Comment spelling matters too (Score 1) 64
Sorry about the obvious typo.
Sorry about the obvious typo.
Are you talking about the average child-molestation-sentence compared to the average sentence for testing fraud of this scale, or are you cherry-picking cases?
Also, context mayters: If you are looking at the average child molestation care, is the average case one where a 20 year old is busted with a 15 year old girlfriend (where you could make a case for 35 months being a reasonable average sentence) or is the average more like a 50 year old serial rapist who molested dozens of people 12 or younger (where 350 months may be considered too lenient)?
What would really make them worth something is an easy upgrade path to an operating system that was still getting security updates.
Google, Apple, and the major phone vendors could score big PR points be extending security updates to 10 years on products introduced since 2016. In the long run PR points can translate into customer loyalty which can translate into "Step 4: PROFIIT!" in a non-sarcastic way.
There is a market for parts that aren't crypto-locked to or residing on the motherboard.
Cheap small usable high-quality camera for my next project? Yes please.
If you think software never breaks, I have a bunch of 5.25" disks somewhere that want to have an argument with you.
It's a complete strawman to argue that physical things break. If I buy music, digitally, that won't break and yet nobody sane would expect that the band can at some random time in the future say "we revoke all our music". I can also think of a number of physical things that unless I mistreat them will easily survive me and three generations down the line.
This is not about replacements, it's about taking the product sold away but keeping the money.
And what stops you from making a seperate license to play on the servers provided by the company that is based on good behaviour and/or monthly subscription fees?
This is what the Stop Killing Games movement is also about: Sure, we understand that eventually you wind down the online servers, no problem. But if I paid for a game, why should you have the right to disable it? With no other things I buy can you at any time later come to my house and take them back or disable them. Not with my microwave, not with my shower, not with my lights.
Developers can make the license whatever they want including on consoles.
Not once the console maker shuts down the platform's reactivation servers.
Or say the publisher wants to publish a multiplayer game where players 2 through 4 can download a limited-functionality version of the game without charge so long as player 1 is a paying licensee and on their mutual contacts list. This resembles the model used by StarCraft spawned installations, single-Pak multiplayer on Game Boy Advance, and DS Download Play on Nintendo DS. I don't think all consoles support this sort of game sharing.
Which is not an ownership issue, it's a DRM/license enforcement issue.
Correct. The digital restrictions management regime on paid downloads from PlayStation Store doesn't grant rights to a licensee that are equivalent to those that the law reserves for the owner of a copy. The complaint, as I understand it, is that the required notice of inequivalence is not conspicuous enough.
The plaintiffs can still get the same benefits of the product even if their purchase is just for a license.
The benefits are not the same if the publisher or the platform gatekeeper retains the ability to remotely disable licensed software.
The only thing you really lose is the ability to resell your license easily.
Or, in the case of certain failure modes of PlayStation Store (such as end of support for a particular platform), the ability to restore your license to replacement hardware.
is and always will be impossible.
printed books, zines, and newspapers
You are allowed to copy these for your friends (but not for selling or public sharing).
I never heard of that being the case in the United States, where the lawsuit described in the featured article was filed.
That's like saying publishers of printed books, zines, and newspapers never sold books, zines, and newspapers.
Narrowing:
1. The right answer in the case of games with a substantial offline experience is to not make the license for the offline portion revocable.
2. The right answer in the case of games without a substantial offline experience is to describe the license as a rental at all times.
All three major console makers require all customers to "agree[] to let them change the terms when you signed up." If a game developer wants to sell a customer an indefinite license that the console maker can't revoke, the developer has no way to do so. This appears to be evidence of a cartel to me. How is it not?
You don't respect the time and effort that went into creating your enjoyment
Say I buy an indefinite license to use a video game. Then the game's publisher or the platform's owner unilaterally revokes that license. What do I have to show for having "respect[ed] the time and effort that went into creating your enjoyment"?
If a thing's worth doing, it is worth doing badly. -- G.K. Chesterton