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Comment Re:You'll end up with an empty repository (Score 1) 92

I didn't find them to be so. The primary advantage claimed was that it eliminated init scripts. But init scripts are really easy on modern Linux because of the boilerplate, and there are still cases where you need scripts with systemd, so it didn't actually eliminate them — It only reduced their number. The other advantage claimed was that it implemented cgroups. Well, I'm using Devuan and that uses cgroups too, they are created and managed and destroyed with simple commands and you do not need any special tools for that at all.

systemd solves a non-problem, since scripts are a core OS feature.

Comment Re:The standard pro self-driving argument (Score 1) 59

If you have a better, safer alternative for us to develop this much needed tech, please share.

Closed environments and simulations. Simulations are better in particular because you can create test situations trivially, so you can test on e.g. a thousand variations of the same onramp. You can't really build the vision models in simulation, but that's OK, because you can build them by logging data from cars where the computer isn't controlling anything and therefore isn't endangering anyone.

This isn't new, though, this is obvious. You just want to move fast and break things.

Comment Re:You'll end up with an empty repository (Score 2) 92

And don't they all use systemd? They must have a good reason for it.

Weren't you here when we discussed this when Debian adopted systemd? The change was rammed through without the normal discussion procedure, specifically for the purpose of supporting GNOME at a time when nobody gave a fuck about it any more. The idea that they have to have had a good reason because they did it is not logic-based.

Comment Once the console's servers are shut down (Score 1) 127

Developers can make the license whatever they want including on consoles.

Not once the console maker shuts down the platform's reactivation servers.

Or say the publisher wants to publish a multiplayer game where players 2 through 4 can download a limited-functionality version of the game without charge so long as player 1 is a paying licensee and on their mutual contacts list. This resembles the model used by StarCraft spawned installations, single-Pak multiplayer on Game Boy Advance, and DS Download Play on Nintendo DS. I don't think all consoles support this sort of game sharing.

Comment Re:Two statutory carveouts: first sale and RAM cop (Score 1) 127

Which is not an ownership issue, it's a DRM/license enforcement issue.

Correct. The digital restrictions management regime on paid downloads from PlayStation Store doesn't grant rights to a licensee that are equivalent to those that the law reserves for the owner of a copy. The complaint, as I understand it, is that the required notice of inequivalence is not conspicuous enough.

The plaintiffs can still get the same benefits of the product even if their purchase is just for a license.

The benefits are not the same if the publisher or the platform gatekeeper retains the ability to remotely disable licensed software.

Comment Re:What does someone think "owning" a game would m (Score 1) 127

The only thing you really lose is the ability to resell your license easily.

Or, in the case of certain failure modes of PlayStation Store (such as end of support for a particular platform), the ability to restore your license to replacement hardware.

Comment Re:That's 12-year-old thinking (Score 1) 56

You also have to give them achievable parameters. "You are always responsible" is not realistic. In some cases someone else is, in fact, responsible. And that's the rub of regulation, not that I think this means we shouldn't regulate, but it's going to always be true that doing it well takes effort. You can only ever reasonably expect that people are moving forwards (at best) and doing what is reasonably and humanly possible, and hopefully advancing the state of the art. Determining whether or not they are doing that is inherently complex.

Comment Go Janitors! (Score 4, Interesting) 36

I see so many names in the commit logs, but some standouts include: Blum, Cook, Torvalds, Solodai, Tyragu, Stitt, Bergmann, Wysocki, Panda, de Mello, and no doubt some I missed who have a large number of commits fixing this problem.

Thank to all who undertook this Herculean chore!

Comment Re:On AI design and also irony (Score 1) 53

It has seemed to me, for a very long time, that modern AI systems would need to be integrated with standard RDBMS systems for reliable persistant storage of raw information, some sort of no-sql database (memcache or some variant) for persistant storage of associations, some sort of document database for blocks of textual information, a SPARQL system for searching semantically-marked information within the document database, and a more old-fashioned back-propogation NN to provide a store of understanding that the user can directly manipulate.

Probabalistic classifiers are all fine and good, but only for a subset of the tasks needed. The above structure is a very loose, wildly-speculative initial framework. It's almost certain that if you actually tried building an integrated multi-model system, that you'd end up making a lot of changes to this basic idea, but that you'd end up having to implement the same core concepts that are identified in it.

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I have yet to see any problem, however complicated, which, when you looked at it in the right way, did not become still more complicated. -- Poul Anderson

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