On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action.
You must live in a world without auto-centering sticks. There's no need to "move back", not even taking into account the ability to move slowly in the first place. And how is it twice as many movements when you say " tap the forward key very quickly."
Besides, the thumb is your most cabable finger.
It still takes more movement to get the stick back to the center than it takes to release a key.
I understand that the sticks are technically analog
Not technically analog, they ARE analog
and you should be able to slowly creep forward, but their response is so bad and the range of motion is little that it is quite difficult to move just enough to creep forward,
Your thumb is quite cable of making tiny movements. Now admittedly as a PC gamer you haven't got the skills/practice to do it well, but it's quite easy actually. Just because the stereotypical "ham fisted PC gamer who hasn't touched a joystick since 1981" can't do it, doesn't mean that it's a problem for anyone else.
Yeah, they are analog. But they are too small. You have to move it less than an inch to get full speed. Trying to get a slow speed is impossible because there is slop at the center. You start pushing forward, nothing happens yet, push further, still nothing, then while you are trying to creep forward the barrel comes crashing down on your head and your are dead. You are better off just going full speed.
That is also why headshots are impossible with stick and the games have to help out with aim-cheats.
Stop right there. I wasn't talking about FPS aiming now was I. I was talking solely about movement. The mouse is a fine pointing device, but it is essentially "easy mode", which is why you like it. In the transition to mouse aiming, mouse aiming was considered "easy mode for casual dudebros" compared to the games that came before it.
Headshots shouldn't be easy if we have any pretense towards realism in games, they should be HARD and rare.
You don't seem to realize that all console games have to have aim helpers when people play with the joysticks. Your target is greatly magnified so even if you are off to the side of the person it still counts as a hit. Or the crosshairs are moved onto the target when you get close enough. When a mouse player competes against a joystick player on a game that supports both methods of play, the mouse players completely dominate the game. That is the main reason that the XBox and Playstation does not let PC players play on their network with the console gamers.
The stick moves when you move it over, and keeps moving even though the stick is still, you need to move it back to center to stop the movement.
You're doing it wrong. "You" don't move it back to center. it moves itself back to center.
Sure, just release your thumb. You still have to move it back to center to put it back on the stick again. That will always take more time than not moving anything will take.
The stick also has a maximum speed that is way slower than mouse movement.
It depends on the game settings. What, you didn't know you could change the speed of the right stick?
So it's a trade off of being too fast or being too slow. With the mouse you have both at once.
With a quick jerk of the hand you can do a 180 spin. On a stick it is move over, wait, wait, wait until you have moved a full 180, then move back to center. Way too slow.
Again, you're doing it wrong. You don't move it back, it moves itself back.
You will not be able to move the stick again until you move your thumb back to the center. I don't see how your thumb can be in two places at once or can teleport from one location to another without movement between them.