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lxw56 writes:
Garmin engineer Srinivas Kuchibhotla was shot and killed at a local bar in Olathe, Kansas, the U.S. headquarters of Garmin. Co-worker Alok Madasani was also injured along with bystander Ian Grillot, who attempted to help the men. "The suspect in the shooting, Adam Purinton, was drinking at the bar in Olathe, Kansas, at about 7:15 p.m. that night," reports The Verge. "A witness said he yelled 'get out of my country' to two of the victims, reportedly saying the men, believed to originally be from India, were 'Middle Eastern.'" In 2015, Garmin employed 2,700 workers in Olathe and has plans to double this number, which the article notes has led to "increasing diversity" in the community.
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MojoKid writes
"There's no such thing as an official Grand Theft Auto game until there's been a bit of controversy leading to its removal from at least one set of store shelves. It's a right of passage for the GTA series, if you will, and GTA V just earned its place among the franchise's previous titles by ruffling feathers in Australia, leading to its ousting from Target stores. At issue this time around is the "game's depictions of violence against women." Jim Cooper, general manager of corporate affairs for Target, explained that customers have voiced a "significant level of concern about the game's content." Separate reports say Target Australia received a petition with nearly 40,000 signatures demanding the game be removed. According to the petition, the game gives players plenty of "incentive is to commit sexual violence against women, then abuse or kill them to proceed or get 'health' points."
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theodp writes
After an NPR podcast fingered the marketing of computers to boys as the culprit behind the declining percentages of women in undergraduate CS curricula since 1984 (a theory seconded by Smithsonian mag), some are concluding that NPR got the wrong guy. Calling 'When Women Stopped Coding' quite engaging, but long on Political Correctness and short on real evidence, UC Davis CS Prof Norm Matloff concedes a sexist element, but largely ascribes the gender lopsidedness to economics. "That women are more practical than men, and that the well-publicized drastic swings in the CS labor market are offputting to women more than men," writes Matloff, and "was confirmed by a 2008 survey in the Communications of the ACM" (related charts of U.S. unemployment rates and Federal R&D spending in the '80s). Looking at the raw numbers of female CS grads instead of percentages, suggests there wasn't a sudden and unexpected disappearance of a generation of women coders, but rather a dilution in their percentages as women's growth in undergrad CS ranks was far outpaced by men, including a boom around the time of the dot-com boom/bust.
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gollum123 writes:
Back in the day, computer science was as legitimate a career path for women as medicine, law, or science. But in 1984, the number of women majoring in computing-related subjects began to fall, and the percentage of women is now significantly lower in CS than in those other fields. NPR's Planet Money sought to answer a simple question: Why? According to the show's experts, computers were advertised as a "boy's toy." This, combined with early '80s geek culture staples like the book Hackers: Heroes of the Computer Revolution, as well as movies like War Games and Weird Science, conspired to instill the perception that computers were primarily for men.