I'm old enough to remember the first CDROMs, but was only a tween / teenager at the time. I remember loving that CD slop, perhaps because I was too young to recognize its low value. I also remember hating Myst and being very upset for wasting what was at the time a lot of money on that game (I think around $60, at a time when $30-50 was more common for games). It was very slow pace with little to no action, so it probably didn't give my young brain enough dopamine hits.
Now that I have tweens of my own, I see that same behavior where they disregard anything I think is valuable as boring and spend their time on content I view as mindless. But every time I am about to block all digital access, my 11 year old uses AI to help come up with ideas to get past her writer's block on the horror book she is writing (she gets her oddity from me), which reminds me of when I fit in enough time to learn Basic at her age in between all my video game playing.