Jerky scrolling sounds more like they've got you using underpowered machines. There's no excuse, on modern hardware, for the process of loading and rendering an image to bog the machine down to the point that the UI is affected. I say this having used, and developed on, a single-core Atom based netbook, exclusively, from 2007-2010, without issue; but then, I tend to develop as though resources are limited, since that was actually the case for me for the first 28 years of my life.
I can totally see other developers, who haven't been conditioned to realize that system resources are finite and not everyone has the latest and greatest CPU and GPU with oodles of RAM and gigabit internet (I wish... 150mbps is the best I can get and it's not worth the expense), assuming, since their code only lags slightly on their maching (which they blame, of course, on the browser dev tools), that it will, at worst, only lag a little on the user's machine which, typically, is much *much* less powerful.
I struggled for over 4 years to get my former boss to see this as a problem. Former boss. For a reason. We started losing clients as more and more javascript was added to the sites we were hosting and page render times went through the roof, but optimizing client-side code was forbidden; it didn't run on our servers, so it wasn't our problem and, besides, it ran fine for us, so there must not actually have been a problem. Or so he said. Of course, I knew better, and I still do, but that knowledge failed to transfer and the bloat continues in my absence, getting worse by the week.
So, I really don't blame the developers implementing the shit code, even; it all comes back to the idiot telling them not to fix what's broken, because they don't see how or why it's broken in the first place.
I worked for myself for 7 years before taking that job and I watched the quality of my code steadily decline while I was there. I've only been working for myself again for a little less than 2 months and I'm already seeing the quality of my output shooting back up to where it was 4 years ago, and still climbing, as I've learned much over the past 4 years, on top of simply having better tools now than I did then.
Without that perspective, though, I see how easy it is to blame developers for everything, but the reality is much, much different in most cases and developers don't get to choose to write good code; they only get to choose between writing shit code for their current employer or for their next. Sometimes that's because the employer sucks and sometimes it's because they suck; I've talked about both here.