AMD Fusion To Add To x86 ISA 270
Giants2.0 writes "Ars Technica has a brief article detailing some of the prospects of AMD's attempt to fuse the CPU and GPU, including the fact that AMD's Fusion will modify the x86 ISA. From the article, 'To support CPU/GPU integration at either level of complexity (i.e. the modular core level or something deeper), AMD has already stated that they'll need to add a graphics-specific extension to the x86 ISA. Indeed, a future GPU-oriented ISA extension may form part of the reason for the company's recently announced "close to metal"TM (CTM) initiative.'"
Re:Am I the only one? (Score:5, Informative)
Re:Am I the only one? (Score:5, Informative)
Re:ISA? (Score:5, Informative)
Re:Am I the only one? (Score:5, Informative)
They're also eliminating all of the components between the CPU core and the GPU. In theory they could have a HT chip that handled all of the I/O and didn't even present a traditional system bus, if they felt they didn't need expansion slots. Thus you could eliminate the PCI/PCI-E bus and all the things needed to support it; at minimum however you are eliminating the bus between the North Bridge and the GPU and all that entails... which is a lot.
Re:What happened... (Score:3, Informative)
We decided we wanted cheap, fast hardware, and we decided the philosophy made more sense at the software level.
Re:Am I the only one? (Score:3, Informative)
Re:Am I the only one? (Score:5, Informative)
A super-FPU (Score:4, Informative)
So what AMD is adding to x86-64 is probably not just a GPU, but a new powerful general purpose massively parallel FPU.
Re:What happened... (Score:3, Informative)
Re:A super-FPU (Score:4, Informative)
Forget OpenGL/Direct3D... (Score:3, Informative)
That'd be right for the older games or the older hardware.
It'd not be right for the new hardware or the new games...
The new GPUs use programmable vertex and fragment shaders and the fixed functionality paths go
through an emulation of those paths in GLSL or HLSL. There's not much left that
isn't merely a simplified computer like a DSP is for signal processing- this is merely one that
is designed for graphics and similar operations instead.
The new games use their own shaders, etc. which is why GLSL is such a big deal and a tool to migrate
HLSL over is as much of one.
Who can say for certain that this doesn't make sense? I'm not going to venture a yes or no- because
I can see where they could pull it clean off and I can see some where it could let them fall flat on
their face.
Re:One unanswered question? (Score:1, Informative)
Instruction Set Architecture (Score:2, Informative)