Kahoot! Description
Kahoot! Global leader in gamifying learning at work. Kahoot is the leader in gamifying learning at work, from training to events to internal presentations. Makes an audience learn, without them even realizing it! Create a Kahoot game! It takes only minutes, regardless of whether you are using a computer or a mobile device. You host a kahoot online, where questions are displayed on a large screen and players answer them on their phones. You can also send your own games via our app. You can create and share kahoots together with other presenters or trainers in your company or even create your own game banks! Kahoot! helps trainers achieve better learning outcomes. Scores are presented during a live match, and reports provided afterward provide instruction for continued development. Games are more entertaining than presentations so forget about slideshows. Kahoot! Your content will be engaging, social and dynamic.
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Integrations
Company Details
- How engineering teams use real-time customer data to achieve business goals.
- How to elevate your business to a new level of engineering efficiency with AI.
- Strategies used by engineering teams at Instacart, Staples Canada, Televisa Univision, CrossFit, and ClearScore to improve KPIs and drive efficiencies.
Product Details
Kahoot! Features and Options
Gamification Software
Learning Management Systems (LMS)
Kahoot! User Reviews
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Likelihood to Recommend to Others1 2 3 4 5 6 7 8 9 10
Summary: If you've got the internet speed for it and can accommodate all your students, this works great. Kids love playing and won't really think about how they're studying. Their minds will be more on winning the game. I'd recommend pairing victory with bonus points or physical prizes so the kids have something concrete to aim for. No matter the area, I'd still be prepared to have an extra phone on hand for at least one student possibly not having one to use. Just hide whatever you need to and offer up your own in this situation. For areas where smart phone ownership is less common, you can have students share phones by having rounds where certain students compete, then move on to another round with different students, with winners of each eventually competing in a tournament style set up. This just slightly changes the nature of the game and students will be focus on winning rather than that 4 of their classmates don't have phones. This will still be a problem if you can't get a phone to a student, so keep that in mind. This game won't work for all situations, but when it is a good fit for your class, it's an excellent, fun learning tool.
Positive: So long as everyone has a phone and a decent connection, this makes for a very easy way to set up a game-style review session. Students always go crazy whenever this is brought out for class. It's simple to set up and use, and easy for the students as well. Great to bring out the day before a big quiz or test.
Negative: If not all your students have a phone, they can be embarrassed at having to bring up that they don't have one. Likewise, newer phones are faster and will have an advantage over older phones. Your building and areas internet connection will also have a big impact on how your session plays out. So, this isn't really good for areas with poor internet connection or high amounts of income variance where the range of phones with students will vary widely.
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Likelihood to Recommend to Others1 2 3 4 5 6 7 8 9 10
Summary: Kahoot! is a new kind of learning platform which converts learning into a fun gaming experience. It works great for schools & workplaces alike and offers a range of features to create different sort of questions like poll or discussion & even provides a way to track results be it an individual or team.
Positive: Easy to use & decent user interface
Interactive & fun lesson structure
Self paced learning
Good for tracking results
Great mobile app
Free version availableNegative: There should be more customization option & ability to create or add new game modes.
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