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Comment Re:So far the phone mfg with a public problem.. (Score 1) 51

Either way, if the *starting* point is Samsung's process, it paints a picture that is more advantageous to Samsung than others. That's the marketing collatoral Samsung wants, it doesn't need to just be rubber stamped.

Samsung competition is going to want to privately do improvements or collaborate without samsung, but privately, at least until the public forgets about the Note 7 Fiasco. They are not going to squander their relatively good image by giving the impression their house is not in order.

If anything, expect competition marketing push about how they have *always* been good and careful about battery testing, whether it's disingenuous or not.

Comment Re:Psst... Hey Samsung... (Score 1) 51

No, don't *publicly* learn anything from the mistakes of others.

Maybe Samsung was more lax, or maybe they were just more lucky. Either way, their competition isn't going to do anything *publicly* to demonstrate a hint that it was luck rather than quality.

If competitor processes were lacking, but lucky, you can be certain they did (quietly) learn and improve.

Comment Re:Poor business (Score 1) 381

Probably not. He's likely better at saying things with big words; and he's also human, and likely looks at people playing real instruments and people doing exactly the same thing with a thing shaped like a real instrument as ... well, performance art. His brain would immediately recognize the visible, physical aspect of playing the game as something he's accepted as performance art, and would build his entire appreciation of the game based on the presumption that it's leading people to engage in a non-video-game artform.

From there, attacking the game is attacking performance art. He might have actually had the impulse to attack the game based on his existing bias against video games, with the uncomfortable sensation of attacking performance art pushing back--simultaneously.

Whatever he then came up with from there is, in all likelihood, compensation for said irreconcilable conflict.

Seriously, what's the difference between Guitar Hero 4 and The Beatles: Rock Band? GH4 has a 5-button, plastic guitar; The Beatles: Rock Band has a two-octave keyboard that you can play in the same physical manner as a real instrument. Why wasn't Guitar Hero art?

Comment So far the phone mfg with a public problem.. (Score 5, Insightful) 51

Is Samsung. They are talking *loud* about something they purport to be a super better thing. It would help their narrative if they make it sound like all the competitors are ready to fail at any moment.

So the competitors going along with it and making it look like Samsung is *leading* in battery safety would just play into Samsung's hands.

In terms of the actual relative merit, who knows, but from a perspective of marketable storytelling, it is very much not in the interest of Samsung's competitors to play up Samsung's process. If there is merit that their competitors are told about and recognize, expect them to silently improve their process, but in no way publicize that fact.

Comment Re:Poor business (Score 2) 381

Uh, April 2010, "Back Then". Roger Ebert says "video games can never be art." Can never.

Let's make a new Plinkett/Bechtel type test right here. Describe artistic game expression without relying on irrelevant (to the medium) things like pretty backgrounds, models, or movie cut scenes.

Video games are mechanics affecting these things. Even Atari games move a few pixels. Those things have to be identifiable.

Xenosaga does this with cutscenes, voice acting, complex 3D graphics, orchestral music, and the like; Golden Sun did it with two-dimensional sprites and some transformations, along with text-based dialogue and some sound-effects, and music; and Adventure: Colossal Caves did it with only text. The first two have immensely complex stories and deeply-developed characters, like a Brandon Sanderson novel or a TV series such as Babylon 5; the last is largely an exploration of a descriptive and somewhat-fantastic world inside a mountain cave, with much less depth of plot and character.

The Metroid games does the same kind of thing, notably with Fusion, Other-M, and Prime; Super Metroid is said to have a strong story backing it, but doesn't express it directly via any kind of dialogue or cut-scenes, which draws some argument from people like me who say a game that doesn't demarcate plot and purpose isn't exactly conveying a story from the writer's mind to the player's. Nevertheless, even the original 8-bit game had complex level design and creative ideas of how a game is played, combining the "platformer" and "action-adventure" genres.

Video games are often a medium to tell a story (any genre), evoke an emotion (e.g. horror), or describe a place (the world in which the game occurs). Movies and books have to tell a story; static art (images) can only describe a situation at a moment (although, as with my argument about Super Metroid not demarcating plot elements, many people argue that a picture implies a timeline events leading into and out of the situation, and thus can tell a long and complex story on its own). A video game can just world-build, giving you a place to explore without explanation or purpose other than to see it; or it can create that place and then render it in a particular art style to show off the visual medium; or it can deliver a deep and immersive cinematic experience with the player in control, or at least the illusion of control. It has options.

Ebert's main argument was that video games aren't art because art is a thing you do and show others. Video games allow players to control the outcome--you can go left or right at this point--thus they have not expressed what the player will see and hear, and so aren't art. He essentially claims anything that doesn't play out exactly the same for everyone who observes it is not an artistic expression.

Comment Re:Poor business (Score 1) 381

The idea that he considered for even a moment trying to make an argument that music is not art is preposterous.

I said he probably didn't think he could get away with the argument; I didn't specify how long it took him to conclude that, or by what route. The game he conceded on is essentially performance of music.

Comment Re:Pittsburgh is losing its identity (Score 1) 126

I get it. That's a part of why I typically try to negotiate non-standard start times when I take a position. Starting work at 09:30 makes for a much more relaxed commute both to and from work.

If/When telecommuting become the norm, most of my problems will be behind me because I'll be able to live and work far enough outside of the city that none of their decisions will have any impact upon me.

LK

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