Comment Re: Instead, it plans to develop a voluntary indu (Score 1) 99
It's not always clear at the time of purchase that the publisher has the ability to shut down the game at some unspecified future date.
Are you a child? EVERY online game will be shutdown at some point, the ONLY discussion/question is how long before it happens?
This is not true for games that provide a dedicated server software you can run. Games like Counter-Strike, which is 26 years old and still averages about 8,000 players, do exactly that. Although Valve provides an in-game server browser that queries a central server, you can directly connect by IP address to play online multiplayer without any help from Valve. Minecraft and many other popular games use this model. One of the things the SKG community would like is for publishers to provide some pathway to this capability to keep games playable. "Online multi-player" is not synonymous with "publisher-managed multiplayer"; it never has been and should never be taken that there's only one way to do it. For some games (such as those where match-making among a very large number of players is important) it makes sense, but is not necessary for all.
Off-line game will theoretically play for ever, but advances in computer hardware/operating systems may cause all but the most committed player to to eventually decide it's no longer worth the effort to keep their Apple ][ running to play Oregon Trail (for example).
This is where it gets complicated - the SKG movement cites the game The Crew as an animus, where an online game that could have been playable offline was disabled by the publisher, despite them having developed code to make that possible (but not enabling it). Since it was shut down, the community has written software to make it playable again. One of my racing games, Dirt Rally 2.0, even in the single-player campaign mode, requires a constant internet connection, and will kick you out of your race event if it loses that connection for any reason. There's no good reason for that. Once Codemasters shuts down the server, the single-player campaign will be unplayable.
As for games developed for significantly older systems, emulation makes that a lot easier than keeping antique hardware operational. My favorite racing game of all time, Whiplash, was released in 1995 and works great in Dosbox on the Steam Deck. I still play it regularly. It took some effort, but not much - DOSBox is a well-supported and documented program - and now that it works I don't have to mess with it, and the configuration I made is portable: I can just copy the directory to another machine and play it there. My Steam Deck has games on it originally developed for the Atari 2600, Sega Genesis, DOS, and Windows in addition to the native Linux programs.