Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
The Gamification-Engine (gengine) is an open-source software project licensed under MIT that allows for the incorporation of various gamification elements into your product. Unlike traditional platforms, it does not come with pre-packaged graphics, layouts, or statistics, but rather serves as a framework for you to create a tailored solution, communicating with your application server via a REST API. The engine supports a variety of achievement structures including multi-level achievements, multi-goal achievements, single goals, and leaderboards that can be evaluated on a daily, weekly, monthly, or yearly basis, all while maintaining time zone independence. It also offers features that promote social interaction, such as competing for the highest score among friends, as well as geo-awareness, allowing users to see how they rank against others in their locality. Users can define custom rules in Python, utilizing variables such as the current level, as well as setting unique achievement properties and rewards that can be tailored to specific needs, including options for custom languages and translations. This flexibility makes the gengine a powerful tool for developers looking to enhance user engagement through gamification.
Description
Enable dedicated fans to share content and generate questions and answers, all designed to assist newcomers in mastering the game more efficiently and effectively. The Knetik Learning Management System accommodates a variety of content types alongside questions and answers, incorporating gamification elements to incentivize learning. Concentrate on your gameplay as the Knetik Cloud provides comprehensive features like badging, leaderboards, and social proof tools to bolster your community. Monitor user engagement with your game through detailed reporting capabilities, allowing you to adjust your gamification strategies in real-time based on innovative ideas you may develop. Facilitate real-to-virtual currency transactions seamlessly with the Knetik Wallet, enabling players to make micro-transactions with actual money for in-game skins, characters, and features, while you retain the revenue. Additionally, transform your app into a messaging platform for businesses, creating another steady income stream by allowing users to receive exclusive offers from partnered retailers directly through your app. This multifunctionality not only enhances user experience but also promotes ongoing revenue opportunities for your business.
API Access
Has API
Yes
API Access
Has API
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
No
Vendor Details
Company Name
ActiDoo
Founded
2015
Country
Germany
Website
www.gamification-software.com/en/
Vendor Details
Company Name
Knetik
Founded
2010
Country
United States
Website
knetik.com
Product Features
Gamification
Badge Management
Yes
Collaboration Tools
No
Contest Management
No
Feedback Management
No
For Call Centers
No
For Developers
No
For Education
No
For Onboarding
No
For Sales
No
Goal Setting / Tracking
No
Leaderboards / Activity Tracking
Yes
Performance Metrics
No
Rewards Management
Yes
Product Features
Gamification
Badge Management
No
Collaboration Tools
No
Contest Management
No
Feedback Management
No
For Call Centers
No
For Developers
No
For Education
No
For Onboarding
No
For Sales
No
Goal Setting / Tracking
No
Leaderboards / Activity Tracking
No
Performance Metrics
No
Rewards Management
No
Learning Management Systems (LMS)
Academic / Education
No
Asynchronous Learning
No
Blended Learning
Yes
Built-In Course Authoring
Yes
Corporate / Business
Yes
Customizable
No
Gamification
Yes
Learner Portal
Yes
Mobile Learning
Yes
Open Source
No
SCORM Compliance
Yes
Synchronous Learning
Yes
Video Conferencing
No
eCommerce
Yes
eLearning Companies
Yes