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Comment Toll roads could've done this decades ago (Score -1) 182

I've been wondering for many years before the first traffic camera appeared, why the toll-roads aren't enforcing the speed limits automatically. The time you enter and exit the highway is recorded down to a second. The distance between these two points is known — your average speed could be computed on the spot even with the early 90-ies technology...

The polite police officers would be standing right behind the toll-booths issuing tickets without the drama of hiding in the bushes, then chasing you at highway speeds...

And, yeah, you could lower it by stopping at a rest area — but it'd still be a tremendous disincentive to speed.

I was and continue to hope, that such universal enforcement, affecting all voters, would cause the limits to go up to reasonable figures — or even be abolished completely...

Submission + - Anthropic blocks Claude subscriptions from third party AI tools like OpenClaw (nerds.xyz)

BrianFagioli writes: Anthropic says Claude subscriptions will no longer cover usage inside third party tools like OpenClaw starting April 4 at 12pm PT. Users who previously logged into those apps with their Claude account will now need to purchase usage bundles or use a Claude API key instead. The company says its subscription plans were built for normal chat usage, not the automated workloads often generated by external clients and agent frameworks.

The move appears aimed at controlling compute costs as demand for AI models continues to rise. Third party tools can generate far more model requests than a typical user chatting in a browser, especially when automation or scripting is involved. Casual users likely will not notice any difference, but developers and power users who relied on those tools may now face usage based pricing.

Comment Re:BitTorrent (Score 1) 60

Yes there is, it's hardware and driver version dependent. It's far more efficient to just do the compilation in the background than to keep a precompiled version for each game for each combination of hardware and driver, x2 once for Vulkan and once for DirectX for games which support both.

They could take that one step further: once your computer has compiled the appropriate shader for its particular combination of hardware/driver/etc, the game could upload that particular shader to a repository, so that the next install with the exact same combination of conditions could just download it instead of having to duplicate the work. I imagine there are a lot of people out there running functionally identical systems that would benefit.

I suppose they don't do that because they don't trust people not to repurpose the mechanism as a malware vector, or something.

Comment Re:I love it! (Score 1) 159

I love this idea because I know the second a company using this crap gets bitten it's going to be an extremely expensive problem the fix

That's my gut reaction too -- this will result in software with obscure bugs that are near-impossible for a human to find or fix because no human even understands how the software works.

OTOH, maybe no human will need to find or fix the bugs, because they can task an AI to find and fix them instead. I'd say that strains credibility, but last year I would have said it strains credibility that an AI can understand (or, at least, "understand") human-written code as well as a human programmer, and yet here we are.

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