Second Life MMO Attracts Commercial Land-Buyers 31
Thanks to Terra Nova for its discussion of PC 'virtual world' Second Life's auctioning of an in-game continent, and its purchase by a possible commercial interest. The piece explains: "Second Life began auctioning its virtual land for $US in December.. [the winner was willing to] pay 2L $1200 plus $200 monthly in perpetuity, in order to make software objects that would live only in the virtual world. It turns out that [island auction winner] 'Fizik' is [related to] a marketing agency with clientele in the fashion industry. Not everyone was happy at their arrival." The piece also links to a Second Life forum thread with user opinions, from the positive ("I've never had an problem with a small-scale commercial interest getting involved"), to more guarded ("It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me.")
Out of context quote... (Score:4, Insightful)
It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me
It should have read:
It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me Oops, I almost forgot to pay my monthly subscription to play the game.
---Lane
P.S. I haven't played, so who knows whether you have to pay a monthly subscription, but the sarcasm still stands as I imagine they still had to pay to purchase the game.
Re:Out of context quote... (Score:4, Interesting)
You can still build stuff on other peoples land, or join a group and build on group land, or build on company-owned building spaces that are wiped clean every day.
If you want to have a permanent space for your content, say set up a shop, or a house, or a club, or whatever, then getting some land is definitely the way to go.
Re:Out of context quote... (Score:3, Insightful)
Why? (Score:5, Insightful)
Seems like a bit of a waste of money to me...unless the developers won't be creating more spaces for privately owned property.
Re:Why? (Score:4, Insightful)
This is exactly what OPEC does with oil. Their control is less now because they don't have control over 100% or production, but they can still influence prices by selling more or less oil as they see fit.
Re:Why? (Score:4, Informative)
Having too much empty land would drive them bankrupt. Currently there is a massive shortage of land but a whole new rack/continent is coming on feb 10th.
Players need to pay monthly fees proportional to their land usage so while you can theoretically own an entire continent, it would cost you $5000 a month to do so.
Re:Why? (Score:4, Interesting)
I think the question of who owns entire continents or islands is more related to how many blocs of land Linden want to release to the public, rather than how much it costs for the physical servers - if the world gets too large, the players will get too far spread out, and keeping demand high keeps things exciting. But it could well be a mixture of the two, of course.
Re:Why? (Score:3, Insightful)
I dont know how up-to-date that fact sheet is, but they recently let some people go and revamped their business model to charge real money, instead of game money, for land ownership.
This pretty much screamed financial trouble to me and a lot of other players, though Philip and Cory vehemently denied it and stated that they were growing faster than ever.
You're righ
Re:Why? (Score:2)
I suspect it wasn't actual financial trouble, but an inability to continue growth. Under the old system, they needed approximately 30 players per region to afford to open a region, but the actual ratio was lower than that, yet the demand for land was much higher. Consequently, they couldn't afford to open new regions fast enough to k
Re:Why? (Score:1)
Did the crew make you pay for subscription? If they did, it's as bad as the college I went to. They made prof's pay student rates for parking places.
Re:Why? (Score:4, Interesting)
I ran across a prime piece of land in the game, and snagged it. Then with my next paycheck, I bought the land next to it, more land so I had enough prims. I bumped my plan up 15 bux a month, and have enough cash to setup a store. Already been tempted to sell the land at nice profit, since land is hard to come by. Also I'd like to move to an Adult SIM, my property is in a PG area, but the Adult land is all sold out.
My understanding is each SIM (square piece of land, like a city limits) is a server. And they charge 200 dollars per server, and Lindens just break even. The SIM have ratings, so alot of people want Adult Sim's where you don't have to restrict yourself as much, you dont have to worry about your conversations. They even have a new War Sim where you can be killed and respawn back at your home.
Anyone who telneted to a MOO server back in the 90's, will like secondlife. Its a mix of building and socializing. Rather amazed at the things people are building, and annoyed at some things.
Its the most amazing VR world I've seen, currious as to what it will evolve into.
Re:Why? (Score:2)
- int land[1000];
+ int land[100000];
weeeeeeeeeee
Re:Why? (Score:2)
Re:Why? (Score:2)
Re:Why? (Score:2)
Real Estate (Score:4, Interesting)
Re:Real Estate (Score:2)
They act like they're surprised (Score:4, Interesting)
And they're worried about corporations encroaching on their life now?
Re:They act like they're surprised (Score:3, Interesting)
In a game, you can't take control of the situation and eliminate the problem. You are subjected to it whether you like it or not. The problem isn't just the presence of the ads, but the fact that they are inescapable.
another forum thread (Score:3, Interesting)
http://forums.secondlife.com//showthread.php?s=
The company's website (Score:3, Informative)
Amazing (Score:5, Interesting)
Re:Amazing (Score:2)
It's the closest thing we currently have to the Metaverse, and probably the only place in existance which could rightfully claim to be a 3D graphical MUD.
If you've got a fast computer and a good net connection, it's definitely worth a try.
All of this commercialism stuff has mostly blown over by now. Some people are fearful that we're moving from a "small friendly village" society to something more closely resembling the Internet.
ActiveWorlds did this years ago... (Score:2, Interesting)
Re:ActiveWorlds did this years ago... (Score:1)
Re:ActiveWorlds did this years ago... (Score:2)
SL has a very elegant and sophisticated data delivery mechanism (using Ogg for audio and progressive JPEG2000 for textures), a robust economy, greater customization, and best of all, nearly everything can be scripted in a language that roughly resembles C, with states and event handlers.
Re:ActiveWorlds did this years ago... (Score:2)
I may be interested in a Compaq Deskpro, but I doubt that Arkal Dorath, the 24th level mage, really wants to compare prices on one
On TV, the ads are either integrated effectively into the plot (so someone drinks a Pepsi instead of a Safeway Cola), or divorced completely (commercial break.
I can't see it working that way in a virtual world, and there are few virtual worlds set in eras where products they want you to buy out-of-game are relevant