×
AI

White House Gets Voluntary Commitments From AI Companies To Curb Deepfake Porn (engadget.com) 14

In a statement today, the White House said it has received commitments from several AI companies to curb the creation and distribution of deepfake porn, also known as image-based sexual abuse material. Engadget reports: The participating businesses have laid out the steps they are taking to prevent their platforms from being used to generate non-consensual intimate images (NCII) of adults and child sexual abuse material (CSAM). Specifically, Adobe, Anthropic, Cohere, Common Crawl, Microsoft and OpenAI said they'll be: "responsibly sourcing their datasets and safeguarding them from image-based sexual abuse."

All of the aforementioned except Common Crawl also agreed they'd be: "incorporating feedback loops and iterative stress-testing strategies in their development processes, to guard against AI models outputting image-based sexual abuse" and "removing nude images from AI training datasets" when appropriate. [...] The notable absences from today's White House release are Apple, Amazon, Google and Meta.

Role Playing (Games)

Hasbro CEO Claims All His Friends Use AI For D&D, Signal To Embrace It 15

Hasbro CEO Chris Cocks revealed at a Goldman Sachs conference that the company has been using AI in game development, including for "Dungeons & Dragons" and "Magic: The Gathering," and plans to integrate AI further into gameplay, despite previously banning AI-generated content. "Inside of development, we've already been using AI," Cocks said. "It's mostly machine-learning-based AI or proprietary AI as opposed to a ChatGPT approach. We will deploy it significantly and liberally internally as both a knowledge worker aid and as a development aid." Futurism reports: While the logistical aspects of the technology seem fairly par for the course in the world of out-of-touch CEOs over-relying on it, Cocks then suggested that it will become a part of D&D gameplay. "I'm probably more excited though about the playful elements of AI," he said. "I play with probably 30 or 40 people regularly. There's not a single person who doesn't use AI somehow for either campaign development or character development or story ideas. That's a clear signal that we need to be embracing it."

After paying lip service to using AI "responsibly" and "paying creators for their work," Cocks then doubled down on his point. "The themes around using AI to enable user-generated content, using AI to streamline new player introduction, using AI for emergent storytelling -- I think you're going to see that not just our hardcore brands like D&D but also multiple of our brands," the Hasbro CEO said.
Further reading: Magic: The Gathering Community Fears Generative AI Will Replace Talented Artists
Graphics

AMD's New Variable Graphics Memory Lets Laptop Users Reassign Their RAM To Gaming (theverge.com) 18

AMD has introduced Variable Graphics Memory (VGM) for its AI 300 "Strix Point" laptops, allowing users to convert up to 75% of their system memory into dedicated VRAM via the AMD Adrenalin app, enhancing gaming performance for titles requiring more VRAM. The Verge reports: You might be wondering: does that extra video memory actually make a difference? Well, it depends on the game. Some games, like Alan Wake II, require as many as 6GB of VRAM and will throw errors at launch if you're short -- Steam Deck, Asus ROG Ally, and Lenovo Legion Go buyers have been tweaking their VRAM settings for some time to take games to the threshold of playability. But in early testing with the Asus Zenbook S 16, a Strix Point laptop that's already shipped with this feature, my colleague Joanna Nelius saw that turning it on isn't a silver bullet for every game. With 8GB of VRAM, the laptop played Control notably faster (65fps vs. 54fps), but some titles had smaller boosts, no boost, or even slight frame rate decreases.
Businesses

Unhappy Workers May Reduce Global GDP By As Much As 9%, Gallup Estimates (cnn.com) 42

An anonymous reader quotes a report from CNN: Employees' negative daily emotions and lack of well-being can ultimately hurt worker engagement -- and the economy, according to a new report released this week. Gallup, in its "State of the Global Workplace," estimates that low employee engagement costs the global economy $8.9 trillion, or 9% of global GDP. The report includes findings from its latest annual World Poll, which surveyed 128,278 employees in more than 140 countries last year. That poll found that roughly 20% of workers globally reported feeling lonely, angry or sad on a daily basis. And 41% on average say they feel stress. Those most likely to say they feel lonely were younger workers (22%), employees who worked remotely full-time (25%) and those who felt most disengaged on the job (31%).

While work isn't always the cause of a person's negative daily emotions, employers should still be concerned. That's because work can either improve or worsen employees' well-being. On the one hand, the Gallup report noted, "when employees find their work and work relationships meaningful, employment is associated with high levels of daily enjoyment and low levels of all negative daily emotions. Notably, half of employees who are engaged at work are thriving in life overall." On the other, researchers found that being disengaged at work can negatively affect a person's wellbeing as much as -- or more than -- not having a job at all. "Employees who dislike their jobs tend to have high levels of daily stress and worry, as well as elevated levels of all other negative emotions," they wrote. "On many wellbeing items (stress, anger, worry, loneliness), being actively disengaged at work is equivalent to or worse than being unemployed."

The poll found that last year only 23% of employees were engaged at work, unchanged from the year prior. Gallup defines an engaged employee as someone "highly involved in and enthusiastic about their work and workplace. They are psychological 'owners,' drive performance and innovation, and move the organization forward." But those who said they were not engaged rose by 3 percentage points to 62%. These are employees characterized as "psychologically unattached to their work and company. Because their engagement needs are not being fully met, they are putting time but not energy or passion into their work."

Space

Billionaire and Engineer Conduct First Private Spacewalk In SpaceX Mission (reuters.com) 32

Two astronauts, billionaire Jared Isaacman and SpaceX engineer Sarah Gillis, completed the world's first private spacewalk outside a SpaceX capsule, testing new spacesuits and procedures in a risky mission that pushes the boundaries of commercial spaceflight. Reuters reports: The astronauts on the Polaris Dawn mission went one at a time, each spending about 10 minutes outside the gumdrop-shaped Crew Dragon capsule on a tether, as Elon Musk's company again succeeded in pushing the boundaries of commercial spaceflight. Jared Isaacman, a pilot and the founder of electronic payments company Shift4, exited first, followed by SpaceX engineer Sarah Gillis, while crewmates Scott Poteet and Anna Menon watched from inside. The whole process, unfolding about 450 miles (730 km) above Earth, lasted an hour and 46 minutes. The four astronauts have been orbiting Earth since Tuesday's launch from Florida. Isaacman is bankrolling the Polaris mission, as he did his Inspiration4 flight with SpaceX in 2021.

Streamed live on SpaceX's website, the mission tested trailblazing equipment including slim spacesuits and a process to fully depressurize the Crew Dragon cabin - technology that Musk hopes to advance for ambitious future private missions to Mars. "Back at home we all have a lot of work to do. But from here, Earth sure looks like a perfect world," Isaacman said after emerging from the spacecraft, silhouetted with the half-lit planet glittering below. It was one of the riskiest missions yet for SpaceX, the only private company that has proven to be capable of routinely sending people to and from Earth's orbit.
"Today's success represents a giant leap forward for the commercial space industry and @NASA's long-term goal to build a vibrant U.S. space economy," said NASA Administrator Bill Nelson.

You can watch a livestream recording of the Polaris Dawn Mission here.
Medicine

FDA Approves Apple AirPods As Hearing Aids 22

The FDA on Thursday approved the first hearing aid software for Apple's latest AirPods Pro earbuds. According to Apple, the feature will be pushed to eligible devices through a software update in the coming weeks. The Washington Post reports: The move, which comes two years after the FDA first approved over-the-counter hearing aids, could help more Americans with hearing loss start getting help, the FDA said in a statement. The feature works by amplifying some sounds, such as voices, while minimizing others, such as ambient noise. Users can take a hearing test in the Apple Health app, and their AirPods will adjust sound level automatically based on the results. The feature is only available on the AirPods Pro 2, which cost $249.

The FDA says it tested Apple's hearing aid feature in a clinical study with 118 subjects who believed they had mild or moderate hearing loss. The study found that people who set up their AirPods using Apple's hearing test noticed similar benefits as people who had a professional set up the earbuds. Over-the-counter hearing aids are best for people with mild to moderate hearing loss, audiologists say, many of whom don't seek treatment. [...] However, consumer earbuds aren't a good solution for people with severe hearing loss, experts maintain, and most over-the-counter hearing devices will still require a trip to the audiologist for some fine tuning.
Data Storage

Music Industry's 1990s Hard Drives Are Dying (arstechnica.com) 110

An anonymous reader quotes a report from Ars Technica: One of the things enterprise storage and destruction company Iron Mountain does is handle the archiving of the media industry's vaults. What it has been seeing lately should be a wake-up call: roughly one-fifth of the hard disk drives dating to the 1990s it was sent are entirely unreadable. Music industry publication Mix spoke with the people in charge of backing up the entertainment industry. The resulting tale is part explainer on how music is so complicated to archive now, part warning about everyone's data stored on spinning disks. "In our line of work, if we discover an inherent problem with a format, it makes sense to let everybody know," Robert Koszela, global director for studio growth and strategic initiatives at Iron Mountain, told Mix. "It may sound like a sales pitch, but it's not; it's a call for action."

Hard drives gained popularity over spooled magnetic tape as digital audio workstations, mixing and editing software, and the perceived downsides of tape, including deterioration from substrate separation and fire. But hard drives present their own archival problems. Standard hard drives were also not designed for long-term archival use. You can almost never decouple the magnetic disks from the reading hardware inside, so that if either fails, the whole drive dies. There are also general computer storage issues, including the separation of samples and finished tracks, or proprietary file formats requiring archival versions of software. Still, Iron Mountain tells Mix that "If the disk platters spin and aren't damaged," it can access the content.

But "if it spins" is becoming a big question mark. Musicians and studios now digging into their archives to remaster tracks often find that drives, even when stored at industry-standard temperature and humidity, have failed in some way, with no partial recovery option available. "It's so sad to see a project come into the studio, a hard drive in a brand-new case with the wrapper and the tags from wherever they bought it still in there," Koszela says. "Next to it is a case with the safety drive in it. Everything's in order. And both of them are bricks."
"Optical media rots, magnetic media rots and loses magnetic charge, bearings seize, flash storage loses charge, etc.," writes Hacker News user abracadaniel in a discussion post about the article. "Entropy wins, sometimes much faster than you'd expect."
Windows

Microsoft To Revamp Windows Kernel Access for Security Vendors (theverge.com) 44

Microsoft announced plans to modify Windows, enabling security vendors like CrowdStrike to operate outside the operating system's kernel. The move follows the July incident where a faulty CrowdStrike update caused widespread system failures. From a report: Microsoft says it has now "discussed the requirements and key challenges in creating a new platform which can meet the needs of security vendors" with partners like CrowdStrike, Broadcom, Sophos, and Trend Micro.

[...] While Microsoft isn't directly saying it's going to close off access to the Windows kernel, it's clearly at the early stages of designing a security platform that can eventually move CrowdStrike and others out of the kernel. Microsoft last tried to close off access to the Windows kernel in Windows Vista in 2006, but it was met with pushback from cybersecurity vendors and regulators.

Businesses

Dumbphones and Fax Machines Are the New Boss Flex (msn.com) 85

Some executives are embracing old technology like dumbphones and fax machines, seeking digital detox and prioritizing focus. They see these vintage tools as power moves, allowing them to control their time and avoid constant distractions, WSJ writes in a story. These bosses believe old tech enhances leadership, enabling them to be present and productive.
AI

OpenAI Releases o1, Its First Model With 'Reasoning' Abilities 64

OpenAI has launched a new AI model, named "o1", designed for improved reasoning and problem-solving skills. o1, part of a new series of models and available in ChatGPT and the API, can tackle complex tasks in science, coding, and math more effectively than their predecessors. Notably, o1 models have shown promising results in standardized tests and coding competitions. While o1 models represent a significant advancement in AI capabilities, they currently lack features like web browsing and file uploading. The Verge adds: But it's also more expensive and slower to use than GPT-4o. OpenAI is calling this release of o1 a "preview" to emphasize how nascent it is.

ChatGPT Plus and Team users get access to both o1-preview and o1-mini starting today, while Enterprise and Edu users will get access early next week. OpenAI says it plans to bring o1-mini access to all the free users of ChatGPT but hasn't set a release date yet. Developer access to o1 is really expensive: In the API, o1-preview is $15 per 1 million input tokens, or chunks of text parsed by the model, and $60 per 1 million output tokens. For comparison, GPT-4o costs $5 per 1 million input tokens and $15 per 1 million output tokens.

The training behind o1 is fundamentally different from its predecessors, OpenAI's research lead, Jerry Tworek, tells me, though the company is being vague about the exact details. He says o1 "has been trained using a completely new optimization algorithm and a new training dataset specifically tailored for it."
Google

Ex-Google Exec Said Goal Was To 'Crush' Competition, Trial Evidence Shows (reuters.com) 24

A Google executive told colleagues the goal for the company's then-nascent online advertising business in 2009 was to "crush" rival advertising networks, according to evidence prosecutors presented at the tech titan's antitrust trial on Wednesday. From a report: The statements underscored the U.S. Department of Justice's claim that Google has sought to monopolize markets for publisher ad servers and advertiser ad networks, and tried to dominate the market for ad exchanges which sit in the middle. On the third day of the trial, prosecutors began to introduce evidence of how Google employees thought about the company's products at the time when the government alleges it set out to dominate the ad tech market.

"We'll be able to crush the other networks and that's our goal," David Rosenblatt, Google's former president of display advertising, said of the company's strategy in late 2008 or early 2009, according to notes shown in court. Google denies the allegations, saying it faces fierce competition from rival digital advertising companies. Rosenblatt came to Google in 2008 when it acquired his former ad tech company, DoubleClick, and left the following year. The notes of his talk showed him discussing the advantages of owning technology on both sides and the middle of the market. "We're both Goldman and NYSE," he said, he said, according to the notes, referring to one of the world's biggest stock exchanges at the time and one of its biggest market makers. "Google has created what's comparable to the NYSE or London Stock Exchange; in other words, we'll do to display what Google did to search," Rosenblatt said.

Businesses

Unity is Killing Its Controversial Runtime Fee (gamedeveloper.com) 25

Unity is canceling the Runtime Fee and reverting back to its existing seat-based subscription model, albeit with a price increase for Unity Pro and Unity Enterprise users. From a report: The engine maker introduced the controversial levy around a year ago. Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash that ultimately forced the company to rework-but not ditch-the policy.

The fallout, however, was enormous. A number of high-profile creators lambasted Unity and threatened to ditch the engine over what they felt was a huge betrayal of trust. Unity's inability to quickly resolve the issue and communicate effectively with customers only added fuel to that fire. Two weeks after the debacle, Unity CEO and president John Riccitiello departed the company. Unity Create boss Marc Whitten eventually followed suit. Unity is now attempting to course correct under the leadership of new CEO Matthew Bromberg, who hopes canceling the Runtime can reestablish a partnership "built on trust."

Games

10 Years After It Was Pulled Offline, Viral Mobile Game Flappy Bird Is Coming Back (ign.com) 23

Mobile video game phenomenon Flappy Bird is set to return 10 years after its creator pulled it offline. From a report: In 2014, Vietnam-based developer Dong Nguyen shocked the gaming world when he pulled viral hit Flappy Bird from the App Store and the Google Play Store at a time when it was making tens of thousands of dollars a day. He went on to say: "I can call Flappy Bird a success of mine. But it also ruins my simple life. So now I hate it."

Now, Flappy Bird is set to return, with an expanded version aiming for launch by the end of October across multiple platforms including web browsers, and an iOS and Android version planned for release in 2025. But this new Flappy Bird isn't from Nguyen, it's from 'The Flappy Bird Foundation,' which is described as "a new team of passionate fans committed to sharing the game with the world."

China

China's Startup Ecosystem Collapses as New Venture Formations Plunge 98% 48

China's once-booming venture capital industry is experiencing a severe downturn, with the number of new startups plummeting from 51,302 in 2018 to just 1,202 in 2023, according to data provider IT Juzi. This decline is starkly evident in science parks and innovation hubs across the country, where vacant offices and abandoned equipment have become commonplace, according to a stunning FT story.

Industry insiders attribute the crisis to a combination of factors, including China's economic slowdown, heightened US-China tensions, and President Xi Jinping's policies targeting the tech sector. The government's anti-corruption drive and increased scrutiny of successful entrepreneurs have further dampened the private sector's enthusiasm. The funding landscape has shifted dramatically, with state-backed funds now dominating the market. This has led to more conservative investment strategies, favoring lower-risk sectors like advanced manufacturing over traditionally popular areas such as biotech and consumer technology. Founders face increasingly stringent terms, including personal liability for investments and asset checks. Many established VC firms are downsizing operations and exploring overseas opportunities.
Microsoft

Microsoft Lays Off Another 650 Staff From Its Video Game Workforce (ign.com) 31

Microsoft is laying off a further 650 staff from its gaming business, according to a memo sent by Xbox chief Phil Spencer to staff today, September 12. From a report: In the memo, Spencer said the roles affect mostly corporate and support functions, and were made "to organize our business for long term success." He clarified that no games, devices or experiences are being canceled and no studios are being closed as part of these cuts. These latest layoffs mean Microsoft has let go of 2,550 staff from its gaming business since acquiring Activision Blizzard for $69 billion in 2023. In his memo, below, Spencer makes it clear that the cuts are related to the acquisition.

Slashdot Top Deals