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Comment Re:Hype (Score 1) 26

If you wash away the salt deposits, that implies using water and thus generating brine. Brushing the salt away might be better. Main thing would be avoiding losing the salt to precipitation, as the idea seems to be to avoid it returning to the ocean.
Figuring out how to economically purify the salts, including separating out the lithium, would be a neat trick.

Comment Re:Depth? (Score 1) 112

I remember reading about the fight between polished aluminum planes and painted. The paint adds weight, and thus increases fuel consumption, but the paint lowers maintenance costs.
A dirty airplane can absolutely burn a noticeably larger amount of fuel.
A car is operating at much lower speeds, generally, so the effect is probably much less.

Comment Re:Investing = Polymarket betting (Score 2) 120

NASA contracts out missions, they don't really do missions in-house. SpaceX is currently winning the launch and visit ISS missions by a mile. Competition like Boeing is more expensive and less reliable.

$500 hammer was actually a set of hammer, shovel, and pick. It had to be non-magnetic, non-sparking, yet durable enough for work. Intended use was for digging out old unstable explosives that the government had let sit around for far too long after WWII.

Pencil that could write in space - standard pencils use graphite, and shed graphite dust when used. Graphite is carbon, it is both conductive and flammable as a powder. Can one see why that might be bad in zero g constrained atmospheres?
The Fisher space pen was developed by Fisher, on his dime, and subsequently sold to both space agencies, US and Russia.

The USA is not "literally Russia". There might be the occasional commonality, but the problems Russia faces are far more severe and deeply run.

Comment Re:Do they really need to make a buck here? (Score 1) 69

Against my better judgement, I fell for their trick for my personal domain and put it on google about 10 years ago (that has 5 users on it, all family). I will be looking to move off it, as it's clunky with outlook anyway, and I want family calendars to actually work, and it's clear they don't want to keep us free users.

It's just a matter of wanting to torch a day of my life to decide and rehost and wanting to land on a host that isn't going to make me keep migrating, but just take a little money every year to keep it.

Submission + - Bill To Block Publishers From Killing Online Games Advances In California (arstechnica.com)

An anonymous reader writes: A bill focused on maintaining long-term playable access to online games has passed out of the California Assembly’s appropriations committee, setting up a floor vote by the full legislative body. The advancement is a major win for Stop Killing Games‘ grassroots game preservation movement and comes over the objections of industry lobbyists at the Entertainment Software Association. California’s Protect Our Games Act, as currently written, would require digital game publishers who cut off support for an online game to either provide a full refund to players or offer an updated version of the game “that enables its continued use independent of services controlled by the operator.” The act would also require publishers to notify players 60 days before the cessation of “services necessary for the ordinary use of the digital game.”

As currently amended, the act would not apply to completely free games and games offered “solely for the duration of [a] subscription. Any other game offered for sale in California on or after January 1, 2027, would be subject to the law if it passes. [...] In a formal statement of support for the bill sent to the California legislature, SKG wrote that “there is no other medium in which a product can be marketed and sold to a consumer and then ripped away without notice As live service games rise in popularity for game developers and gamers alike, end-of-life procedures are essential tools to ensure prolonged access to the games consumers pay to enjoy.”

The Entertainment Software Association, which helps represent the interests of major game publishers, publicly told the California Assembly last month that the bill misrepresents how modern game distribution actually works. “Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work,” the ESA wrote. The eventual shutdown of outdated or obsolete games is “a natural feature of modern software,” the group added, especially when that software requires online infrastructure maintenance. The ESA also said the bill would impose unreasonable expectations on publishers regarding licensing rights for music or IP rights, which are often negotiated on a time-limited basis. “A legal requirement to keep games playable indefinitely could place publishers in an impossible position—forcing them to renegotiate licenses indefinitely or alter games in ways that may not be legally or technically feasible,” they wrote.

Comment Re:Depends on your goals, I guess. (Score 3, Interesting) 85

I looked at a waterfall project where the mayor ended up spending $3M to have an audit done on the current state of a project that was way behind on time and way over budget, only for them to come back and say that it'd be cheaper to burn all the effort to date and start fresh.

Comment YouTube Audio Quality - Bad Production (Score 1) 100

It's just that the entire YouTube is appallingly bad.

A lot of the audio production in individual videos is really bad. This isn't anything to do with YouTube per se, not their compression algorithms or other features. A lot of YouTubers have absolutely no concept of microphone placement, of using audio compression, of reducing background noise. All of which are things which will drastically affect audio quality and the ability of a speech-to-text model to create subtitles.

It would be nice if YouTube would normalize all the uploaded videos to one set standard. Note I'm not suggesting that they compress the videos as that might change the intended presentation of professional audio productions. I just mean peak-finding normalization which could be implemented losslessly and without breaking existing video links.

Having said that, when I look at my own channel - and I am not claiming to have great audio; I have a host which would destroy a lavalier microphone in mere seconds. YouTube's subtitling is really good. It automatically switches between English and French and Hebrew, and even with a fair bit of background noise (welding, grinding, cooking, crowd noise, music) it generally gets the text correct. So I don't know what the original complaint is, except that it's not perfect. Well, guess what, neither is human hearing. How about that famous Jimi Hendrix line, "Excuse me while I kiss this guy."

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