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Sam And Max May Be Wiibound 66

1up reports that fan outcry to Nintendo may result in Sam and Max on the Wii. From the article: "Telltale contacted 1UP last Friday, letting us know gamers can stop pestering the company, as Telltale received a call from Nintendo earlier that afternoon. 'They took notice! We got a phone call from Nintendo this afternoon. We'll take it from here - please don't email them anymore!,' said Telltale's Web Coordinator Emily Morganti to 1UP, who also wrote the original blog asking gamers to begin virtually rioting."
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Sam And Max May Be Wiibound

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  • by pembo13 ( 770295 ) on Monday September 18, 2006 @06:43PM (#16134333) Homepage
    They seem to be talking about these guys: [] . Can't say I've heard of them before. But cool. The link is already slashdotted.
  • Quite Frankly, I'm ecstatic about this news! I just hope it comes to fruition, because it will greatly simplify my future computer purchases. There have been so few Adventure games (my favorite genre) and other games that appeal to me released lately that I've become a Mac user, reveling in a virus-free computing experience and relying on game consoles for my gaming needs. However, once I knew about the new Same and Max titles, I knew I would have to play them, and now that will be much simpler.
  • by njfuzzy ( 734116 ) <.moc.x-nai. .ta. .nai.> on Monday September 18, 2006 @06:59PM (#16134415) Homepage
    Max making an obscene joke about the WiiMote.
    • Oh, I doubt it will be obscene, but it will definitely require a thesaurus.
      • by KDR_11k ( 778916 )
        For Max? I thought you only need one to understand Sam and when Max sounds like a thesaurus he's probably just confused.
  • if a great many point-and-click veterans and Wii fans rejoiced!

    I seriously can't wait for another adventure game from LucasArts... ok not developed by them but here's hoping those guys do a good job of it. It's been too long.

  • by grumbel ( 592662 ) <> on Monday September 18, 2006 @07:16PM (#16134498) Homepage

    If this turns real in the end and we really do get Sam'n Max on Wii this could be a big thing, not so much because Sam'n Max is the best game ever (well, maybe it is ;), but since it would be so far the first real demonstration I know of, of a small developers game making it onto the Wii. Which in turn could mean that we will get more small developers on the Wii, which in turn means me get more games, maybe lots more, depending of course on how open Nintendo is with their.

    Lack of third part party support is the reason why I personally consider the Gamecube a failure, if they can turn that one around and get plenty of third parties, even when it are just small developers, the Wii definitvly would get quite a bit more interesting.

    • I personally consider the Gamecube a failure because of the vast quantity of sequels. This is nothing new for Nintendo and I'm not saying they're all bad, but I would much rather see some new titles than the endless recycling of old properties. Here's hoping we get some other cool adventure titles like Grim Fandango and Full Throttle.

      I don't begrudge anyone their Mario fetish, but do we really need Donkey Kong, Donkey Kong Jr., Donkey Kong 2, Donkey Kong 3, Donkey Kong Classics, Donkey Kong Country, Donk
      • by twistedsymphony ( 956982 ) on Tuesday September 19, 2006 @09:11AM (#16137157) Homepage
        Nintendo needs sequels for the same reason we need Finalfantasy XIII, BeatMania 13th, Dragon Ball Z 11, Dance Dance Revolution 10, Tony Hawk 8, Ace Combat 8, Ridge Racer 7, Mortal Kombat 7, Prince of Persia 6, Tomb Raider 6, Burnout 5, Tekken 5, Virtua Fighter 5, Gran Turismo 5, Resident Evil 5, Silent Hill 5, Dead or Alive 5, SSX5 Ratchet & Clank 4, Grand Theft Auto IV, Devil may Cry 4, Hitman 4, Elder Scrolls IV, Soul Calibur 4, Splinter Cell 4... etc. etc. etc. Oh and lets not forget the numerous sports titles all working into their 2nd decade worth of annual releases.

        People like sequels... when they finish a game and like it they patiently wait for the next iteration. Sometimes developers will cheap out and just deliver the same game with a tired story and slightly improved looks but other times they'll really go out of their way to deliver something new. You can look at games like Tony Hawk or Tekken. Each iteration only featured slightly better graphics then the last, maybe a roster update and some novel update the game mechanics, but largely they're always the same game. Now lets take a look at Mario. Mario 3 was like a whole different game from Mario 1, Super Mario was like a whole different game from Mario 3, Mario 64 was a whole different game from Super Mario, Mario Sunshine was like a whole different game from Mario 64.. etc. etc. You point out Donkey Kong But The original Donkey Kong and Donkey Kong Country share little more then the game name and a hairy protagonist, the same can be said for many of Nintendos "sequels" they're more just cut from the same franchise but different games. I could hardly call the expansive catalog of Star Wars games "sequels" just because they share the same franchise.

        Nintendo has fresh and original titles as well, but they also provide fresh and innovative games from their reservoir of popular franchises... The fact that you pegged the Gamecube as a Sequel machine leads me to believe you never owned one and probably aren't very familiar with the games it has. Not to mention "sequels" by Nintendo's standards offer far more fresh gameplay then most other sequels.

        I suggest you take a look at: Tales of Symphonia, Geist, Animal Crossing, Pikmin, Super Monkey Ball, Chibi-Robo, Killer 7, Viewtiful Joe, Second Sight, Cel Damage, Alien Hominid, Virtua Quest, and Beyond Good & Evil. All good games fresh non-sequels that I've enjoyed on the gamecube, most of them exclusive.
        Not to mention their are also lots of fresh games that just use the name sake of popular franchises like WarioWare, or DonkeyKong Jungle Beat, and of course the same non-Nintendo sequels that appear on most of the other popular platforms as well as the Gamecube (Madden, Tony Hawk, Resident Evil, Prince of Persia etc.)

        You're right, Nintendo _does_ have a lot of sequels, but that's really only because they've been in the game longer then anyone, so they have the biggest pool to draw from. I'm sure given enough time Both Sony and MS will catch up (in some ways they already have). But just because Nintendo has a lot of "sequels" doesn't mean it's the same game, nor does it mean that Nintendo isn't innovating with those titles. The number of sequels they've made also doesn't mean that they don't have any fresh new games either, because they certainly do have those as well.
  • Wii-TF (Score:4, Funny)

    by EotB ( 964562 ) on Monday September 18, 2006 @07:21PM (#16134529)
    Anyone else finding that the Wii prefix on everything is getting hideously annoying?
    • by glomph ( 2644 )
      Wii can only hope, but I would give it only a wii chance of going away.
    • Just wait till the iWii comes out.

    • "Anyone else finding that the Wii prefix on everything is getting hideously annoying?"

      Anoy-wii-ing, you mean?

      Okay, that joke was totally stupid. I was just seeing if I could get you to type obscenities.
    • Absolutely not -- I'm looking forward to even more once I get my very only Wii to play with.

      I hope I don't drive my girlfriend off with obscene cheesy jokes involving the word "Wii"... time will tell. I've been warned already. :|
    • Yeah, it sounds pretty wiitarded if you ask me. But seriously, Nintendo really should wiithink about wiinaming the Wii.
  • by RyanFenton ( 230700 ) on Monday September 18, 2006 @07:40PM (#16134625)
    Please, for the love of Xenu, PLEASE let them get better voice actors for the main characters this time!

    If you've heard any of the previews on YouTube, the current voices of Sam and Max sound like disinterested bloggers mouthing the jokes compared to the 90's game or [shudder] the TV Cartoon voices.

    Preview video []

    Even the announcer sounds distinctly 8th rate.

    Really, the core of the product for an adventure like this IS the voices! Not that you need to believe the characters... but you need SOME skilled actors with some range in their voice to actually sound like they are meaning to tell jokes, perhaps with SOME sense of timing. There's other examples of the voice acting for the new Sam & Max too, on their web site []. It's even worse, for my taste.

    I love the old Sam and Max game and comics, I love the humor that is present in them so far - but man, do those mumbly voices annoy me. If they were at least immitating 30's radio, or 50's cartoons, I could understand, but it's like a substitute math teacher showed up in place of Lewis Black on stage and just mumbled his act without emotion - the concepts would be as funny, and perhaps the guy speaking would put a new spin out - but the emotionless presentation would destroy the work. You don't have to get someone amazing - just a pair of voice actors capable of pushing the sarcasm inherent in the caracters, and capable of some timing that can work of eachother.

    Ryan Fenton

    • Agreed! Hail Xenu!
    • by yroJJory ( 559141 ) <me&jory,org> on Monday September 18, 2006 @08:53PM (#16134979) Homepage
      I can address this in a limited manner, as I have been involved with project as the recording engineer.

      Know that the E3 Trailer to which you are referring to came well before the voice actors had actually been cast. I can tell you a great deal of care has been put into the process of casting and recording the voice for the new SnM games.

      And the trailer on the TTG website is not an example of the voiceover from the game itself.

      • Yeah - I've had a chance to hear some of the in-game clips from YouTube. The Sam voice was still really bland - I was expecting more of a film noire-style voice at least. And the Max voice sounded more like a 'wacky cartoon jester' voice (not as good as Mark Hamill's Joker though), rather than the New Jersey Lagomorph voice I loved. The voices sound like they were read through as quickly as possible, rather than with an idea of the timing of the lines - at least with Sam, there's no indication he underst
        • I may finally get a new S&M (zing!) game on a system I might have.
        • by Novus ( 182265 )
          For those of you who dislike YouTube's low-quality video, the original video files are available here [] (scroll down to the bottom of the page for high-quality downloads).
        • Sorry, but I've gotta agree with RyanFenton here. It does look stunning and all, but those voices are just shameful. Max sounds almost exactly like Roger Rabbit - which I loved, but where's the barely-concealed, unpredictable menace in that? And Sam's pretty tepid too. There's no comedy timing with these actors at all. Please, if you don't want all those fans who were threatening to riot to actually start marauding the streets in sickened rage, you'd probably be well advised to re-cast. How much can the ori
    • by demon ( 1039 )
      I really, *really* wish someone would get the original voice actors back from Sam & Max Hit the Road; to me, they're still the canonical (and therefore best) voices for Sam and Max. I seem to recall one of them was Denny Delk; the other I can't recall. Maybe we'll get lucky and the Telltale folks have the necessary contacts with the old LucasArts voice acting crew to get them back?
  • by glomph ( 2644 ) on Monday September 18, 2006 @07:42PM (#16134639) Homepage Journal
    That's the most ridiculous thing I've ever heard!
  • That Nintendo doesn't try to hold back on the adult-themedness of the game. I know they put out games like RE4 in the past, but I'm just kind of worried that they'll want to make it appeal to a wider audience. Everyone knows that zombies = gratuitous violence, but they may not realize the same about a cute and fury talking dog/rabbit thing team.
  • by Aelcyx ( 123258 ) on Monday September 18, 2006 @08:40PM (#16134914)
    I can't bend that!
  • I recently started again playing Sam and Max: Hit the road thanks to these lovely people porting scummvm to the Nintendo DS: []
    You'll need a Nintendo DS with some method of playing homebrew, which isn't as scary as it sounds. []
    I'd recommend getting a Supercard, as you can utilise the 32M GBA ROM space in DSLinux.

Experience varies directly with equipment ruined.