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Gears of War's Epic History 26

GameDaily has up a piece looking at the history of Gears of War , which was released this past Tuesday. The game's history is also the tale of developer Epic Games, which grew from a garage group to one of the biggest names in FPS titles. Beyond that, though, "'Gears has a sordid history,' said [Epic Founder Tim] Sweeney. 'Initially, we planned to take the Unreal franchise in a more large-scale combat direction, more like Battlefield 1942. So we began this project called Unreal Warfare and spent a few years developing that. We realized we wanted the real focus to be on a single-player game with realistic combat. Around the same time, we were developing Unreal Tournament 2003 with Digital Extremes. We took the efforts from Unreal Warfare — it had a lot of the early ideas of Gears of War — and merged that into the Unreal 2003 project. From that you saw the Unreal game take on the large-scale combat — the Onslaught style of game.'"
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Gears of War's Epic History

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  • Ho hum... (Score:1, Offtopic)

    Let me know when the Nintendo Wii version is coming out.
    • I'm certainly going to get a Wii - it's cheap and the controler has high novelty value - but I would want to play a game like Gears of War on it (at any price point). Given it's not able to do high definition (and the graphics appear to be better than but not all that far off GC quality), a game with a much detail as GoW is going to look nasty on my 50" HDTV Plasma, in just the same way that quite a few old origional X-Box games do. They would have to really take the polygon count down right down too, to th
      • by Thansal ( 999464 )
        I will flat out state I am a nintendo fanboy (I spent about 3 hours online to get to play the Wii last weekend).

        For those that don't know:
        You can go to the Nintendo World Store at Rockafeler center in NYC to play the Wii (opened last weekend, they have 12 consoles, no redsteel or Zelda sadly)

        I got to watch alot of games (including a WWII game I didn't catch the name of) as well as play Exite Truck.

        some random notes:
        1) The graphics are actualy rather good. They probably are not as good as a 360 on a 50" pla
  • by Channard ( 693317 ) on Friday November 10, 2006 @05:07PM (#16798630) Journal
    No, Epic went though several title changes before they decided upon one that sufficently captured the mood of the game. Also considered were:

    Wheelbarrow of Warfare

    Spanner of Shame

    Cogs of Despair

    Machete of Manslaughter

    Tweezers of Terror

    A Clockwork Horror

    Super Game 22

  • I miss Epic (Score:3, Interesting)

    by Thansal ( 999464 ) on Friday November 10, 2006 @05:11PM (#16798686)
    The first couple paragraphs reminded me of all the great games that I used to play from epic and the other companies like them.

    we need more games like that.

    GameHippo [] is currently where I (LEGALY) get my fix for those types of games for anyone else getting the craving.
    • by Sparr0 ( 451780 )
      GameHippo seems like a neat idea, but their coverage seems too spotty to rely on. How can any free game site that doesnt have Battle for Wesnoth [] on its list, and has a years-outdated description of Neverball [], be taken seriously?
      • by Thansal ( 999464 )
        they can't

        For the most part they are only good for finding relatively new games, they rarely will update older games.

        If anyone else knows of good freeware pages, please let me know. However gamehippo is the clossest thing I have found to being good.

        (and thanks for the link, I love finding new games :P)
  • Seams like this game had some serious distribution difficulties. Anyone know if it made if out of Memphis yet?
    • by Asmor ( 775910 )
      I just picked it up about an hour ago... The gamestop I went to had dozens of copies.
  • Correction (Score:3, Informative)

    by CyberVenom ( 697959 ) on Friday November 10, 2006 @10:06PM (#16801702)
    TFA states:
    At the time, Sweeney's big competitor was Apogee Software, which created shareware hits like Castle Wolfenstein and Commander Keen.

    Not quite true; although Apogee published Wolfenstein 3D and Commander Keen, id was the company that created those titles. Also from Apogee in the early days were: Supernova, Crystal Caves, Paganitsu, Secret Agent, Monster Bash, Cosmo's Cosmic Adventure, and of course, the original Duke Nukem.

    Their old collection of shareware titles is still available for download here [] and purchase here []
  • Storied history. Unless there are some incriminating pictures of CliffyB involved somewhere.


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