Sam and Max Hit the GameTap 56
Gamespot reports that the episodic sequels to the original Sam and Max title will be available on GameTap starting next month. Sam & Max Episode 1: Culture Shock will be available starting on October 17th for subscribers to the PC-download service. Non-subscribers will be able to download the game at some future point. From the article: "Just under a year ago, indie studio Telltale Games acquired the rights to make games based on the underground comic Sam & Max: Freelance Police. The news was a godsend to many old-school gamers who loved the first game the comic inspired, 1993's Sam & Max Hit the Road, and lamented the 2004 cancellation of its sequel, Sam & Max: Freelance Police." Update: 09/08 19:24 GMT by Z : Jake Rodkin from TellTale wrote to make sure we pointed out the copious details that didn't make it into the Gamespot piece. For those of us without GameTap, we can look forward to the non-subscription release on November 1st.
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Cool links. [blogspot.com]
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Sam and Max! (Score:2)
Question for current Game Tap users (Score:3, Interesting)
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Re:Question for current Game Tap users (Score:5, Informative)
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> browse through the selection of titles. Reminiscent of Blockbuster's game
> section circa 1993.
Add in the fully stocked video arcade three doors down. Robotron 2084, Midway: 1943, Darkstalkers, just to name a few of my favorites. The video arcade ports seem to run mostly pretty well. It may not be to everyone's taste, but if you dropped a lot of quarters in arcades ten, fifteen years back, you'll love it.
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Incidentally, I saw GameTap had Toy Commander, one of my favourite Dreamcast games and probably the only half-decent one that didn't get ported to something else already. Does it actually work? Is it running in a Dreamcast emulator or a port?
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Cheesy retro ambience (Score:5, Funny)
Max: Another confused census taker?
Sam: Actually, it was the Commissioner with another idiotic and baffling assignment.
Max: Does it involve wanton destruction?
Sam: We can only hope.
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Max: "You're losing it Sam."
Yes! Oh GOD Yes! (Score:1)
Non-Subscribers? (Score:2)
Why is the new business model to turn products into services?
Re:Non-Subscribers? (Score:4, Insightful)
With a product you pay once. With a service you pay over and over.
Future business models will involve you paying over and over, and also having to become an employee.
Future future business models will involve you paying over and over, being an employee, and requiring your children to do the same.
The future is feudalism.
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Slippery Slope [wikipedia.org]
Re:Non-Subscribers? (Score:5, Funny)
Slippery Slope
I dunno...if i read your link i'll have to read other people's links, and then the links from those pages; eventually i'll have to read everything on the internet, and i just don't have time.
Rent seeking (Score:2)
Rent seeking is anti free market (Score:2)
A lot of rent seeking consists of lobbying the state to regulate the market more, which diminishes the freedom of the market.
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I suggest creating super smart robots to rule over us with an iron fist, as we a
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Without regulation, it would also be lawful to publicly trade commented disassemblies of Microsoft Windows software.
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From the faq [telltalegames.com]:
Tears! (Score:2, Funny)
Max: Try digging it out with a fork. That always works for me.
Why why why! *sob *sniff.
Oh terrible horror. I
Nov. 1st (Score:3, Informative)
Confused (Score:2)
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>Max". When you buy something's name, you don't become the thing.
Well, they ARE the thing. The company was founded by people who made the original
Sam & Max game. I don't think there is any becoming needed.
Re:Confused (Score:5, Informative)
Actually, no. Telltale is working on these Sam & Max games with Steve Purcell, the guy who created Sam & Max as comic book characters in the 80s and brought them to LucasArts in the first place. Sam & Max aren't LucasArts' characters, they're Purcell's, and Purcell is working with Telltale on this game. The team at Telltale worked with Purcell at LucasArts on Sam & Max Freelance Police, which was cancelled. The Freelance Police team left LucasArts and started their own studio. Purcell trusted them enough with his characters that came to Telltale and asked to work with them on making the next Sam & Max game.
Also, as far as "untrustworthy" goes, yeah Telltale's website is a bit crusty right now, but they've released four games in the last two years - a casual game, two independently developed episodic titles, and a full retail game for Ubisoft - which is something that very few, uh, "untrustworhty looking startups" can claim. Telltale also employs Dave Grossman, one of the writers and game designers behind Monkey Island 1 and 2 as well as Day of the Tentacle, as their senior writer and designer.
Basically, despite all your smarm and textual smirking, you have no idea what you're talking about.
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availability (Score:2, Informative)
Also there's a little error in that Gamespot article - they say GameTap's exclusivity is for an undisclosed period. It's actually 15 days (hence the release on Telltale's site Nov. 1). Also the article says the games will only be available
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Starting Nov. 1, the pilot episode will be available for download from your local torrent site. (Perhaps sooner if one of the subscribers feels like uploading it.)
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Bone (Score:1, Informative)
Windows only :( (Score:1, Informative)
"I keep telling you Sam, my name isn't an abbreviation for the plural of Macintosh. It's Max with an X. The X makes me more appealing to those miscreants on soda commercials. After all, they're our demographic."
"You need to watch less TV Max."
Confusing (Score:3, Interesting)
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I liked Sam and Max because it was easy (Score:2)
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That's fine, as long as you buy the game when it becomes available to everyone else who doesn't like Gametap.
Or are you too poor to shell out that $7.50 - $10.00 (Whatever the price will be for this episode)?