Industry Vets Talking Crazy 50
IGN has a piece today looking at ten completely outrageous claims made by games industry veterans. My personal favorite: "Former Nintendo president Hiroshi Yamauchi may be retired (and frozen in a cryogenic coffin), but he would be proud of new company head Satoru Iwata for his May, 2004 assertion that, 'Customers do not want online games.' The Big N has long made bold claims about the marketplace based solely about what is - or, as it happens, isn't - happening in Japan, but this one definitely earns Iwata a spot on our list. Two years later, we're quite confident that two million Xbox Live subscribers, more than five million World of Warcraft subscribers and, ironically, more than a million DS Wi-Fi Connection users would disagree with Iwata's statement."
Missing one... (Score:3, Insightful)
Re:Missing one... (Score:3, Insightful)
Name one new and original book that isn't a knock off of some older book.
Name one new device that isn't a knock off of some older device (dvd player = copy of video player. ipod = copy of walkman, etc)
Name on new _idea_ that isn't a knock off of some older idea.
We progress in increments. One step at a time. Deal with it buddy.
Kutaragi confirms PS3 will not be cheap... (Score:5, Funny)
"I'm going to only say that it'll be expensive. I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households." - Sony's Ken Kutaragi
There you have it. Sony isn't targeting households with the PS3. I'm not sure **what** he's targeting, but it's not the "masses" so I guess the PS3 is not intended for the mass market or to be produced in any real numbers. It seems to be intended for the same people that drop 50 grand on a home theater system.
I really can't say who will be buying these things, but clearly, Sony is thinking on an entirely different track for the rest of the human race. Maybe there's a market for PS3 on Altaris VI, or in the Alternate Dimension of Lemmu - yeah, that's the ticket, they'll buy these things like hotcakes, and not even know they are being taken.
It's simple really. (Score:1, Funny)
My favorite (Score:4, Funny)
Damn, he owes me a new keyboard.
Re:My favorite (Score:2)
These aren't the online players you're looking for (Score:4, Interesting)
>16 Million XBox sold = < 13% online
Re:These aren't the online players you're looking (Score:2)
I don't know the worldwide sales figures, but I do know that Animal Crossing has sold ~ 2 million and MKDS ~ 1 million in Japan alone. So maybe it's more like 20%?
Also, you have to pay to use an xbox online! I think that would depress the numbers quite a bit.
Re:These aren't the online players you're looking (Score:1)
Re:These aren't the online players you're looking (Score:2)
Not to mention that the DS's WiFi ability only works with newer routers and often fails to connect with success.
Jeez. If you're going to run your business under the assumption that no one wants online games, you'll cripple your online game offerings.
N should take a serious look at user experience on their WFC network. Maybe they'd see what their quick-tally numbers are really saying.
Re:These aren't the online players you're looking (Score:2)
The mighty four percent! (Score:5, Interesting)
100 million+ PS2 sales.
30m? XBox1 sales.
Several million XBox360 sales.
Who knows how many tens of millions of PCs that games are played on.
Quoting eight million users against roughly 200 million gives maybe 4%.
That's the kind of figure people call statistical error when figuring out say how many people like or dislike a president.
Sure, there are plenty of other games with online components. But to quote 2m plus 5m plus an additional million and claim that makes a mockery of a quote regarding ~200m systems is kind of stretching things.
Even on the XBox - 2m Live subscribers across 30m? sales implies the statement is true: the majority of users do not want an online experience under the terms it's currently offered? 1 in 15? 6.7%? Curiously, 6.7% of the population is also the same percentage that has a sub 80 IQ [members.shaw.ca] which puts them in the Borderline Deficiency to Definite Feeble-Mindedness range.
Now I'm all for online gaming. I met my wife on a mud. But "the percentage of the population that are significantly mentally subnormal is also the same percentage as XBox owners who subscribe to XBox Live" is not really a compelling argument that "clearly customers want online gaming."
Re:The mighty four percent! (Score:1)
Re:The mighty four percent! (Score:2)
"PS2 users can't go online" (Score:2)
What the hell are you talking about? Every new PS2 ships with ethernet built in, and for old PS2s there's a plug-in adaptor available.
I've used my PS2 online, but only to download Action Replay codes. I haven't played any games online, because I've yet to see any that interest me. Include me in the 96%.
Re:"PS2 users can't go online" (Score:1)
I believe that was his point at least. I'm inclined to agree. If there is no compelling reason to get online, people will not do so.
It is at least a detail to be considered in order to understand the statistic.
Re:"PS2 users can't go online" (Score:1)
Re:"PS2 users can't go online" (Score:1)
the only game in my personal library that does is srs - and that game crashes on the ps2 for some reason.
this includes like 10 gundam games, ffx, ffx-2, srs, gt3, gt4, star ocean ex.
None of those games are really multiplayer in any sense of the word. Much less heavily multiplayer dependant as to encourage a multiplayer environment.
With as many games as the ps2 has I'm sure there are quite a few. I just don't think the game is really such that it would encourage or require multiplayer, a
Re:The mighty four percent! (Score:2)
The GP addresses this point in the second-to-last paragraph - even if you are only looking at Xbox owners, the percentage who game online is tiny. Another way to look at it is that the PS2 outselling the Xbox by such a wide margin is a vote of "I don't care significantly about online gaming" by over 3:1.
Clearly there is a market for
Re:The mighty four percent! (Score:1)
Re:The mighty four percent! (Score:2)
What you're comparing is a few examples to the total number. It's like having a quote saying "CmdrTaco and Zonk are administrators of Slashdot", and then saying "with almost a million registered users of Slashdot, only two are moderators!" That's obviously not true, and neither is your statement you're getting so worked up about.
Bt
Raph Koster's quote.. (Score:5, Insightful)
"The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal." Thanks, Raph. Memo to Capcom and Sony: Resident Evil 4 and God of War - incidentally the two most critically acclaimed titles of 2005 -- are apparently unnatural and abnormal.
Raph was making a very valid point here, though, if you read the quote in context. He was saying that throughout human history, we've played games with each other. From throwing rocks at Ogg and Ug to Snakes and Ladders, there hasn't really been a "single player" game before. Games are all about playing with others. It's only computer games that are single-player. (And solitare, I guess...)
His point may not mean much, but it's a lot better thought out and more thought-provoking than the article gave him credit for.
Solitare is just one (Score:3, Insightful)
His "point" is nonsensical to the point of idiocy,
Re:Raph Koster's quote.. (Score:5, Insightful)
Re:Raph Koster's quote.. (Score:3, Insightful)
Re:Raph Koster's quote.. (Score:2)
The same way pinball, a jigsaw puzzle, or a stairmaster is.
how mine sweeper is two player
The same way Mastermind is.
please explain to me how a set of code which tells it to react exactly how it does became a person, hence making it two player.
I think that games, especially simple ones, make particularly poor Turing tests. Wanna play Tic-Tac-Toe against an unseen opponent and tell me if it's human or not?
Re:Raph Koster's quote.. (Score:2)
SOME games pit you against the computer taking the PLACE of another player. Most notably, recently, FPS games, eg Unreal Tournament. You could play unreal tournament against people or the computer, and the game is the same, except for the tactics/AI.
The half that is wrong about grandparent poster is that the player is playing against a SYSTEM, and in two player (human + human) games, they are both playing against a system cooperatively, or within a system against each
Re:Raph Koster's quote.. (Score:3, Funny)
You didn't know?
Bill is sitting on the other end of the Internet, rapidly moving the mines so that it's impossible to actually win!
He does this to kill time in between counting the emails you've forwarded.
Re:Raph Koster's quote.. (Score:2)
You can make that definition work, but only if you stretch it REALLY far.
My favourite type of game could be described as "exploring a new and mysterious world." Here are some notable examples:
- Soul Reaver
- Metroid (2D more than 3D)
- Ico
- Reverse-Engineer the Commercial Game File Format
These sort of have a second player, in the form of the people who designed the game world, but I
Haven't been single player games? (Score:5, Insightful)
Since the first cave teenager yelled, "Mom! Knock before coming in to my cave!" I think you'll find there has always been at least one "single player" game that's stayed remarkably popular.
And, cheap joke aside, to say there haven't been single player games ignores every kid that's kicked a ball against a wall, driven toy cars or flown toy planes around, flown a kite, used a hulahoop, jumped rope, played with a yo-yo, had a dolls tea party, built a cardboard and tinfoil spaceship for a trip to the moon, or kept a hoop rolling with a stick.
Re:Haven't been single player games? (Score:2)
Re:Haven't been single player games? (Score:2)
But are those "games", or are they toys?
And is there any reason why "video toys" like the ones people have been enjoying by themselves for the past 21 (???) years couldn't continu
Re:Raph Koster's quote.. (Score:1)
As usual, he's full of it (Score:2)
- reading a book or watching a theatre play or music/dance performance (I like to think think that when people in ancient Greece watched the Illiad or Odysey, it _didn't_ involve any real multi-player interaction. It may have been in a public plac
They're called "puzzles"... (Score:2)
For millenia, people have found plenty of ways to pass the time outsmarting someone (the puzzle/game writer/constructor/programmer) when there's no one else a
Hmm Mhmm (Score:5, Insightful)
Oh brother. I love how these out-of-context quotes keep coming up again and again despite how laughable they are. I mean, seriously, he said this in 2004 AFTER Wifi was announced for the DS.
Anyway, here's the rest of that quote:
"most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."
He wasn't talking about people playing on-line, he was talking about the subscription model that Sony and Microsoft were using. He also backed that up with numbers that showed a small percentage of PS2 and/or XBOX owners were actually playing their consoles on line.
Shame on IGN and Slashdot for perpetuating this quote.
Re:Hmm Mhmm (Score:1)
Likewise.... (Score:1)
He wasn't barking complete bull plop. If companies had to have profitable business plans, the Xbox would have been right there with the Phantom. They lost, what, 4 billion? And who kn
First reaction to the title (Score:1)
Re:First reaction to the title (Score:3, Funny)
Sure industry vets talk crazy... (Score:3, Funny)
Just wtf it gets into the games section?
Wait a sec (Score:2)
probably 2 million PS2 online players. (FF11/SOCOM/etc)
50 million (?) Xbox sold.
75 million (?) ps2 sold.
25 million (?) GC sold.
So using these estimates, only 2.6% of gamers have made console online play a priority. Yes there are a lot of online pc gamers, but he was referencing consoles with the statement. Personally I think there is a huge untapped market for offline multiplayer gamers. There are VERY few sold, and those are 90% sports/racing/fighting.
Cooperative is how to net new gamers (Score:1)
There is likely also an untapped market for gamers but it is unclear where they can be safely purchased. I liked Todd a lot, even though he was a console guy, but Sweden announced a crackdown on www.pirategamerbay.org and I didn't dare.