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Submission + - Has Slashdot Become More Ads Than "News for Nerds, Stuff That Matters"? 2

FictionPimp writes: Load Slashdot's front page today without an ad blocker and count what you see before scrolling.

Above the fold, there are 6 distinct ad placements: a full-width Retool banner just below the navigation, a MongoDB Atlas inline banner styled to look like a site notice sitting directly above the first story, two sidebar ad units (one for a game dev course bundle, one for business software comparison), a "Sponsored Content" slot beginning to appear at the bottom edge, and a sticky MongoDB footer bar fixed to the bottom of the screen. MongoDB alone holds two simultaneous placements on the same page load. The ratio is 6 ads to 2 stories before you even scroll.

Slashdot has carried the tagline "News for nerds, stuff that matters" since Rob Malda was running the site out of a college dorm in 1997. It is now owned by Slashdot Media, the same parent as SourceForge, and the nav bar includes a "Thought Leadership" section, which is industry parlance for paid editorial content.

None of this is unique to Slashdot. Display advertising is how independent tech publications survive. But there is a meaningful difference between ads that share a page with content and ads that outnumber and surround the content, with some of them actively designed to look like part of the editorial feed.

The question for the Slashdot community: at what point does the original promise of the site, a curated community-moderated signal in a noisy web, get buried under the noise it was supposed to filter? Should the site be rebranded: "Ads for Nerds, News if we can fit it in"?

Comment Re:Steam Awards (Score 1) 25

Pretty much. Steam is based on the customer's opinion -- the one that gamers actually care about.

From the website

Nominations for The Game Awards are selected by a voting jury of OVER 100 leading media and influencer outlets across the globe.

Not one gives a shit about a bunch of shills giving awards over games.

The main thing gamers care about is:

Is it worth playing?

Comment Re:I'm still missing why Apple needs to bend the k (Score 3, Informative) 100

you're misunderstanding

Here's a real world example: Apple forced Patreon to give Apple 30% of the money that supporters wanted to give to artists, under threat of having their app removed entirely from Apple devices. https://news.patreon.com/artic...

Why is Apple entitled to anything here? Patreon doesn't want to use Apple's services but they have no choice.

Comment Re:I'm still missing why Apple needs to bend the k (Score 2) 100

If I sell any kind of product that is used on or supported by a mobile device, I really have no choice but to support Apple users. I can't be a bank or a retailer or a streaming provider or all kinds of things unless I support Apple users. Look at how many people swear they will never buy a GM automobile because they don't support Apple Carplay. So this isn't limited to developers, its Apple wedging themselves in between my customers and my business, whatever that business might be.
It's a new kind of problem that doesn't easily work in analogies or parallels to older scenarios. I'm glad that the EU and now the US to some degree are coming up with new solutions for it.

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