No, I'm not likely going to click an ad so it can blare at me and show me shit I ain't interested in. That's exactly the problem with ads.
If you think the music industry is stuck in the buggy whip times, you haven't seen nothing yet before taking a look at the advertising industry. They are really stuck in the "push" technologies that newspapers and (more even) TV offered them: We put it there and they have to consume it 'cause they have no choice. We interrupt your program for our messages and they have to sit there and watch them.
And they STILL try the same shit on the internet, a medium that by its very definition is anything but "push". Not only is it bidirectional, offering the great opportunity of interactivity in advertising, it is also trivial for the ad target to ignore, circumvent or outright deny the ad. Of course the old "you get it whether you like it or not" approach is doomed to fail in such an environment.
They have to "earn" those eyeballs. I know, an outlandish concept to an industry used to having an audience they can abuse as they please since they cannot avoid it, but this audience found a way to avoid you, and they hate you like the plague. Ads are about as popular as athlete's foot or a hernia. Hell, we have people who can't be assed to clean their computer of trojans that make them close 20 windows at start up, who don't get bothered by their computer running like molasses 'cause a dozen viruses hook into every keystroke and they don't care that their browser window has the size of a postal stamp due to a hundred browser bars competing for the screen real estate, but you, advertisers, managed to get them to install an ad blocker!
Can you imagine just how much ads have to piss someone like THIS off to act on it?
Your ads, if you want to stay relevant, have to offer people something they WANT. Include a flash game, it needn't be anything sophisticated or new, just make it funny and entertaining. Make your product the powerup in a Mario clone or let people shoot aliens trying to steal it and collect it when they drop it. Hell, if you feel like it, add some stupid prize like a monthly drawing of a month's supply of whatever you're hawking, so people actually play your game and give you their mail address.
For fuck's sake, make your ads entertaining! Nobody wants to hear how clean your sheets get with Tide and how much we should Gain. We've heard that. To the point where we'd rather go back to our childhood to sit through a church sermon because even THAT is less repetitive!