Interactive Fiction Then and Now 180
Flipkin writes "Interactive Fiction was immensely popular in the 80s and believe it or not has a strong, albeit small, following today. MobyGames takes a look at the origins and history of Interactive Fiction and where it is heading." These games really were some of the best I've ever played.
Choose Your Own Adventure Books! (Score:3, Informative)
No mention of MUDS?!? (Score:5, Informative)
-Eric (former alum of the Kobra MUD)
Re:Choose Your Own Adventure Books! (Score:4, Informative)
Re:"Read Game" in The Escapist (Score:4, Informative)
Good games (Score:3, Informative)
Myself, I reccomend Return to Ditch Day [wurb.com] and The Plant [wurb.com] (as well as Adam Cadre's works [adamcadre.ac].)
Anyone else played these?
Recommended book and game (Score:4, Informative)
It also introduced me to my favourite work of IF, "For a change" by Dan Schmidt, which is really proof that the genre has more to offer than you might have expected. He's a genius, and it's beautiful.
Give it a go online here: http://paperstack.com/for_a_change/ [paperstack.com] (requires Java) or download the ZCode files from Dan's site: http://www.dfan.org/IF/ [dfan.org]
Re:Choose Your Own Adventure Books! (Score:4, Informative)
Now, Tunnels and Trolls [flyingbuffalo.com] made this their focus for a while. I have a ton of Solitare dungeons for T&T.
Chaosium had their Alone Against series, though I think there were only two, Alone Against the Wendigo and Alone Against the Dark, I have both. Pagan Publishing published a similar solitare scenarion Alone on Halloween [trollandtoad.com] which I do not have, and looking at the current price probably never will.
Oh, and there is something called Fighting Fantasy [fightingfa...ebooks.com] which is apparently British, so I missed out on that.
Still, being an angry loner as a teenager really paid off for me, as you can see....
No mention of online IF? (Score:5, Informative)
The big problem with IF is that you can't do whatever you want. You're limited to what the creator was able to forsee and program. Not so with MUDs, which are able to have long and rich stories. The reason MUDs are able to overcome this limitation is that they have staff running it all the time, who are constantly adding new code updates and story updates.
An example of a player run storyline is in ArmageddonMUD [armageddon.org], which is based on Dark Sun. In it a player playing a dwarf decided to free his fellow dwarves who were slaves in the obsidian mines, and lay seige to the city-state that had kept them enslaved. This was entirely thought up by players, and with the staff's help, done by the players.
MMOs sometimes attempt to be roleplaying games, to enable an interactive story to be told. But they're even further limited by the fact that, you can't do what you want. You can only do what animations have been coded. Again, MUDs don't have this limitation, with any action being able to be provided by emoting. [armageddon.org] MUDs have the advantage over IFs in that they are multiuser. Whereas in an IF there's no-one but yourself.
So I'm very surprised that something discussing interactive fiction, including it's future (which IMO are MUDs, with more and more being created every day while others continue to be run for over 10 years), didn't feel the need to mention MUDs.
Re:I grew up on this stuff (Score:3, Informative)
Play these games on PalmOS (Score:3, Informative)
Re:Choose Your Own Adventure Books! (Score:5, Informative)
The author of the Lone Wolf series has generously allowed many of them to be published on line [projectaon.org], free of charge.
Re:Choose Your Own Adventure Books! (Score:3, Informative)
I have the T&T rulebook, too, and a solitaire adventure for that, but I never got around to trying to work through it.
Re:No mention of online IF? (Score:2, Informative)
Re:Play these games on PalmOS (Score:4, Informative)
Inform isn't the only system available for creating IF -- see the rec.arts.int-fiction Authorship FAQ [plover.net].
On a related note, the Interactive Fiction Competition [ifcomp.org] is apparently still going strong after over a decade, with entries sorted by authoring system.
Re:Good games (Score:3, Informative)
Try Hunter, In Darkness [wurb.com] for something slightly different (but at the same time strangely familiar).