Because that's where the money is.
Pretty much this.
Banks and payment processors are making money for doing next to nothing every time someone uses a card... other organisations, especially merchants want in on this as they're the ones paying (directly, you're still paying indirectly)
Sell gift cards for $x, pay out all but $0.44, but do it 800000000 times. you now have a gargantuan pile of cash that you can't touch, but can use as collateral. This is what Starbucks and every other company that sells gift cards does.
Does anyone actually do this? Sounds like an urban myth to me.
The benefit of gift cards to shops is that they encourage people to spend more precisely because people donâ(TM)t want to lose that 44p. So if you've a gift card for £20, you spend £21 and pay the rest in cash/card.
Good for you.
Now...
When can we fecking buy it?
So... complicate the whole scheme by adding graduated licensing by vehicle classification? Yeah... that'll fly. Imagine the bureaucratic nightmare if every time somebody wanted to move to a more capable car they had to certify on it.
Your SCCA license doesn't mean your solution is better than anybody else's.In fact, it might be working against you.
Lol. What a piece of garbage at that price.
For some yarn.
The single best use case is people waiting for their drug dealers, and stoned people shouldnt drive. Everybody else privides alternative payment methods.
It's Toyota. They are known. They employ over 63,000 Americans already. They are good jobs. This announcement marks the start of producing batteries - not some hazy "agreement" about the future if this and if that and if the other. It's a done deal and it's a good thing.
Untethered means battery-powered wifi gaming.
Immediately, not interested.
I can play my Vive Pro as long as I like (e.g. at a party we can all have a go for hours), it's reliant on the power of the machine connected to it, not the device itself, and it provides tech specs far in advance of the wireless junk.
I solved that problem with a hook in the ceiliing and one of those springy-cord things (like people used to have on their keys) so that you can move in literally any direction and it doesn't matter at all as the cable will follow you, and then spring back to the hook when you step back again.
Literally a $10 solution, never had an issue after that.
Yeah, you remember when all the game-streaming services failed because they just couldn't actually overcome the latency issues?
And you know that in VR, latency is the thing that makes you feel travel sick and/or have an awful experience? (Good VR sets have such low latency that it's incredible, and this is basically a non-issue, but even a poorly-programmed game can introduce enough latency to have this effect even with perfect hardware).
And that wireless tech - regardless of its implementation - is subject to local radio noise and will "hang up" if there's interference?
Streaming shite to VR is a TERRIBLE idea. That's why they often need proprietary cables to do it, as per the OP.
Forty two.