Forgot your password?
typodupeerror

Comment Re: Instead, it plans to develop a voluntary indu (Score 1) 99

It's not always clear at the time of purchase that the publisher has the ability to shut down the game at some unspecified future date.

Are you a child? EVERY online game will be shutdown at some point, the ONLY discussion/question is how long before it happens?

This is not true for games that provide a dedicated server software you can run. Games like Counter-Strike, which is 26 years old and still averages about 8,000 players, do exactly that. Although Valve provides an in-game server browser that queries a central server, you can directly connect by IP address to play online multiplayer without any help from Valve. Minecraft and many other popular games use this model. One of the things the SKG community would like is for publishers to provide some pathway to this capability to keep games playable. "Online multi-player" is not synonymous with "publisher-managed multiplayer"; it never has been and should never be taken that there's only one way to do it. For some games (such as those where match-making among a very large number of players is important) it makes sense, but is not necessary for all.

Off-line game will theoretically play for ever, but advances in computer hardware/operating systems may cause all but the most committed player to to eventually decide it's no longer worth the effort to keep their Apple ][ running to play Oregon Trail (for example).

This is where it gets complicated - the SKG movement cites the game The Crew as an animus, where an online game that could have been playable offline was disabled by the publisher, despite them having developed code to make that possible (but not enabling it). Since it was shut down, the community has written software to make it playable again. One of my racing games, Dirt Rally 2.0, even in the single-player campaign mode, requires a constant internet connection, and will kick you out of your race event if it loses that connection for any reason. There's no good reason for that. Once Codemasters shuts down the server, the single-player campaign will be unplayable.

As for games developed for significantly older systems, emulation makes that a lot easier than keeping antique hardware operational. My favorite racing game of all time, Whiplash, was released in 1995 and works great in Dosbox on the Steam Deck. I still play it regularly. It took some effort, but not much - DOSBox is a well-supported and documented program - and now that it works I don't have to mess with it, and the configuration I made is portable: I can just copy the directory to another machine and play it there. My Steam Deck has games on it originally developed for the Atari 2600, Sega Genesis, DOS, and Windows in addition to the native Linux programs.

Comment Re: Of course not! (Score 0) 107

The modern democratic party is quite right of center, and that's a problem. The Democratic party is an enormous fan of corporate welfare and subsidies for industries that are aligned with their talking points. There are still a few firebrands in the party, mostly centrists like AOC and Elizabeth Warren and possibly Bernie Sanders and Ilhan Omar, but they took suck at the teat of irresistible corruption.

And this is not a both sides argument. For there to be a both sides argument, there have to be two sides in opposition, and the truth is that there aren't.

Comment Re: Instead, it plans to develop a voluntary indus (Score 4, Insightful) 99

When it's codified into the highest law of the land and doesn't work, and suggestions to do so voluntarily can't work to the point of being laughable, what options do we have left?

There's always Nancy Reagan's catchphrase: Just Say No.

Any particular game is expendable. You won't miss out on anything. Games don't even have the network effects and lockin that you get with other types of software; it's a part of the economy where Just Saying No is easiest of all.

Except when it's not. It's not always clear at the time of purchase that the publisher has the ability to shut down the game at some unspecified future date. So "just saying no" requires some knowledge of the future that may not be available. In addition, on platforms like Steam, publishers can push updates that you *must* install to continue playing which remove features or add an online requirement that didn't exist when you purchased it, leading to it being disabled remotely when the publisher eventually shuts down the servers. The TOS/EULA generally require that you agree to all future updates to the TOS/EULA without notice or ability to opt out, so the consumer really doesn't have any actual rights to the games they "purchase" in this system.

Even if the outcome of Stop Killing Games isn't legislation that requires publishers to create tools or release code, an acceptable outcome (IMHO) would be regulation that requires transparency, labeling, and prohibits what's effectively sabotage so the consumer can make an informed decision and have some guarantee they get what they actually paid for. If a digital storefront carried a disclaimer that said "This game requires an online connection to the publisher's server to run. The publisher has not guaranteed the server's operability for any length of time" then a user would at least have the opportunity to consider that risk when purchasing. Additionally, if a regulation prevented publishers from deploying an end-of-life update (a "time-bomb") that didn't exist when purchased, that would also protect consumers without harming publishers. So there are some easy approaches here which don't burden publishers.

Personally, I'd like to see a law that stipulates that any digital good to which your access can be removed by the publisher must be described as either a "rental" or "subscription", with the length of the term clearly spelled out, with penalties for revoking access before the end of the term. That way, you can know exactly what you're getting, for how long, and can count on it being there; and publishers can't trick you into thinking you're "purchasing" something you aren't. As much as I love Steam, I'm aware this would include the entire Steam library. The most obvious downside to me is that this would likely lead to the normalization of the idea that you don't own your video games in general.

Submission + - Fox to buy streaming device maker Roku for $22 billion (cnbc.com) 1

schwit1 writes: The combination will merge Fox’s sports and news networks, as well as its free ad-supported streamer Tubi, with Roku, which makes streaming devices and has The Roku Channel.

The deal is expected to close in the first half of 2027.

Comment Re: Only if you're rich (Score 1) 83

I burned my entire Max 20x quota with one prompt this morning. Of course, number of prompts isn't the metric. It's what you ask it to do. Fable5 + ultracode "do a code review of this codebase against mainstream coding standards, focus on security, deduplication, and opportunities to improve architecture" is vague enough to run up a $100K bill.

Slashdot Top Deals

Lo! Men have become the tool of their tools. -- Henry David Thoreau

Working...