Comment Re:But what do they do? (Score 1) 3
Ok, to clarify a few things:
Current designs I've put up:
1. A modernised version of the DeHavilland DH98 and Merlin engine, where I basically fed ChatGPT and Claude with all of the known historic faults and some potential solutions to various problems, then let them run wild, feeding off each other to fix, refine, and clarify the various design. The premise here is that we're using known designs with known properties, changing only materials but doing so carefully so as to ensure that the balance is unchanged from the historic design. The aircraft is probably the least interesting part, as it would be very hard to make that safe, but a fully modernised Merlin that starts where Rolls Royce left off is something that could be built with minimal risk and could be quite interesting in its own right.
2. A High Dynamic Range microphone. This basically riffs off assorted physics technologies for measurement and the basic idea in many HDR schemes that you can split an input into the fine detail (essentially an equivalent of a mantissa) and a magnitude (essentially an exponent), producing a design that aught to permit (if it works) the same microphone with no adjustments handling everything from a nearby whisper to the roar of a jet engine -- but with all of the fine detail still captured from that engine.
3. An electric guitar that operates not by magnetic pickups but by accurate mapping of string behaviour in two dimensions via lasers, where this is then turned into an accurate representation of the sound in an external device. So it's not a synth guitar in the classic sense, it's actually modelling the waveform for each string in two dimensions precisely. The reason for doing 2D modelling is that this has the potential for novel behaviours but without an obligation for it to do so.
4. A synthesiser/wave processor that looks at everything that they knew how to do, and allows you to link it together arbitrarily. It is designed in two forms. The first is engineered to match the components, materials, and knowledge available in 1964, so it is something they could have built if sufficiently insane. The second is a modernised extrapolation of that, using modern digital electronics, where I can show that the modern version is a strict superset of any existing DAW, simply because I started with none of the assumptions and metaphors around which DAWs were subsequently designed.
5. Multiband camera. An attempt to build a digital camera that is far smaller and more compact than a 3CCD camera, but (like the 3CCD design) produces a far better picture than a conventional digital camera, where I don't stop at three frequencies but support many, albeit with the limitation that the time required for a photograph is abysmal.
Each design I've put up has a detailed hardware specification (including wiring where appropriate), validation/verification documents, and testing procedures. Software is defined by means of formal software contracts and occasionally Z-like forms. The designs are extremely detailed, although not quite at the level you could build them right there and then. However, the synthesiser is described right down to the level of individual transistors, diodes, and connectors, and the Merlin engine specifies precise materials, expected temperature ranges, material interactions (and how they're mitigated), and other such information.
Again, it's precise but not quite at the point where an engineer would feed comfortable feeding the specifications into an AI, having it order the bits online, and be sure of building something that works, but it's intended to be close enough that (provided the AIs actually did what they were supposed to) that an engineer would feel very comfortable taking the design and polishing it to working level.
If, however, an engineer looking at these designs comes to the conclusion that the AIs were utterly deluded, then obviously they can't handle something as simple as selecting candidate items from ranged data.