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Comment Re:mostly mash-ups of existing techniques (Score 0, Troll) 55

That's not how LLMs work. While they are trained on existing data, they are also capable of reasoning. They can produce novel solutions to problems.

Just because they don't work the same way as a the human brain doesn't mean that they are not capable of this sort of thing.

Comment Re:State is probably best stated by the comics (Score 3, Interesting) 68

Seinfeld went to Israel and visited the IDF camps where they train people to participate in genocide. That's not a joke, that's becoming directly involved in a crime against humanity.

That's the fig leaf that is always used. "It's just a joke! I'm not hurting anyone!" Then they use the platform and money to hurt people. JK Rowling is another example. "It's just a children's book!" (never mind that she also writes shit adults novels under a male name). She funds hate groups and their lawsuits, which has recently resulted in an extremely damaging change in the law in the UK.

Speech does not happen in a vacuum.

Comment Re:poor benchmark (Score 1) 84

Do you have benchmarks for AI performance? That seems more relevant here.

Also which Apple machine are you comparing to? The M5 performance depends heavily on thermal and power limits. That website is probably using the desktop version with much better cooling and a higher power limit than any of Apple's portable offerings.

Comment Re:mostly mash-ups of existing techniques (Score 2, Insightful) 55

It doesn't really matter if it makes a useful contribution to the field.

It's hard to say if it is due to AI being something novel, of it they threw similar amounts of money at humans working in the field they could get a similar result. Maybe it doesn't matter, because humans take decades to train to this level, and their built their AI in years.

Comment Re:I hope they realize people hate slop (Score 1) 62

people hate AI slop, and doing all these slop-enabling AI things is just going to erode the trust in the actual market.

This. No good game was ever created from a single prompt. Not to an AI, not a human development team. Every single person writing those damn "look which game my AI built from a single prompt and $x in tokens!" postings is a newbie and almost certainly has never actually shipped a single game.

Game development can be summed up as endless iterations. Every system you build, every visual you create, every sound, text, button, movement, weapon, skill, powerup needs polishing, refinement and changes. It is never, never good enough the first time.

And no, Roblox is not a serious gaming platform.

No it is not, but it IS a very successful platform for a specific subclass of games. If I were in it for the money, I could probably AI refactor some of my earliest games and publish them on Roblox and make a quick buck. If your thing is the kind of games you played on your C64 back in 1793, then Roblox got you covered. Well, if you ignore the scams and money-grabbing.

Comment oh Unity, how you lost your way (Score 1) 62

*sigh* I wish Unity would actually complete some of their dozens half-finished sub-systems instead of constantly chasing the latest trend. It's become really, really annoying. The engine used to be really good. These days, it falls apart if you look at it the wrong way, and at least from the responses to my bug reports it's clear that fixing issues is way down on the agenda.

Maybe this is their attempt to regain grounds in the indie game market - the very market they pushed away by focussing on AAA requirements for years and ignoring the single devs and small teams. If so, I can already tell them that it won't work. We collectively laugh about all the "look what my AI built for me from a single prompt" postings on reddit, where people proudly show off some AI slop that would get them last place at a game jam.

Their AI efforts so far: Tried to build and sell their own AI tools, to a collective yawn from the audience. Built a barely-working MCP server, then deprecated it before it was even finished in order to push a CLI interface to the editor instead, which only works if it's run as the same user as the editor on the same machine. And completely ignores every single advise on workflows and good development practices you can think of.

Unity, I love your engine, I despise your management. Please return to when you were actually good and stop chasing butterflies.

Submission + - First Nuclear Clocks Start Ticking in Vienna and Beijing (phys.org)

necro81 writes: Two groups, one in Vienna and one in Beijing, have successfully demonstrated the world's first nuclear clocks. Standard atomic clocks, like the caesium clocks that define the second, operate by observing the transition of electrons between different orbits about the nucleus. The resulting radiation is usually in the microwave range, and can produce clocks accurate to one second in 100 billion years.

Nuclear clocks go a step further, and probe energy transitions within the nucleus itself. Nuclei can arrange their protons and neutrons into different configurations, called isomers. The isomer with the lowest energy is the one usually found; higher-energy ones are only metastable and decay quickly. Usually it takes serious energy — x-rays and gamma rays — to excite a nucleus into a higher-energy arrangement. It so happens that thorium-229 can be excited using UV light with a wavelength of 148 nm — just within the capabilities of some exotic lasers.

It's still been quite a challenge. For one thing, Th-229 is not found in nature; it must be extracted from the decay chain of uranium-235. The Beijing team used just a microgram mixed in a crystal of calcium fluoride.

Although these prototype nuclear clocks are not yet more accurate than existing atomic clocks (one second in millions, rather than billions, of years), they show the way towards what may be possible. Because the energy transition is in the nucleus, rather than the electron cloud, it is less susceptible to outside disturbances like magnetic fields. And the fundamental frequency is much higher (five orders of magnitude), which should yield more precise timing. This development could lead to smaller and more reliable time standards across the world (and solar system).

Comment Re:Fundamental physics has never been more dead (Score 4, Funny) 43

"Okay, nuclear power. Yeah. Yeah, they did give us that. That's true. "

"And industrial-scale superconducting magnets!"

"Don't forget GPS satellite relativistic corrections!"

"And radioisotope therapy!"

"Electron beam therapy?"

"World Wide Web, wasn't that created by particle physicists?"

"Yeah, they did do that."

"Capacitative touchscreens too, you know."

"All right, all right, FAIR ENOUGH! But APART from computers, telecommunications, nuclear power, PET scans, MRIs, satellite communications, superconductors, radioisotope therapy, electron beam therapy, heat-shrink tubing, cargo and baggage screening, smoke detectors, muon tomography, capacitative touchscreens, and the World Wide Web, WHAT HAS PARTICLE PHYSICS EVER DONE FOR US?!"

"Synchrotron light sources for drug discovery?"

"Oh, drug discovery?! GROW UP!"

Comment Re:Sure, way up north maybe (Score 1) 266

You can avoid most of the paint by just ignoring DST. Don't change you clocks. Helps if your work is flexible about hours, but you can always move some evening stuff to the morning and vise versa.

Try it, you will find that it's no real effort to remember everyone else's clocks are off by an hour.

Comment Re:Summary ... (Score 1) 266

Look at Nepal, in the UTC+05:45 timezone. They aren't even the only ones who like to break technology with their non-whole-hour timezone.

The world seems to be moving towards trying to simplify time a bit, e.g. by discontinuing leap seconds. Personally I'd start a project to build a booster large enough to correct the Earth's orbit of the sun to a nice round 256 days, but since there doesn't seem to be much support for that at least we can stop bothering with DST.

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