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Comment COVID made Zoom and Google Classroom (Score 3, Insightful) 42

Zoom has turned into the app that wants to do everything.
Google Classroom is a rubber band ball of stuff tacked on to a bare bones concept of what happens in a classroom. It has a single instance, no beta, no backup. It does not allow exporting to a common format. It uses a single porthole view which cripples the ability to power rate lesson plans and differentiate in a useful manner. And it is made by an advertising and data capture company.

Comment Re:Now try this (Score 1) 57

Might be even better if like a chameleon it had some lcd panels that could give off the average color of whatever it's trying to blend with. In the video, it looks extremely invisible against a gray background, because the drone is grayish. But it's not that great against a green background. If it could change to green, or to white, or to black, depending on the background, it would be excellent.

Also, we already a form of invisibility. It's called cover of darkness, and operating at night. Most stealth ops prefer the night for that reason. But it's not always feasible, because while you're more invisible at night, so too are all your enemies. Daytime lets you see your enemies, which is good, and this motion blur effect provides a good asymmetry where you can stay invisible while the enemy is not. They'll just have an ambient some of hundreds of whirling motors, but can't pinpoint any in the cacophony.

Comment hate to say it (Score 2, Insightful) 21

I hate to say it, but Microsoft has a reasonable approach with their planned disc-to-digital system. All the benefits of physical discs: visiting a friend's house with the disc, selling the disc, plus all the benefits of a digital license: can run on a handled and other diskless systems. The idea that "the last account where the disc was used" would be the licensed owner gives a lot of flexibility, and the 2 biggest are going to a friend's house or traveling with a handheld.

Of course, the devil's in the fine print. Let's see how their revocation system works for games using a 7-year music license. Steam has a good policy that if you own the game, they won't revoke it due to license lapses; but Steam also sucks in that you can't just take a disc to a friend's house -- they have to log into your steam account (which isn't the end of the world). But Steam won't sell the game once its licenses to content expire. And *many* games these days are cutting costs by licensing music for only a few years instead of in perpetuity. I don't know, yet, how Microsoft will deal with that. If they revoke your game once it's infringing on IP due to a lapsed music license, then it's crap.

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