Forgot your password?
typodupeerror

Comment Re:Safer? (Score 2) 70

You think LLMs would write "Slashdot doesn't have table support, so it's hard to do side-by-side well, but:"? You think LLMs like writing sentences that end in conjunctions that express incomplete thoughts? Do you think LLMs write "high frequences", "naively pairs", call H.265 X.265 (I was thinking of what you refer to it as in ffmpeg), imbalanced parens after "lacks motion vectors",etc?

Don't get me wrong, I am a LLM user, I absolutely do use it sometimes for search, fact checking things I'm writing, spelling/grammar checks (clearly not that time, lol), etc. But I write my own posts.

Comment replication (Score 1) 204

Small sample, but still, food for thought.

No, not at all. The gender pay gap is in the training data thousands of times, from online comments, studies, news articles, etc. Since AI is a dumb machine replicating what it has in its training data, it replicates that.

I'm pretty sure you can find religious believe, superstitions of all kinds, human fallacies and whatever in AI if you provide it with the right setup.

Comment Re:Safer? (Score 5, Informative) 70

Slashdot doesn't have table support, so it's hard to do side-by-side well, but:

JPEG XL advantages:

Licensing:

JPEG XL: Fully royalty-free (Open source / Apache 2.0)
HEIC: Proprietary patent minefield (MPEG LA, Advance, Velos; royalties apply)

Legacy JPEG Migration:

JPEG XL: Lossless, reversible bitstream transcoding (~20% smaller); fast enough for real-time web servers
HEIC: Lossy re-encode only (generational quality loss; cannot reconstruct original JPEG)

Fine Detail & Textures

JPEG XL: Retains sharp text, fine lines, subtle textures, and film grain
HEIC: Video-derived coding (HEVC / X.265). Tends to smooth out high frequences and smudge grain.

Software Encoding Speed

JPEG XL: Extremely fast; highly parallelized SIMD architecture
HEIC: Exceptionally slow and computationally expensive in software

Software Decoding Speed

JPEG XL: Fast, lightweight multi-threaded CPU decoding
HEIC: Heavy CPU overhead (without using hardware acceleration)

Progressive Rendering:

JPEG XL: True progressive decode; smart saliency algorithm to focus bandwidth on critical details first.
HEIC: None; full file must be received and decoded before display

Lossless Compression
JPEG XL: Dedicated modular mode; vastly outperforms PNG and WebP
HEIC: Ill-suited; you basically have to try to do lossless compression with an inherently-lossy format

Bit Depth & HDR

JPEG XL: Native HDR; up to 32-bit floating point per channel
HEIC: Typically capped at 10-bit or 12-bit integer

Max Dimensions & Scaling

JPEG XL: Up to 1B x 1B; efficient viewport/crop loading without full decoding
HEIC: v5.2, 4096x2160; v6.2: 8192x4320; a tiling hack allows up to 16384 x 16384

Channels & Color Spaces:

JPEG XL: Arbitrary color spaces (hyperspectral); unlimited extra channels (alpha, depth, thermal, masks, CMYK, etc)
HEIC: Rigid container; limited auxiliary channels and standard video color spaces

HEIC advantages:

Rollout / acceleration:

JPEG XL: no dedicated hardware acceleration (thankfully, it's not as important because it's so much more efficient). Software adoption still rolling out.
HEIC: Hardware silicon (ASICs). Default capture format on modern iOS/Android; native capture in Sony, Canon, and Nikon cameras

Video:

JPEG XL: Supports animations (GIF/APNG replacement), with some optimizations** (it's not just a series of stills), but lacks the full set of optimizations that a proper video codec has.
HEIC: Container naively pairs full HEVC video tracks and audio with video.

** - JPEG XL can store up to 4 reference frames in a buffer, with multiple blending modes from the references (add, replace, multiply, etc); has subframe bounding boxes ("dirty rectangles") for when only part of a frame changes; invisible frames; modular deltas (differences between frames); etc. However, it lacks motion vectors (e.g. detecting a feature drifting across a scene and simply having to encode "move it" (followed by any needed deltas). So it's great for "GIFs", but if you wanted to encode a full movie, it'd be significantly larger than e.g. HEVC.

Comment Re:Summary ... (Score 1) 277

Yeah that changes the context somewhat. There's a difference between "We should remove the bi-annual time change, it's unhealthy" (which I agree with and would like to happen) and the wishful thinking "WhAt iF iT wAs SuMmEr aLl yEaR rOuNd" crap that seems beloved of legislators and others who sort of agree that the bi-annual time changes need to go, but have the worst idea of how to implement it.

This paper isn't advocating for keeping bi-annual time changes. It's advocating for standard time. And I agree standard time is probably a better approach, even if some people get butt hurt about the idea of it not still being light at 9pm in the middle of August.

It all depends on who you are optimizing for.

  • Parents with kids would do better on standard time, because they have to take their kids to school before work.
  • Everyone else with a 9-to-5 job may do better on DST, assuming a short commute distance, because sunrise at 7:20 instead of 8:20 just adds useless time before the morning commute, while sundown at 5:53 means driving home before dark.

There is no one correct answer, because which one fits your circadian rhythms better depends entirely on what time you wake up.

Comment Re:Safer? (Score 5, Interesting) 70

Look, I use HEIC, but JPEG-XL is just better.

* Royalty-free
* Lossless transcoding of legacy JPEGs to immediately reduce their sizes by ~20% (fast enough that you can have webservers do it in realtime)
* Better fine detail / high frequency data representation for the same bitrate. HEIC was designed for video and simply is not as good at stills.
* Faster decoding
* MUCH faster compression
* True progressive decoding - and not old-school blocky progressive decoding, but using a smart algorithm that restores coarse detail (particularly focusing on parts of the image that the eyes immediately focus on) first, then progressively adding in finer detail that the eyes take more time to notice later.
* Vastly better lossless compression
* Better colour depth and native HDR (up to 32 bit per channel)
* Up to 1B x 1B pixel images (again, useful for scientific and engineering applications), with efficient loading (don't have to load and decode the whole 1B x 1B image at full resolution to view it)
* Arbitrary colour spaces - you can even use it for scientific hyperspectral imaging. You can include e.g. alpha, depth maps, thermal data, selection masks, etc etc.

It's just a better format for stills. It's annoying that it's taken this long to get support to take off (because it takes ages for most people to update their browsers), but I'm really glad that it's starting to.

Comment Long Road (Score 1) 70

JPEG-XL is a good format but I just realized yesterday that Google Docs on Android doesn't support inserting a webp image a decade after Google was pushing it. I had one from a website and needed to run it through imagemagick first.

Android supports it, all the apps using android image primitives supoort it, but one of Google's flagship apps still doesn't.

We used move much faster thirty years ago. If an app supported say GIF, PNM, and TGA when JPEG came out it was supported in the next release.

Hopefully this round will be better. It's probably a management problem ... maybe they will listen to their chatbot since they don't listen to their engineers.

Comment Re:I hope they realize people hate slop (Score 1) 80

people hate AI slop, and doing all these slop-enabling AI things is just going to erode the trust in the actual market.

This. No good game was ever created from a single prompt. Not to an AI, not a human development team. Every single person writing those damn "look which game my AI built from a single prompt and $x in tokens!" postings is a newbie and almost certainly has never actually shipped a single game.

Game development can be summed up as endless iterations. Every system you build, every visual you create, every sound, text, button, movement, weapon, skill, powerup needs polishing, refinement and changes. It is never, never good enough the first time.

And no, Roblox is not a serious gaming platform.

No it is not, but it IS a very successful platform for a specific subclass of games. If I were in it for the money, I could probably AI refactor some of my earliest games and publish them on Roblox and make a quick buck. If your thing is the kind of games you played on your C64 back in 1793, then Roblox got you covered. Well, if you ignore the scams and money-grabbing.

Comment oh Unity, how you lost your way (Score 1) 80

*sigh* I wish Unity would actually complete some of their dozens half-finished sub-systems instead of constantly chasing the latest trend. It's become really, really annoying. The engine used to be really good. These days, it falls apart if you look at it the wrong way, and at least from the responses to my bug reports it's clear that fixing issues is way down on the agenda.

Maybe this is their attempt to regain grounds in the indie game market - the very market they pushed away by focussing on AAA requirements for years and ignoring the single devs and small teams. If so, I can already tell them that it won't work. We collectively laugh about all the "look what my AI built for me from a single prompt" postings on reddit, where people proudly show off some AI slop that would get them last place at a game jam.

Their AI efforts so far: Tried to build and sell their own AI tools, to a collective yawn from the audience. Built a barely-working MCP server, then deprecated it before it was even finished in order to push a CLI interface to the editor instead, which only works if it's run as the same user as the editor on the same machine. And completely ignores every single advise on workflows and good development practices you can think of.

Unity, I love your engine, I despise your management. Please return to when you were actually good and stop chasing butterflies.

Slashdot Top Deals

Is a computer language with goto's totally Wirth-less?

Working...