Comment Re:Really? (Score 1) 205
The movie analogy is old and outdated.
I'd compare it to a computer game. In any open world game, it seems that there are people living a life - going to work, doing chores, going home, etc. - but it's a carefully crafted illusion. "Carefully crafted" in so far as the developers having put exactly that into the game that is needed to suspend your disbelief and let you think, at least while playing, that there are real people. But behind the facade, they are not. They just disappear when entering their homes, they have no actual desires just a few numbers and conditional statements to switch between different pre-programmed behaviour patterns.
If done well, it can be a very, very convincing illusion. I'm sure that someone who hasn't seen a computer game before might think that they are actual people, but anyone with a bit of background knowledge knows they are not.
For AI, most of the people simply don't (yet?) have that bit of background knowledge.