Beta for IRIS Performer 62
A couple months ago, SGI announced that they would be porting IRIS Performer to Linux. Thanks to Allan Schaffer for pointing us over to the first beta version that's ready for the public.
To be is to program.
Re:gettimeofday() problem?? (Score:2)
If that is not the root of your problem, or you're using an unaccelerated version of Mesa, I recommend submitting the problem along with a stack trace to mongoose-feedback@corp.sgi.com thanks
Re:Not available for Linux (Score:2)
Re:Let's finish the product for a change (Score:1)
Re:Not available for Linux (Score:1)
thanks
Re:Oh boy, another Tux ! (Score:1)
Re:Oh boy, another Tux ! (Score:1)
perfly tux_sit.pfb
perfly tux.perfly
Re:Oh boy, another Tux ! (Score:1)
How much? (Score:1)
BTW, I think it is great that someone from SGI is actively following this discussion and commenting when necessary. While I don't agree with SGI's recent business decisions in general, I do appreciate their stance and activity on Linux.
Derry Bryson
Re:How much? (Score:1)
Re:man..does it suck. (Score:3)
GLX G200 (Score:1)
Re:Mis-categorized (Score:2)
Um, but it is of interest to SGI people.
In the past, SGI has treated GL and products based on it like the Crown Jewels. The fact that, not only do they talk the talk, but they walk the walk in supporting Linux for such strategic products speaks volumes about SGI's strategy and its intent to follow through on that strategy.
Re:man..does it suck. (Score:1)
Let's finish the product for a change (Score:3)
Re:Great, but how well does it run? (Score:1)
Re:GLX G200 (Score:1)
Re:suitability for games (Score:1)
Re:RED FUCKING LINUX (Score:3)
we'd like to have, but...
If you look at our download page you'll see
that we ship both
Red Hat 6.0, which is what we use) and also
plain old '.tgz' (gzip'd tar) files for Linuxes
which don't support rpm's. Sounds like the
best support for all worlds to me.
Not available for Linux (Score:3)
Re:GLX G200 (Score:1)
Go SGI!
65k color requirement (Score:1)
Does anyone know if this rules out using acceleration under a Voodoo 3 ?
Re:gettimeofday() problem?? (Score:1)
perfly with the pfnfylevel at 7.
what does:
Linux: Noport windows not supported
mean?
thanx.
Re:gettimeofday() problem?? (Score:1)
glide support. But there's no GLX for that yet. Is it possible to just put this fullscreen?
gettimeofday() problem?? (Score:1)
goshen.hall(4)> perfly
PF Warning(2): Using gettimeofday() clock
Segmentation fault (core dumped)
goshen.hall(5)>
Re:gettimeofday() problem?? (Score:1)
The message itself is harmless, all apps running with this beta will see it.
What it is: During initialization, Performer queries the GL to determine what kind of system it's running on, what GL version it's using, etc. This data (along with the list of OpenGL & GLX extensions, which are also queried) is used to enable/disable certain modes by default. For example on an SGI Onyx2 InfiniteReality system, anti-aliasing is enabled by default, texture (and certain advanced texture modes) is enabled by default, etc. On Linux systems the modes available are more limited but the same idea holds.
The mechanics of doing this are by opening a "no-port" (windowless) window for the query stuff, doing the queries, then dumping the no-port window and opening a real window for the rest of the program. Well, we discovered that Linux systems (or at least Mesa, and a few other OpenGL implementations) don't handle no-port windows well -- they freak out and dump core. So we changed the technique used, in Linux we open a real window for the queries and keep that window open for the lifetime of the app. This isn't clean, so we left the debug warning in there to remind us to go do something more clever later :-)
Re:65k color requirement (Score:1)
Please give it a shot and let us know (mongoose-feedback@corp.sgi.com). I don't recall from our internal testing whether anyone had a Voodoo3. You should be OK with fewer colors.
Re:How much? (Score:1)
SGI & Open Source (Score:2)
suitability for games (Score:2)
Can someone comment on the similarities between Performer and OpenGL? How difficult would a conversion be? How are 3D accelerators supported? Thanks.
Oops... (Score:1)
My bad.
Exxxxcellent (Score:3)
>~~~~~~~~~~~~~~~~
Re:Debian please? (Score:1)
Re:suitability for games (Score:3)
Performer would, in fact, be great for a game engine; in fact, it's used for realtime military simulations all the time, and that's about as close to a game as you can get in the SGI-based professional graphics world. :)
---
"'Is not a quine' is not a quine" is a quine.
Nifty! Something Above GL! (Score:1)
So far, I'd been disappointed by 3D graphics libraries available for Linux. What was out there was generally PHIGS-like-a-looks or incomplete clones of Inventor.
I'm no big fan of Performer, but this shows promise - Linux may yet be the platform that makes 3D user interfaces wide-spread.
Re:Great, but how well does it run? (Score:5)
Oh boy, another Tux ! (Score:2)
http://reality.sgi.com/performer/images/rocket_
man..does it suck. (Score:1)
Re:GLX G200 (Score:1)
Re:gettimeofday() problem?? (Score:2)
% setenv PFNFYLEVEL 7
% perfly rocket_tux.pfb
And then send us the output at mongoose-feedback@corp.sgi.com
TNT2 SGI's and graphics in general (Score:1)
As an aside, I was (replaying) some of my old games in parallel on the DOS/Windows side, particularly doom and x-mame. Doom's responsiveness doesn't seem so bad but the performance loss of x-mame in comparision to the DOS version is really horrendous. Enough so that I thought about comparing the two versions and seeing if the windows version (it is much slicker, supports MMX accel and much other cool stuff like menus for games etc) could be ported back to linux (using qt widget set). So my question is, is the problem X (i.e. if i had a card that implemented X 'properly' as I assume the windows driver is properly optimized) or the software (X-Mame)? Incidentally, I am running a SiS6326 Card which until recently had a kind of buggy X server, but am running X-3.3.4. (all on a amd-k2 350/64 megs ram)
Re:TNT2 SGI's and graphics in general (Score:1)
NOTE: I know dick about professional 3D, and a little more on home stuff.
Re:Let's finish the product for a change (Score:1)
SGI has a vested interest in seeing Linux grow (we'd like to grow along with it) and we will continue to create and contribute things we think the community will find valuable to help make it into the premier UNIX-like OS. That, along with SGI's long heritage in high-end graphics, is going to bring many good things to the Linux world.
IRIS Performer has been enjoyed tremendous success for many years as an IRIX-only product and this port (and the long roadmap of combined IRIX/Linux releases) helps to bring SGI graphics API expertise to the wider audiences here. This beta release is just what it seems: a beta; to get the bugs fixed in time for the final release.
Re:Let's finish the product for a change (Score:1)
Re:Works fine accellerated on nVidia TNT. (Score:1)
Yep, we (ok, I) broke this just before the final images were built while fixing a different problem and didn't want to risk an untested but more comprehensive combined fix so close to our Beta deadline. [It's noted in the bug list]
This is a problem that will be resolved for our next Beta. Thanks for checking it out.