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New Cross Platform Alternative To DirectX

Posted by timothy on Fri Apr 14, 2000 10:15 PM
from the cross-platform-cross-fertilization dept.
BlackVomit writes: " There's a bunch of companies such as 3dfx, 3Dlabs, ATI, Compaq, Discreet, Evans & Sutherland, IBM, Intel, S3, and SGI that have formed a special interest group called Khronos to design a cross platform API for graphics, video, and audio. This is very cool, as it could be a huge leap for gaming on Linux as well as all platforms that choose to implement the API. Imagine games that work seamlessly on Winders as well as Linux/Unix, BeOs, Mac, etc. I am somewhat surprised that nVidia isn't in on this. " Let's just hope they work with the other open-standards projects for these things. The promise of a "an industry wide, non-proprietary approach" just screams out for it ...
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  • Coolness by nitehorse (Score:1) Friday April 14 2000, @04:18PM
  • nVidia = SGI by mAIsE (Score:1) Friday April 14 2000, @04:18PM
  • nVidia + Microsoft? by nconway (Score:2) Friday April 14 2000, @04:21PM
  • by Anonymous Coward on Friday April 14 2000, @04:25PM (#1131501)
    For someone wanting to do this for "Simple DirectMedia Layer supports Linux, Win32, BeOS, along with ports in progress to MacOS, IRIX, Solaris, and FreeBSD." I've played around with it myself, and was actually planning on using it, but a project I was going to do it for fell through. But check it out, it supports OpenGL... But it would also be cool if they support OpenAL in the future... http://www.devolution.com/~slouken/SDL/
  • Microsoft? by Anonymous Coward (Score:2) Friday April 14 2000, @04:29PM
  • Several already exist... by mind21_98 (Score:2) Friday April 14 2000, @04:29PM
  • oh well... by Anonymous Coward (Score:1) Friday April 14 2000, @04:29PM
  • Why are you surprised? by Wag (Score:1) Friday April 14 2000, @04:31PM
  • Engrish by Zagato-sama (Score:2) Friday April 14 2000, @04:32PM
  • Re:Don't forget about the wonderful, miraculous SD by DaKrushr (Score:2) Friday April 14 2000, @04:32PM
  • OpenGL and OpenML (Score:3)

    by UnknownSoldier (67820) on Friday April 14 2000, @04:33PM (#1131508)
    Yes. OpenGL _IS_ cross platform, not _was_.
    OpenGL runs on pretty much all desktop systems. (Can anyone think of a system that doesn't have OpenGL?)

    At least Khronos is doing The Right Thing (tm) and using OpenGL as a base for OpenML. OpenGL is a nice clean, and othogonal API unlike that bastard child called Direct3D. (DX = 6 revisions in 4 years? Yeah, thats a good design! NOT.)

    I'm kind of curious as to why OpenAL or SDL doesn't fit the bill here?
    http://www.lokigames.com/development/ [lokigames.com]

    At least they have enough "big names" that this might actually take off.

    &LTrant&GT
    Unlike all the developers that SOLD OUT to M$ with Direct3D. As a 3D programmer I'm still upset that everyone let M$ shove down our game programmers throats wheter we wanted it or not.
    &LT/rant&GT
  • SDL does just this (Score:5)

    by Sludge (1234) <.gro.dessot. .ta. .todhsals.> on Friday April 14 2000, @04:33PM (#1131509) Homepage
    SDL, Simple Direct Media Layer, by Sam Lantinga (not Lokigames, but he his their head programmer) is supported in news groups and mailing lists, and is a very well documented API that is already in many shipping products from Loki games.

    I cannot remember all of the operating systems and platforms it compiles and runs under, but let's just say that it allows you to interface with TWO renderers under both Windows AND Linux, plus OpenGL and OpenAL support. Also, it is endian-portable, as it works on the Mac as well.

    It also supports all of the other major facets of DirectX: DirectInput, DirectSound, oh wait, that's about all the other major facets. :)

    About the only benefit that I can see from this new API is a unified driver programming interface. Right now, SDL interfaces with renderers elsewhere. This means many different types of drivers must be programmed in order to have your hardware work cross platform a'la SDL.

    PS. SDL is lgpl'd.
  • WOOOHOOOOOOOOO!!!!!! by bartok (Score:1) Friday April 14 2000, @04:36PM
  • by Tarnar (20289) on Friday April 14 2000, @04:36PM (#1131511) Homepage
    It's deeper then that. nVidia has been on MS's dick^H^H^H^Hpayroll since the early days of 3D acceleration. Back then (way way back) when the best of the best was the Voodoo Graphics. nVidia was entering the market with their Riva128.

    Back then, the choice in API's were similar to today's. 3dfx had Glide, it was the most popular. Next up was OpenGL, but it was pretty much just a fringe thing. The only company using it was id with GLQuake. Why? Well John Carmack didn't want to get locked into Glide because it only did Voodoo. The alternative was the then AWFUL Direct3D. DirectX was around versions 2 or 3 and it was bad. John Carmack slammed it in many a .plan file.

    So nVidia is trying to break into this market, but they can't without a good API. Glide isn't an option. Microsoft didn't like this, they didn't control the market leading API. Thus was born a marriage made in hell. There were many nVidia hosted graphics/gaming development confrences, all sponsored by MS.

    The X-Box is just MS's way of giving nVidia the nod after all this time. This is why the TNT drivers have been so poorly maintained, and one of the reasons real lowlevel specs for the TNT aren't available to the Open Source world.

    I could go on about why I don't like nVidia, mostly due to their marketing practices, but I won't. I will say that you won't find an nVidia card in my machine. Vote with your dollars.
  • Re:Engrish by VenTatsu (Score:1) Friday April 14 2000, @04:36PM
  • Re:nVidia = SGI by DaKrushr (Score:1) Friday April 14 2000, @04:39PM
  • Re:Engrish by Coward, Anonymous (Score:1) Friday April 14 2000, @04:39PM
  • Re:Microsoft? by _xeno_ (Score:1) Friday April 14 2000, @04:39PM
  • A test for post DOJ Microcruft.... by Gompers (Score:1) Friday April 14 2000, @04:39PM
  • Nope by Anonymous Shepherd (Score:2) Friday April 14 2000, @04:40PM
  • hmm... by Gusano (Score:2) Friday April 14 2000, @04:41PM
  • Re:What about OpenGL? by VenTatsu (Score:1) Friday April 14 2000, @04:41PM
  • Re:Don't forget about the wonderful, miraculous SD by DaKrushr (Score:1) Friday April 14 2000, @04:41PM
  • by medicthree (125112) on Friday April 14 2000, @04:42PM (#1131521) Homepage
    games work all over
    not just on bill's piece 'o crap
    let's hope this happens.
  • Hooray for open cross-platform standards! by proboy256 (Score:1) Friday April 14 2000, @04:42PM
  • Re:Why are you surprised? by Coward, Anonymous (Score:1) Friday April 14 2000, @04:43PM
  • not so fast... by eclipse127 (Score:2) Friday April 14 2000, @04:43PM
  • Slashdot poll suggestion by PollMastah (Score:1) Friday April 14 2000, @04:44PM
  • by medicthree (125112) on Friday April 14 2000, @04:44PM (#1131526) Homepage
    will bill try revenge?
    directx part of windows!
    won't work without it!
  • Of course, the next step... by aiken_d (Score:1) Friday April 14 2000, @04:45PM
  • Nvidia? Who cares? by brandonj (Score:1) Friday April 14 2000, @04:45PM
  • OpenAL? by ttyRazor (Score:1) Friday April 14 2000, @04:45PM
  • Re:Microsoft? by VenTatsu (Score:1) Friday April 14 2000, @04:45PM
  • Re:Don't forget about the wonderful, miraculous SD by _xeno_ (Score:1) Friday April 14 2000, @04:45PM
  • Why nVidia's not in by Chris Pimlott (Score:2) Friday April 14 2000, @04:46PM
  • Thus far, there's no indication that any of this stuff will exist under Linux, BeOS, Mac, etc.

    I mean, with the intent of the API, it could very well <em>exist</em> under every platform out there... but someone has to implement it. I expect to see this firstly on Windows machines, since all the companies seem to have big investments in the Windows world.

    Essentially, this looks like OpenGL++, with extensions and support for video, sound, and more interaction and synchronization details. So Linux won't have it, unless there's a workalike(think MesaML or something)

    I would wonder if the API is open source and available, but relies on the individuals involved to provide closed binary level compatibility? There's nothing saying that this is a great thing for consumers... what this is, is a great thing for developers and companies that sell hardware, to no longer be tied or controlled by Microsoft or any other organization.

    Now, if all these corporations adopted Linux or BSD or something like that and produced a <em>reference</em> implementation, the way Sun produces a reference Java, or SGI did a reference OpenGL... But I fear, for market acceptance, that we will see a reference implementation under Windows.

    Keep our fingers crossed!

    -AS
  • Re:WOOOHOOOOOOOOO!!!!!! by medicthree (Score:1) Friday April 14 2000, @04:47PM
  • Re:nVidia = SGI by mAIsE (Score:1) Friday April 14 2000, @04:47PM
  • Re:Don't forget about the wonderful, miraculous SD by _xeno_ (Score:1) Friday April 14 2000, @04:48PM
  • Completely Untrue by medicthree (Score:1) Friday April 14 2000, @04:50PM
  • by Elbereth (58257) on Friday April 14 2000, @04:54PM (#1131538) Homepage Journal
    GTK? GTK is slow on a dual processor Pentium III with 256MB of RAM. And we're talking about the fastest card supported by XF86 here, a Matrox G400.

    My computer should be blazingly fast. But it's not. GTK apps are sluggish. KDE/QT apps aren't so much better, but they do seem less sluggish.

    I've even gone so far as to recompile XF86 with pgcc, using maximal, Pentium Pro optimizations.

    X is slow, GTK is slow, and Linux is fast. It's somewhat annoying. Usually I don't mind it, because I think GUIs are for dorks who never learned the command line. But it's hard to play anything more graphical than NetHack using the console...
  • Another OpenML? by ttyRazor (Score:2) Friday April 14 2000, @04:57PM
  • The Future is Now!!!! by affegott (Score:1) Friday April 14 2000, @04:58PM
  • Re:Engrish by Syberghost (Score:2) Friday April 14 2000, @04:59PM
  • Re:Engrish by Anonymous Coward (Score:1) Friday April 14 2000, @05:03PM
  • Re:Don't forget about the wonderful, miraculous SD by Zico (Score:2) Friday April 14 2000, @05:07PM
  • Re:Coolness by TheInternet (Score:2) Friday April 14 2000, @05:08PM
  • by dfay (75405) on Friday April 14 2000, @05:10PM (#1131545)
    Although I hope it doesn't go the way of the pet rock and so many of the other many-company initiatives we hear about all of the time. Here are a few items of advice, if they want to supplant the horrible beast tyrant that is DirectX:

    1) Don't just go after video/audio! Many game developers use DirectX not for the wonderful (ahem, *sarcasm*) APIs in Direct3D, but for the DirectInput and DirectPlay APIs. That way they know that people will be able to use their new "Force Feedback Webcam Modem Ultra Joystick With Added Internet Buttons" with their three week old game that wasn't coded for it.

    2) Update the release often to support new technology, but try to keep the APIs from getting beat to death. This is a fine line to tread of course, but it is one that Micros~1 has partially succeeded at. Most game players don't mind upgrading DirectX, since it can result in better performance in games they already have, and it's on their game CDs anyway. The chief problem with DirectX is that the Direct3D API is *very* ugly. Memo to Micros~1: it's bad enough to version your function calls with "Ex", but please don't append numbers to them! Memo to the media: you all seem to believe that games make kids kill other kids. Is it possible that these kids happened to come across the Direct3D API, read it, and flipped out? Investigate! Maybe we can use some filtering software to keep the kiddies from seeing the Direct3D API on the web.

    3) In spite of #1, the only performance anyone cares about is the 3D. Go look for reviews on how many giga blams (gb) per second you can get out of a sound card in EAX vs. A3D. I bet you won't find much. While good APIs are invaluable to developers, they won't use your APIs unless you can at least provide comparable performance to the competitor. I know, the APIs don't theoretically dictate performance, but in reality, the design choices of the API can have a serious effect on the ability to incorporate future performance gains due to the latest hardware techniques.

    Anyway, that's all I can think of for right now. Hope it becomes a reality! It'd be great for Linux, but what it will really be best for is the future OS that none of us have even dreamed up yet, that will be able to have support for games sooner due to some standard APIs.

  • Re:nVidia + Microsoft? by Evangelion (Score:2) Friday April 14 2000, @05:12PM
  • Re:Completely Untrue by ttyRazor (Score:1) Friday April 14 2000, @05:13PM
  • Re:Completely Untrue by Tarnar (Score:1) Friday April 14 2000, @05:13PM
  • 85% of desktops will not run their protocol by Ars-Fartsica (Score:1) Friday April 14 2000, @05:14PM
  • Eeeeww! by lunatik17 (Score:1) Friday April 14 2000, @05:20PM
  • Re:Don't forget about the wonderful, miraculous SD by whoop (Score:1) Friday April 14 2000, @05:23PM
  • Re: Uh perhaps because OpenGL by TummyX (Score:1) Friday April 14 2000, @05:28PM
  • Re:Completely Untrue by BitwizeGHC (Score:1) Friday April 14 2000, @05:31PM
  • OT-->Re:Completely Untrue by otomo_1001 (Score:2) Friday April 14 2000, @05:35PM
  • Nvidia by jrs (Score:1) Friday April 14 2000, @05:47PM
  • Re: Uh perhaps because OpenGL by TummyX (Score:1) Friday April 14 2000, @05:56PM
  • Re:OT-->Re:Completely Untrue by DaKrushr (Score:1) Friday April 14 2000, @06:02PM
  • Re:nVidia + Microsoft? by Rimbo (Score:1) Friday April 14 2000, @06:07PM
  • by Anonymous Coward on Friday April 14 2000, @06:14PM (#1131559)
    I work for a game developer, I'm just the type of programmer who would have to use such an API. Maybe I lack the needed level of contempt for Microsoft to appreciate this initiative, but...

    This is not going to work... if it appeared three, maybe four years ago, they did stand a chance of success, but now the DirectX team has handled practically all of the developer's complaints about it (well, maybe except for the function names like CreateDirectXSurfaceCoveredWithTinyDotsAndALittleW iderInTheLeft). An API has to mature for a few years (like good wine), and I'm pretty sure they'll get it wrong the first time.

    What's the developers' incentive to use OpenML instead of DirectX (except for "cuz windoze sux" and "cuz bill gates is satan")? Game publishers just stare blankly when you mention the possibility for non-Windows versions of a game. And if doesn't catch up in games, it will always stay a niche technology (as, say, OpenGL before Carmack).

    One more thing: who's missing from the list?
    NVIDIA, who are the driving force in graphics hardware for the last year and most probably for the NEXT few years;
    Apple, makers of QuickTime, a very sensible media architecture;
    Creative, the largest (and now that Aureal has quit the game, the only) manufacturer of enthusiast-level audio chips;
    SEGA, Sony and Nintendo - makers of the most widely spread "graphics, audio and video media devices"

  • Loki and SDL by Andy Dodd (Score:1) Friday April 14 2000, @06:14PM
  • Re:Completely Untrue by Tarnar (Score:1) Friday April 14 2000, @06:21PM
  • Hmmm by Anonymous Shepherd (Score:1) Friday April 14 2000, @06:21PM
  • Re:nVidia + Microsoft? by Tarnar (Score:1) Friday April 14 2000, @06:23PM
  • Re:OT-->Re:Completely Untrue by Dan Guisinger (Score:1) Friday April 14 2000, @06:23PM
  • OpenGL? by Andy Dodd (Score:1) Friday April 14 2000, @06:28PM
  • Re:OpenGL, mkay? by Andy Dodd (Score:1) Friday April 14 2000, @06:30PM
  • by orpheus (14534) on Friday April 14 2000, @06:35PM (#1131567)
    "Linux Web server???
    I thought it's a games OS."
    -- Comment in '02

    __________

  • Re:OT-->Re:Completely Untrue by otomo_1001 (Score:1) Friday April 14 2000, @06:35PM
  • by kangasloth (114799) on Friday April 14 2000, @06:40PM (#1131569) Homepage
    From the announcement:
    Creation of a standardized API will allow digital content application developers to more easily integrate video and graphics capabilities into their application suites... this new API will consist of standard techniques for input and output of digital video and audio data...
    In the faq, they mention Windows Media and QuickTime as alternatives. I don't think this is like directx at all. I think this is for making and playing movies and such. (does anyone actually follow those links?)
  • Re:Clue - this doesn't sound like a game API by wide-eyed (Score:1) Friday April 14 2000, @07:03PM
  • Re:SDL does just this by |guillaume| (Score:1) Friday April 14 2000, @07:12PM
  • Re:OpenGL was never intended for games. by treke (Score:1) Friday April 14 2000, @07:17PM
  • by Eros (6631) on Friday April 14 2000, @07:22PM (#1131573)

    Here is the link to get you started: http://www.khronos.org/SIGFAQ.htm [khronos.org]

    Do the names Khronos and OpenML have any significance?

    Khronos is the Greek root word for time. As the specification tackles integrating different media types, a critical element is synchronization of the media. Open signifies a cross-platform, cross-OS, initiative. ML or Media Language, emphasizes the synergy with the existing OpenGL standard, and helps to amplify an industry wide, non-proprietary approach.

    Well, that last part sounds like a ray of hope for getting an open source implementation going in Linux. But, it sounds like the license is still be hashed out.

    Another interesting part of the FAQ:

    Who will define and maintain the OpenML specification?

    The Khronos Group will retain this responsibility as well as license and distribute the OpenML SDK and reference implementations.

    Acutally, that is were it gets a little scary. It sounds like now they are a little confused about whether it will be close or not. Also in the FAQ it states that the project will incorparate QuickTime??? Maybe as a binary plugin or something. And if you really want to 'what if' you can start thinking/hoping/praying that Apple's going to open source that one again. But, don't anyone hold your breath.

    Well, everyone cross your fingers that this will be open and take off.

  • Cynicism... by Satsuki Yatoji (Score:1) Friday April 14 2000, @07:25PM
  • Re:Nice start, maybe... by raver3d (Score:1) Friday April 14 2000, @07:29PM
  • Re:Nice start, maybe... by payn (Score:2) Friday April 14 2000, @07:32PM
  • Re:Hmmm by TummyX (Score:2) Friday April 14 2000, @07:32PM
  • Re:D3D, just like any other MS product... by Anonymous Coward (Score:2) Friday April 14 2000, @07:56PM
  • Re:Why are you surprised? by kremer37 (Score:1) Friday April 14 2000, @07:57PM
  • OpenGL by peter (Score:1) Friday April 14 2000, @08:09PM
  • Re:SDL does just this by overcode (Score:2) Friday April 14 2000, @08:12PM
  • Allegro?? by Anonymous Coward (Score:1) Friday April 14 2000, @08:18PM
  • Re:Hmmm by peter (Score:1) Friday April 14 2000, @08:20PM
  • Re:OT-->Re:Completely Untrue by peter (Score:1) Friday April 14 2000, @08:25PM
  • Pesimistic anti-corp view: by Desco (Score:1) Friday April 14 2000, @08:27PM
  • Re:nVidia + Microsoft? by Temporal (Score:2) Friday April 14 2000, @08:33PM
  • Re:SDL Website by Jebediah21 (Score:2) Friday April 14 2000, @08:34PM
  • Something is wrong with your computer. by Temporal (Score:1) Friday April 14 2000, @08:46PM
  • Sam Latinga and SDL by Svartalf (Score:1) Friday April 14 2000, @09:05PM
  • Re:Hmmm by mr3038 (Score:1) Friday April 14 2000, @10:56PM
  • MS forced to eat its own c**p?? by BigBang (Score:1) Friday April 14 2000, @11:25PM
  • Huh? by gini_ (Score:1) Saturday April 15 2000, @12:09AM
  • Re:Not terribly doable? by blane.bramble (Score:1) Saturday April 15 2000, @12:32AM
  • Re:nVidia + Microsoft? by AndyS (Score:2) Saturday April 15 2000, @12:43AM
  • nVidia isn't concerned about non-Linux/Win32 users by browser_war_pow (Score:1) Saturday April 15 2000, @12:54AM
  • But I want it now: by Kamelion@home (Score:1) Saturday April 15 2000, @01:11AM
  • by rogerbo (74443) on Saturday April 15 2000, @01:17AM (#1131597)
    Everyone comparing this to SDL is missing something. From the list of companies involved this is going to be more about video editing and compositing packages and high end 3d animation packages. i.e. standards for streaming D1 or HDTV video streams to a disk array in realtime, or standards for streaming from disk to graphics with guaranteed framesrates.

    This could be a good thing for support of those applications on Linux/BSD because if hardware vendors manufacture video cards, disk arrays etc to open published standard like this it will be much easier to write drivers. At the moment on the NT platform every maker of digital video cards has their own standard for accessing the video and streaming it to a disk array.

    DirectX is NOT used in this market, it's a games API and apart from some sound editing applications it's not used in content creation packages.

    One of the companies in the announcement is SGI and they are widely expected to come out with linux based high end 3d workstations sometime this year so I'd expect to see a Linux implementation of these standards although it may not be OpenSource.
  • Re:Hmmm by HalfFlat (Score:2) Saturday April 15 2000, @01:52AM
  • 'crossplatform'... funny. by Otis_INF (Score:2) Saturday April 15 2000, @02:27AM
  • Huh? I'm a troll? (NT) by Anonymous Shepherd (Score:1) Saturday April 15 2000, @02:47AM
  • Re:Java graphics - worth anything? by _xeno_ (Score:1) Saturday April 15 2000, @02:52AM
  • by SurfsUp (11523) on Saturday April 15 2000, @03:01AM (#1131602)
    If Linus Torvalds subscribed to that philosophy, we wouldn't have linux.

    This is not going to work... if it appeared three, maybe four years ago, they did stand a chance of success...

    You don't know that. All it takes is one big game to adopt it, say Quake or Unreal, for the next cross-platform release, and an API like this will take off. The absolute minimum that can happen is a lot of good work can be done that can be incorporated into Loki's SDL, which has already taken off IMHO.

    Game publishers just stare blankly when you mention the possibility for non-Windows versions of a game.


    Yes, and IT managers reacted the same way to Linux 2 years ago. My how things change. The Linux gamers base is now probably sitting around 10 million and doubling every year, conservatively. That's enough to get the attention of people who matter. Have you been in a retail shop lately? Linux games are on the shelves :) Actually, a lot more of them than I'd have expected at this point. I tend to think the Linux shelf space will actually increase faster than the linux game community itself for a couple of reasons: (1) linux users tend to be a little richer than windows users (2) retailers recognize the value of front-loading in a rapidly expanding market.

    ...missing from the list... NVIDIA [they'll show up soon enough] Apple [them too I'd think] Creative [ah, they're not going to miss the party if it starts to rock] SEGA, Sony and Nintendo [does that really matter?]

    Look who's on the list: 3dfx, 3Dlabs, ATI, Compaq, Discreet, Evans & Sutherland, IBM, Intel, S3, and SGI

    Something good is going to come out of this, there's no question about it.
    --
  • DirectX isn't just games 'n' graphics by DrSkwid (Score:1) Saturday April 15 2000, @03:03AM
  • Re:Nice start, maybe... by Surak (Score:2) Saturday April 15 2000, @03:04AM
  • Re:Java graphics - worth anything? by acb (Score:1) Saturday April 15 2000, @03:10AM
  • Yipee by WolvesEatSheep (Score:1) Saturday April 15 2000, @03:35AM
  • Insightful? by mikpos (Score:1) Saturday April 15 2000, @04:02AM
  • conspiracy like the X-box files by Cid Highwind (Score:2) Saturday April 15 2000, @04:14AM
  • Re:Hmmm by nchip (Score:1) Saturday April 15 2000, @04:31AM
  • What about Clanlib? by Anonymous Coward (Score:1) Saturday April 15 2000, @04:32AM
  • Re:!!!@#$$ by Quintin Stone (Score:1) Saturday April 15 2000, @04:41AM
  • Re:!!!@#$$ by ronfar (Score:2) Saturday April 15 2000, @05:01AM
  • Re:Don't get caught in wishful thinking by Forkenhoppen (Score:2) Saturday April 15 2000, @05:08AM
  • Re:Don't forget about the wonderful, miraculous SD by whoop (Score:1) Saturday April 15 2000, @05:21AM
  • Revolutionary. by be-fan (Score:2) Saturday April 15 2000, @05:25AM
  • Re:10 million???? by ronfar (Score:2) Saturday April 15 2000, @05:46AM
  • Re:Why are you surprised? by Wag (Score:1) Saturday April 15 2000, @05:59AM
  • Re:Microsoft? by ronfar (Score:2) Saturday April 15 2000, @06:00AM
  • Re:nVidia + Microsoft? by Tarnar (Score:1) Saturday April 15 2000, @06:02AM
  • Re:OpenGL? by ronfar (Score:2) Saturday April 15 2000, @06:26AM
  • Re:Nice start, maybe... by dfay (Score:1) Saturday April 15 2000, @06:39AM
  • by Inoshiro (71693) on Saturday April 15 2000, @07:32AM (#1131622) Homepage
    Haiku these are not
    Poor silly moderators
    But Senru [clubknowledge.com] they are
    ---
  • Re:'crossplatform'... funny. by Graymalkin (Score:2) Saturday April 15 2000, @07:35AM
  • Re:D3D, just like any other MS product... by Mawbid (Score:2) Saturday April 15 2000, @08:34AM
  • Re:Huh? by Mawbid (Score:2) Saturday April 15 2000, @08:52AM
  • Re:first on-topic haiku by medicthree (Score:1) Saturday April 15 2000, @09:22AM
  • Six revisions in four years by Speare (Score:2) Saturday April 15 2000, @09:26AM
  • Re:first on-topic haiku by medicthree (Score:1) Saturday April 15 2000, @09:26AM
  • Like Allegro. by yerricde (Score:1) Saturday April 15 2000, @10:09AM
  • Re:Why are you surprised? by yerricde (Score:1) Saturday April 15 2000, @10:12AM
  • The significance by CentrX (Score:1) Saturday April 15 2000, @10:14AM
  • Re:Nice start, maybe... by yerricde (Score:1) Saturday April 15 2000, @10:21AM
  • Allegro kicks [shift]244[/shift] by yerricde (Score:1) Saturday April 15 2000, @10:37AM
  • Re:'crossplatform'... funny. by yerricde (Score:1) Saturday April 15 2000, @10:44AM
  • Re:What about Clanlib? by yerricde (Score:1) Saturday April 15 2000, @10:46AM
  • Re:Nice start, maybe... by mr_death (Score:1) Saturday April 15 2000, @10:49AM
  • Re:Eeeeww! by Girf (Score:1) Saturday April 15 2000, @11:01AM
  • Re:Microsoft? by Dionysus (Score:1) Saturday April 15 2000, @12:48PM
  • Re:!!!@#$$ by Wah (Score:1) Saturday April 15 2000, @01:32PM
  • Hmmm OpenPlay? by Bright_Steel (Score:1) Saturday April 15 2000, @04:58PM
  • Why replace it? by rent (Score:1) Saturday April 15 2000, @05:42PM
  • Re:nVidia + Microsoft? by Arker (Score:1) Saturday April 15 2000, @06:40PM
  • What are you doing wrong? by Arker (Score:1) Saturday April 15 2000, @06:56PM
  • Re:WOOOHOOOOOOOOO!!!!!! by luckykaa (Score:1) Saturday April 15 2000, @10:53PM
  • Re:oh well... by Leimy (Score:1) Sunday April 16 2000, @04:17PM
  • Re:Don't get caught in wishful thinking by Mattsson (Score:1) Sunday April 16 2000, @07:40PM
  • Re:Don't get caught in wishful thinking by Mattsson (Score:1) Sunday April 16 2000, @07:43PM
  • Re:nVidia + Microsoft? by Schwarzy (Score:1) Sunday April 16 2000, @09:27PM
  • Re:Hmmm OpenPlay? by TummyX (Score:1) Sunday April 16 2000, @11:10PM
  • Oh, look - a story I missed! by MySecondAccount (Score:1) Monday April 17 2000, @09:00AM
  • Re:First Significant Thought Out Post(maybe) by BeanThere (Score:1) Monday April 17 2000, @10:51AM
  • How do you know by dragonfly_blue (Score:1) Tuesday April 18 2000, @06:10AM
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