Comment Re: Ihre Papiere (Score 1) 254
You seem to be confusing "wanting to get rid of communists" with "wanting their countries to be poor and dangerous".
You seem to be confusing "wanting to get rid of communists" with "wanting their countries to be poor and dangerous".
you're misunderstanding
Here's a real world example: Apple forced Patreon to give Apple 30% of the money that supporters wanted to give to artists, under threat of having their app removed entirely from Apple devices. https://news.patreon.com/artic...
Why is Apple entitled to anything here? Patreon doesn't want to use Apple's services but they have no choice.
Patreon should have just immediately pulled their app from Apple's store. They're a website. There's no obvious benefit to doing things in an app versus a website.
That said, nothing inherently prevents Apple from maliciously making it harder for Patreon's website to work on iOS. Apple controls the only web browser engine that is allowed to run on the platform.
Yeah, I agree that Microsoft should be able to do this. It's a strategic decision to be locked down or open. Playstation/XBox/Nintendo are locked down. iOS is locked down. Automaker OSes are locked down. It's not like Apple is some crazy exception here
Actually, it is. Cars don't generally allow third-party apps at all. They're an embedded system. Therefore, those are entirely moot.
Gaming systems are largely limited to games, and to a limited extent, media consumption (e.g. Netflix), which makes them a much more specialized system than an iPhone.
And gaming systems don't need to be a single tool that serves all of a user's needs in the way that a cell phone does. Cell phones are something you carry with you all day, and generally require a monthly cell service contract. So there are significant ongoing costs and hassles associated with having more than one. But most people play games primarily at home, which means it is relatively painless (apart from the initial purchase cost) to have multiple consoles; if a game isn't available on one, they can play it on another. Thus, game console app sales compete across platforms in a way that cellular phone app sales largely do not.
So while not entirely moot, gaming platforms are still a very different animal from a consumer perspective.
Apple is the only high-volume general-purpose computing platform I can think of that does not freely allow side-loading and third-party app stores. So in many critical ways, Apple stands alone on this one. And that's doubly true if you limit it to mobile platforms.
That said, I do agree that game platforms should not be allowed to be locked down, either. It is just far less important from an antitrust perspective because of fundamental differences in how the devices are used.
Apple's worldwide marketshare in mobile phones is ~25%.
U.S. courts could not give two s**ts about worldwide market share. Apple has more than 58% of U.S. market share for cellular phones.
The "actual costs" are all Apple's servers... so if Apple needs to segment these people into sandboxed physically separated servers for "security" then "reasonable" could be easily $100K / month.
Apple's servers aren't involved at all for in-app purchase payments through third party payment processors. And no sane person would consider such sandboxing to be reasonable for a server that just provides downloads of app binaries, because the server is not doing anything more than loading bytes from disk and sending them out over HTTPS. So that would get smacked down by the courts in a quarter of a second.
Competent lawyers do not play games like that, because they know that doing so is the surest way to incur treble damages for willful violation of court orders.
Given they have no monopoly on cellphones
They, in fact, have 58% of the U.S. cellular phone market, which is more than enough control over the market to regulate them under antitrust law.
There was plenty of information given during the case to show that 27% was not a reasonable fee for linked-out purchases based on Apple’s “actual costs” to “ensure user security and privacy." So they can charge something, but it can't be a profit center.
This. When Steve first introduced the App Store, he said they weren't trying to make a profit off of it. That was quickly proven to be a lie, because the economies of scale brought the costs way down, but the fees never decreased.
And the fact of the matter is that the decision to make apps go through the app review process is a decision made by Apple primarily for their benefit, not for the user's benefit. No other general-purpose platform (as opposed to game-only platforms like primitive cell phones and game consoles and iPod) ever did anything like that prior to Apple doing it, and it was never a security disaster.
Because the user has no choice about whether to buy apps from Apple or from a third-party, it isn't reasonable for Apple to charge fees on the review process. Doing so is effectively rent seeking, interposing themselves in commerce while adding zero value to that commerce compared with other alternatives. Doing so distorts the free market for in-app payment processors by basically making that market not exist. And so on.
And Apple already charges a fee for the review process. Every developer has to pay a $99 a year to distribute apps through the store. That's paying for app reviews and a couple of DTS incidents. If that isn't adequate to cover the costs, then Apple needs to make that reflect the actual cost of app review.
And IMO, Apple should be forced to open up the platform to third-party app stores globally, allowing companies to choose whether to pay that fee or distribute their app through a third-party store instead. Building a platform should not give you carte blanche authority to say what apps run on that platform, because Apple does not own the hardware once a consumer buys it. It looks like a sale, so it is a sale. And at that point, the law recognizes customers' rights to do pretty much whatever they want to with the hardware, up to and including wiping it and running Android if they can figure out how.
There's no clear security justification for not requiring Apple to provide a switch on iOS similar to the one on macOS that lets you install apps signed by Apple and distributed outside the store, nor for providing a switch that lets you install and run unsigned apps with the same security mechanism that macOS provided prior to code signing. It worked well enough to keep users safe for decades, and the code is already there. All they have to do is turn it on, provide a little bit of UI integration, and maybe unify the keychain implementation if they haven't already done so by now.
Users who want the current model would just not go into Settings and change the setting. Apple can have three or four dire warnings about how doing this reduces the security of the phone before allowing users to do so, ensuring that only users who understand what they are doing throw the switch.
And there's no clear justification at all for Apple demanding that third-party app stores pay money for sales of apps that Apple doesn't actually review. That is *pure* rent seeking. Apple isn't providing *any* value in those transactions, but is still charging money ("core technology fee"). No way should that be allowed. Users already pay for the operating system as part of the cost of buying the device. Those fees are pure double dipping, and that's really not okay to charge two parties for the same purchase.
The more Apple clings to control over the platform, the more fines they are going to get, both in the U.S. and the European Union. One company exercising near-monopolistic control over a large chunk of the cellular phone market is inherently problematic, and using that monopoly to control an unrelated market (apps) by deliberately preventing consumers from being able to install alternative app stores that avoid those fees is IMO a flagrant violation of antitrust law. I'm glad the courts have affirmed that.
USAID was horrifically corrupt
The cuts to USAID are projected to cause 14 million extra deaths - a large minority of those children - by 2030. And USAID engendered massive goodwill among its recipients
But no, by all means kill a couple million people per year and worsen living conditions (creating more migration) in order to save $23 per person, that's clearly Very Smart(TM).
And I don't know how to inform you of this, but the year is now 2025 and the Cold War and the politics therein ended nearly four decades ago. And USAID was not created "to smuggle CIA officers" (though CIA offers used every means available to them to do their work, certainly), it was created as a counterbalance to the USSR's use of similar soft power to turn the Third World to *its* side.
They can go back at any point if they don't think the conditions and salaries offered are worth the job. What matters is that they remain free to leave, with no "catches" keeping them there (inability to get return transport, inability to communicate with the outside world, misinformation, etc etc). Again, there's a debate to have over what conditions should be mandated by regulation, but the key point is that the salary offered - like happens illegally today en masse - is lower than US standards but higher than what they can get at home.
What on Earth are you talking about? Nobody is trying to make other countries poor and dangerous. People come to the US from these countries because even jobs that are tough and underpaid by US standards are vastly better than what is available at home. Creating a formal system just eliminates the worst aspects of it: the lawlessness, the sneaking across the border in often dangerous conditions (swimming across rivers, traveling through deserts), "coyotes" smuggling people in terrible conditions, and so forth. The current US system is the dumbest way you could possibly handle it: people wanting to work, US employers wanting them, the US economy benefitting from it... but still making it illegal, chaotic, dangerous, and unregulated for those involved.
I wouldn't call plant-based meat alternatives "healthy" unless your idea of healthy is dying of salt poisoning.
Meat is delicious, but a vegan diet is perfectly healthy.
I'm talking specifically about the meat substitutes that try to taste like meat. There are ways to have a healthy vegan diet, but a lot of the plant-based burgers and fake meat tend to be loaded up with large amounts of sodium salt. So switching to those because you think they are healthier may actually be way worse than not doing so.
Typically, for people with low vision, the serifs significantly degrade legibility.
This isn't actually true. For screens with low resolution, because of the way scaling works, serifs can degrade legibility, but because of the way human brains and eyes do superresolution with micro-eye movements to compensate for poor visual acuity, serifs should not degrade readability even if your vision is blurry.
More to the point, I have to scale up sans-serif fonts a lot more than serif fonts to work well with my eyesight. So I'm saying this from personal experience.
Serifs are _only_ for ease of reading if your printing technology is not very good. As soon as you do not have that problem, sans-serif fonts are significantly superior.
You actually have it entirely backwards. Serifs require a higher resolution to render, or else thin lines can disappear entirely. That's why some people incorrectly think that sans-serif fonts are more readable on screen; their screens simply aren't good enough to render serifs properly. (Pedantically, this means that sans-serif fonts are more readable on crappy screens.)
But if you have a screen with a high enough resolution to render them properly, fonts with serifs significantly increase reading comprehension and speed of reading for large blocks of normal-sized text. (citation, original book) And while it is possible to reduce the difficulty of reading sans-serif fonts through careful design, IMO, there's no good reason to believe that a version of Calibri with serifs would not still be more readable.
To be fair, some serif fonts sometimes need 600 DPI to prevent lines from disappearing entirely because of poor font scaling software.
But the flip side is that assuming the serifs don't disappear because of scaling deficiencies, they are way more readable at small font sizes, particularly for people whose vision is not perfect. It is dramatically more legible to me than Calibri.
Also, point of note: it's unlikely you'd actually grow plants and humans in interconnected habitats anyway. You might pump some gases from one to the next, but: agriculture takes up lots of area / volume. If you're talking Mars rather than Venus, then you're talking large pressure vessels, which is a lot of mass, proportional to the pressure differential. Which is expensive. But plants tolerate living at much lower pressures than humans (and there's potential to engineer / breed them to tolerate even lower - the main problems are that they mistake low pressure for drought, and that's a response we can manipulate). So it makes much more sense to grow them in large, low-pressure structures with a mostly-CO2 / some O2 / no N2 atmosphere, rather than at human-comfortable pressure levels.
That said, you don't want human workers having to work in pressure suits, so ideally you'd use a sliding tray system (we use them on Earth to save space in greenhouses) or similar, except that you'd move the plants through an airlock into a human-comfortable area for any non-mechanized work. Obviously, mechanized systems can operate at any pressure level, and also obviously, some work would still need to be done in pressure suits every now and again (maintenance, cleaning, etc).
None of this applies to a floating Venus habitat, where in your typical Landis design your crew - and potentially agriculture - are just living in your lifting envelope, at normal pressures. The envelope is massive, so you have no shortage of space for agriculture, all well-illuminated from all angles if the envelope is transparent. The challenges there are different - how to support them, humidity management, water supply, falling debris, etc.
Top Ten Things Overheard At The ANSI C Draft Committee Meetings: (4) How many times do we have to tell you, "No prior art!"