Comment Re:Author seems unclear on music technology. (Score 1) 18
Wavetable synths gave you a different set of trade-offs due to limited sample memory. You ended up with low effective sample rate at low pitches. If you compare Super Famicom and Mega Drive soundtracks, you can see the composers tailored them to the systems' strengths. For example, Mega Drive games could do a more convincing rendition of saxophones and brass. The Roland Sound Canvas was what most PC games with MIDI soundtracks were developed against. It was the first proper General MIDI synth module, and did a pretty decent job. Everything else was a fallback mode. The next big step forward was Yamaha's AWM.