D&D 5e brings back a lot of the crap I didn't like from 3.x, ignores positive changes made to the game in 4e (powers, tactical battle with miniatures, skill challenges) and introduces a couple of new things: higher prices for books, missing information on how to handle certain situations (for instance: poison), and advantage/disadvantage. All summed up, it's got me saying "meh". The fact that the core rulebooks cost $50 each instead of $20-$30 makes them out of the price range of what 12 year-olds can afford (the age when I started playing AD&D). It seems to me that WotC really fucked up this release, not having the PHB, DMG, and MM ready at the same time. Yes the new books are gorgeous, but have you ever had to use them for building a character or referencing information mid-game? I give it a C.
I respectfully disagree. I started with 1st edition AD&D but lost interest once 2e came around. I once had a look at 4e, and found it completely baffling. I recently got back into D&D with a group of other middle-aged folk, and we initially using the 1e rules. When the 5e playtests came out, we switched to that, because we found that the new rules evoked the feel of AD&D, but are well-designed and coherent. I have all of the 5e rulebooks now, and I personally feel that these rules are like 1e but with all of the stuff that I would have houseruled anyway.
Regarding cost, anyone can download the "Basic" Rules for free: http://dnd.wizards.com/article...
The main difference between the Basic Rules and the hardcopies is that Basic is limited to the four classic D&D classes: Fighter, Cleric, Rogue, Mage. Otherwise, the Basic Rules are completely functional, and you can play solely with these.