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Comment Good thing his name was not "Buttle" (Brazil) (Score 4, Insightful) 114

https://en.wikipedia.org/wiki/...
"One day, shortly before Christmas, an insect becomes jammed in a teleprinter, which misprints a copy of an arrest warrant it was receiving. This leads to the arrest and death during interrogation of cobbler Archibald Buttle instead of suspected terrorist Archibald Tuttle. ..."

Comment The Big Crunch: why PhDs can't get jobs etc (Score 2) 149

By David Goodstein, then vice-provost of Caltech in 1994, pointing to a long need for systemic change: https://web.archive.org/web/20...
        "Let me finish by summarizing what I've been trying to tell you. We stand at an historic juncture in the history of science. The long era of exponential expansion ended decades ago, but we have not yet reconciled ourselves to that fact. The present social structure of science, by which I mean institutions, education, funding, publications and so on all evolved during the period of exponential expansion, before The Big Crunch. They are not suited to the unknown future we face. Today's scientific leaders, in the universities, government, industry and the scientific societies are mostly people who came of age during the golden era, 1950 - 1970. I am myself part of that generation. We think those were normal times and expect them to return. But we are wrong. Nothing like it will ever happen again. It is by no means certain that science will even survive, much less flourish, in the difficult times we face. Before it can survive, those of us who have gained so much from the era of scientific elites and scientific illiterates must learn to face reality, and admit that those days are gone forever.
        I think we have our work cut out for us."

That said, I am all for lots more funding of science and technological research (especially small-scale projects)!

Also on how this continues to play out, by Philip Greenspun:
https://philip.greenspun.com/c...
        "Pursuing science as a career seems so irrational that one wonders why any young American would do it. Yet we do find some young Americans starting out in the sciences and they are mostly men. When the Larry Summers story first broke, I wrote in my Weblog:
        "A lot more men than women choose to do seemingly irrational things such as become petty criminals, fly homebuilt helicopters, play video games, and keep tropical fish as pets (98 percent of the attendees at the American Cichlid Association convention that I last attended were male). Should we be surprised that it is mostly men who spend 10 years banging their heads against an equation-filled blackboard in hopes of landing a $35,000/year post-doc job?"
        Having been both a student and teacher at MIT, my personal explanation for men going into science is the following:
* young men strive to achieve high status among their peer group
* men tend to lack perspective and are unable to step back and ask the question "is this peer group worth impressing?"
        Consider Albert Q. Mathnerd, a math undergrad at MIT ("Course 18" we call it). He works hard and beats his chest to demonstrate that he is the best math nerd at MIT. This is important to Albert because most of his friends are math majors and the rest of his friends are in wimpier departments, impressed that Albert has even taken on such demanding classes. Albert never reflects on the fact that the guy who was the best math undergrad at MIT 20 years ago is now an entry-level public school teacher in Nebraska, having failed to get tenure at a 2nd tier university. ...
        It is the guys with the poorest social skills who are least likely to talk to adults and find out what the salary and working conditions are like in different occupations. It is mostly guys with rather poor social skills whom one meets in the university science halls.
        What about women? Don't they want to impress their peers? Yes, but they are more discriminating about choosing those peers. I've taught a fair number of women students in electrical engineering and computer science classes over the years. I can give you a list of the ones who had the best heads on their shoulders and were the most thoughtful about planning out the rest of their lives. Their names are on files in my "medical school recommendations" directory. ..."

Frankly, as a science&technology-inspired once-upon-a-time mathnerd (i.e. similar to many here on Slashdot), who thinks our global society desperately needs better technology appropriate to small-scale locally-controlled sustainable living (while also needing better social sciences to support better ways of collaborating productively), this state of affairs saddens me. Bbut I can't deny the truth of a lot of what David Goostein and Philip Greenspun wrote.

Yes there is some demand for trained people in industry with PhDs. But technical workers in big corporations is not what the academic system historically is set up to produce. And the results are a lot of unhappiness and dissatisfaction all around.

Another piece of the unhappiness puzzle:
"Disciplined Minds"
https://web.archive.org/web/20...
        "Who are you going to be? That is the question.
        In this riveting book about the world of professional work, Jeff Schmidt demonstrates that the workplace is a battleground for the very identity of the individual, as is graduate school, where professionals are trained. He shows that professional work is inherently political, and that professionals are hired to subordinate their own vision and maintain strict "ideological discipline."
        The hidden root of much career dissatisfaction, argues Schmidt, is the professional's lack of control over the political component of his or her creative work. Many professionals set out to make a contribution to society and add meaning to their lives. Yet our system of professional education and employment abusively inculcates an acceptance of politically subordinate roles in which professionals typically do not make a significant difference, undermining the creative potential of individuals, organizations and even democracy.
        Schmidt details the battle one must fight to be an independent thinker and to pursue one's own social vision in today's corporate society. He shows how an honest reassessment of what it really means to be a professional employee can be remarkably liberating. After reading this brutally frank book, no one who works for a living will ever think the same way about his or her job."

But the whole work system in general is broken and full of needless suffering: https://web.archive.org/web/20...
        "It is now possible to abolish work and replace it, insofar as it serves useful purposes, with a multitude of new kinds of free activities. To abolish work requires going at it from two directions, quantitative and qualitative. On the one hand, on the quantitative side, we have to cut down massively on the amount of work being done. At present most work is useless or worse and we should simply get rid of it. On the other hand -- and I think this is the crux of the matter and the revolutionary new departure -- we have to take what useful work remains and transform it into a pleasing variety of game-like and craft-like pastimes, indistinguishable from other pleasurable pastimes except that they happen to yield useful end-products. Surely that wouldn't make them less enticing to do. Then all the artificial barriers of power and property could come down. Creation could become recreation. And we could all stop being afraid of each other.
        I don't suggest that most work is salvageable in this way. But then most work isn't worth trying to save. Only a small and diminishing fraction of work serves any useful purpose independent of the defense and reproduction of the work-system and its political and legal appendages. Twenty years ago, Paul and Percival Goodman estimated that just five percent of the work then being done -- presumably the figure, if accurate, is lower now -- would satisfy our minimal needs for food, clothing and shelter. Theirs was only an educated guess but the main point is quite clear: directly or indirectly, most work serves the unproductive purposes of commerce or social control. Right off the bat we can liberate tens of millions of salesmen, soldiers, managers, cops, stockbrokers, clergymen, bankers, lawyers, teachers, landlords, security guards, ad-men and everyone who works for them. There is a snowball effect since every time you idle some bigshot you liberate his flunkies and underlings also. Thus the economy implodes. ..."

Examples of sci-fi stories envisioning something better include The Skills of Xanadu, Voyage form Yesteryear, and Manna.

Comment Irrevocable license per 17 USC 117 (Score 3, Informative) 79

The copyright statute of Slashdot's home country defines a "copy" as a physical object in which a work is embodied, such as a book, ROM cartridge, or optical disc. The statutory license associated with ownership of a copy of a computer program includes making intermediate copies "as an essential step" in the use of the program. Title 17, United States Code, section 117. Historically, console makers and game publishers have lacked power to revoke this license with respect to a particular copy of a game that isn't online-only. With the end of video game distribution on optical disc, this license becomes revocable, and that's the problem.

Comment Guaranteed income & nutrition reduces recidivi (Score 1) 152

"Guaranteed income helps people leaving jail and prison, and that helps everyone"
https://www.prisonpolicy.org/b...
      "Upon coming home from prison, people face the same â" and rising â" costs of living as the rest of us. But they have to bear additional costs imposed by the criminal legal system as well, all while navigating additional and unique barriers to employment. The resulting financial insecurity makes it harder to succeed at reentry. Cash assistance (often called âoeguaranteed incomeâ) makes reentry easier by providing people with a monetary safety net, helping them get jobs, housing, and food, and fulfill any remaining court or parole obligations.
      In this piece, we explain how guaranteed income reduces recidivism and results in taxpayer savings. We highlight the work of the Just Income program in Alachua County (Gainesville), Florida as a concrete example that demonstrates cash assistance with no strings attached is a smart policy choice for supporting people in reentry. ..."

"Omega-3 and vitamin D supplementation to reduce recidivism: a pilot study"
https://link.springer.com/arti...
"These pilot data suggest that omega-3 and vitamin D supplementation, a simple and relatively cheap health intervention, could reduce 3-year recidivism by 16.6%."

Comment Once the console's servers are shut down (Score 1) 154

Developers can make the license whatever they want including on consoles.

Not once the console maker shuts down the platform's reactivation servers.

Or say the publisher wants to publish a multiplayer game where players 2 through 4 can download a limited-functionality version of the game without charge so long as player 1 is a paying licensee and on their mutual contacts list. This resembles the model used by StarCraft spawned installations, single-Pak multiplayer on Game Boy Advance, and DS Download Play on Nintendo DS. I don't think all consoles support this sort of game sharing.

Comment Re:Two statutory carveouts: first sale and RAM cop (Score 1) 154

Which is not an ownership issue, it's a DRM/license enforcement issue.

Correct. The digital restrictions management regime on paid downloads from PlayStation Store doesn't grant rights to a licensee that are equivalent to those that the law reserves for the owner of a copy. The complaint, as I understand it, is that the required notice of inequivalence is not conspicuous enough.

The plaintiffs can still get the same benefits of the product even if their purchase is just for a license.

The benefits are not the same if the publisher or the platform gatekeeper retains the ability to remotely disable licensed software.

Comment Re:What does someone think "owning" a game would m (Score 1) 154

The only thing you really lose is the ability to resell your license easily.

Or, in the case of certain failure modes of PlayStation Store (such as end of support for a particular platform), the ability to restore your license to replacement hardware.

Comment Two Santa Clauses tactic by GOP (Score 1) 122

You wrote: "Isn't it funny how the Republican Party always gets very concerned about spending and the reach of government when the Republican Party doesn't control government; but just as soon as they do have control they start spending like crypto bros and use government to interfere in literally everything that doesn't fit their questionable narratives?"

See also: "The GOP used a Two Santa Clauses tactic to con America for nearly 40 years; This scam has been killing wages and enriching billionaires for decades"
https://www.salon.com/2018/02/...
        "The Republican Party has been running a long con on America since Reagan's inauguration, and somehow our nation's media has missed it - even though it was announced in The Wall Street Journal in the 1970s and the GOP has clung tenaciously to it ever since.
        In fact, Republican strategist Jude Wanniski's 1974 "Two Santa Clauses Theory" has been the main reason why the GOP has succeeded in producing our last two Republican presidents, Bush and Trump (despite losing the popular vote both times). It's also why Reagan's economy seemed to be "good."
        Here's how it works, laid it out in simple summary:
        First, when Republicans control the federal government, and particularly the White House, spend money like a drunken sailor and run up the US debt as far and as fast as possible. This produces three results - it stimulates the economy thus making people think that the GOP can produce a good economy, it raises the debt dramatically, and it makes people think that Republicans are the "tax-cut Santa Claus."
        Second, when a Democrat is in the White House, scream about the national debt as loudly and frantically as possible, freaking out about how "our children will have to pay for it!" and "we have to cut spending to solve the crisis!" This will force the Democrats in power to cut their own social safety net programs, thus shooting their welfare-of-the-American-people Santa Claus. ..."

So it is not hypocrisy so much as a precisely-thought-out effective political strategy. Whether the majority of voters in the USA like the results or realize where those results come from is a different issue.

Comment On AI design and also irony (Score 1) 56

I just wanted to add that whatever the truth there, this idea that LLMs are not (by themselves) the way forward is increasingly appearing in various places. One recent example on Slashdot:
https://slashdot.org/story/25/...
"Project Prometheus is building AI systems that learn from physical experiments rather than just analyzing digital text."

Humans learn to speak usefully with just a few years of immersion in a social world and without reading the entire internet. My college advisor back in the 1980s (George A. Miller) though this suggested language had a partially genetically-wired component in the brain even as much was also learned.

Beyond reading Asimov robot stories as a kid, I first learned more formally about AI taking an independent study course in High School in the late 1970s based around Patrick Winston's first edition Artificial Intelligence textbook.
https://en.wikipedia.org/wiki/...

Then in the 1980s, some of my college work was also related to AI as cognitive science and exploring triplestores and so on (which very indirectly helped inspire George to create WordNet as I was graduating, where WordNet lead to Simpli and Google AdSense). I spent about a year hanging around the CMU Robotics Institute after graduation (where I got to ride in the first "Autonomous Land Vehicle" or "ALVAN"). And then I was a research assistant co-managing a robotics and expert system lab for a time. I also made one of the first simulations on a Symbolics of kinematic self-replicating robots (presenting that work at a conference on AI and simulation, where I commented on the total surprise to me when I saw emergent behavior of unexpected cannibalism of offspring in it until I kludged in a virtual sense of smell to avoid eating creatures that smelled the same). As a grad student later I learned a bit about neural networks related to self-driving vehicles.

I later worked for a time in IBM's speech research group in the late 1990s (mainly using existing tools to build implementations, aspects of which were forerunner to Apple's Siri as IBM's "Personal Speech Assistant" and also an interactive speech-operated display wall I built mostly for fun which was intended to in-theory eventually support advanced design and also patent writing).

Anyway, with that for context, I think LLMs are pretty amazing, but they just don't seem like how humans learn to think and speak. Not saying they can't be useful as part of a larger system though. But fundamentally, even if neural networks are involved, humans think in concepts (or word senses, as in WordNet) which they mostly learn by inference from just a relatively few examples. And that learning tends to have a precise aspect to it related to the actual experience and some notion of "truth" (as in actual experience even if the experience is hearing or reading about what someone else experienced or said they experiences).

So the idea proposed here by "Cringely" makes some sense (as part of this trend to seeing the limits of LLMs) -- although whether or not he can pull it off is a different issues.

But there remains a concern of whether or not such a thing (making powerful self-taught AIs) is worth doing right now given a competitive economic system and also the existential risk of creating essentially a new intelligent species (one without all the evolved safeguards humans have as a social species, limited as they may be as demonstrated by various tech-bro behavior). Anyway, such concerns is why I mostly left the AI research field in the 1980s (other than to kibitz about it from the outside).

This YouTube comment was not posted by me but it almost could have been in some ways:
https://www.youtube.com/watch?...
      "@Jenkkimie 2 weeks ago
      Former AI developer here. Hear Mo Gawdat's message to heart. I regret my past, regret that I helped companies to build AI's at all. I can't undo history but I left the AI industry when I saw companies were starting to plan on using AI in unethical ways that I could not stand by. I've lost a lot of money over the years but as far as I am concerned that is the sacrifice I made because I don't want to be part of the destruction of humanity and the world.
      There has got to be better ways to use AI than pure greed, and we need to do better than this. To remember ethics, not just our bank accounts. So I've joined among many other former and current AI developers in advocating for regulations, change of how we think about economies and the role of money in our world and what is our place in it. Maybe we are fighting a losing battle but all of us should do what we can to steer and orient this world to a better tomorrow rather than submit to the will of the oligarchs evil desires. The fight is not over yet, we can still change the direction of it all."

Mo Gawdat (interviewed in the video that comment is posted on) is the only major AI executive who so far I see seems to get the main idea my sig in relation to AI: "The biggest challenge of the 21st century is the irony of technologies of abundance in the hands of those still thinking in terms of scarcity."

Whatever AIs we build, unless we (or they) understand that irony, it seems unlikely that there will be a happy result for humanity of such work.

Comment "Never Meet Your Heroes"? (Score 1) 56

Wow. Thanks for posting this, A.C.. In trying to verify any of what you posted (which was all news to me), I found this:
"The cost of lies: A Mineserver story" by Jeremy Reimer
https://jeremyreimer.com/rocke...
      "Creating and shipping a brand new product is insanely difficult. It takes a ton of money, sweat, and time. Even people with tons of experience can underestimate timelines and encounter unexpected difficulties. So telling the story of a failed Kickstarter is not especially interesting.
      This is not that story.
      This is a story about what happens when someone builds up a reputation over decades of work and then destroys it in a couple of years. Not because they failed, but because they lied about it. Over and over again. Until the lies got too much to handle, and they had to create newer, even larger lies to cover them up.
      Why would anyone do this? We'll get into that at the end. But first, the story. ..."

I can still wonder on the use of the word "lie" in that article by Jeremy Reimer versus, say, "irrational exuberance" especially if his kids were involved in making the Minecraft server project happen? But the article does make it sounds like a larger pattern. Ironically, the behavior even sounds a bit like an overly-people-pleasing LLM hallucination?

Having read many Robert X. Cringely articles in InfoWorld and so on way back when, I would be sad if this was all true. Kind of like losing faith in a celebrity of computing from my younger days.

Related (although in general I have not found it that true about most computing people):
"Never Meet Your Heroes: What It Means & If You Should Meet Them"
https://www.wikihow.com/Never-...
        "Itâ(TM)s a proverb that suggests meeting your idols can lead to disappointment. âoeNever meet your heroesâ is a piece of advice that means people shouldnâ(TM)t meet their heroes because they may be disappointed by the heroâ(TM)s true personality. This happens because people tend to idealize people they look up to instead of viewing them as multifaceted humans with flaws, and they may have unrealistic expectations about what will happen when they meet their hero.
        The hero might not have the time, energy, or interest in meeting their expectations, destroying the perfect image that person has built in their head.
        The logic behind this proverb is that many celebrities craft public personas, and the image they portray online or on camera may be vastly different from how they act in real life.
        With that being said, some people say that meeting your heroes can be a positive experience and serve as a reminder that heroes are no different than normal people. ..."

Comment Re:revocable (Score 1) 154

Narrowing:
1. The right answer in the case of games with a substantial offline experience is to not make the license for the offline portion revocable.
2. The right answer in the case of games without a substantial offline experience is to describe the license as a rental at all times.

Comment Re:revocable (Score 1) 154

All three major console makers require all customers to "agree[] to let them change the terms when you signed up." If a game developer wants to sell a customer an indefinite license that the console maker can't revoke, the developer has no way to do so. This appears to be evidence of a cartel to me. How is it not?

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