

Bonus, is that it also functions as a glide wrapper.

 

Comment Re:What now? (Score 4, Informative) 18

You can do this right now.

Use DGVoodoo2 with VKD3D.
https://dege.freeweb.hu/dgVood...

VKD3D provides DX11 and DX12 over Vulkan.
DGVoodoo2 wraps DX1 through DX9 over DX12 api. (which will functionally pipe it through Vulkan on Linux)

Your wine / proton prefix will need to be set to use native DLLs, but it totally works.

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