Forgot your password?
typodupeerror

Submission + - 1000 monkies (ai.google)

oliverthered writes: If you had 1000 monkies clicking left for yes and right for no could you write an ai encyclopedia

Comment Cedega should have offered more (Score 1) 49

Oh yes im pissed off that proton and cedega are in the news but im not and there dead ans burried. Looking at some of the changes made to direct3d it seems steam os requires that apps dont count activex instization and it wouldnt suprise me if it forced software nulling of buffers because thease some things that make strict directx 3d slow and by passing them gives substantial performance increases unfortunally someone put me in a cardboard coffin before i was able to roll this out when i wrote dirextx9 for vanilla wine many moons ago. So, im going to revisit direct3d with levels of strictness vs performance with some of the features being able to be rolled out across the entire activex architecrure in wine. I also wrote a text literal pdf importer and some other funky stuff along the way so you should soon be able to edit pdfs with a text editor instead of current vecror implementations the lengths someone has gone to to prevent the release of this are outstanding so hopefully its as disruptive as direcrx9 for vanilla wine was back all those years ago. If you find my corpse somewhere you know why.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 61

Oh, that's pretty neat. Microsoft is definitely the right level to address this at - they already have permission to enumerate the HW, own the hardware and software infra to tackle this, enjoy economy of scale other players are not privvy too, and can deliver a solution in a vendor agnostic way. Thanks for the heads up. It's the right thing to happen.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 61

Of course there are. Tragedy of the commons. My point is that no single entity is likely to absorb the costs unless they're already enjoying economy of scale advantages and there are business experience/optic benefits to doing so. The poster above you pointed out that Microsoft seems to be addressing this, which makes a lot more sense to me than doing it at the 3d HW vendor level.

Comment Re:BitTorrent (Score 1) 61

Sure, but many people would opt in, especially if you explained that they would benefit.

Maybe. Maybe not. Before committing to developing such a thing, you'd have to at least do some research and analysis to find out if that's true and how the likely opt in/out ratios would impact the business case. Remember, this is hosting content in a daemon on your machine .. I think that'd a non-starter for a lot of people, despite the upside of shorter shader updates. (I'm not super up on what the US ISP market/landscape is like these days, but are not data caps still a thing on many plans there? I get the sense that hosting off a home line is not only a performance concern but a concern with actual possible financial ramifications.)

It can't be only when the game is open - this is when gamers are most sensitive to their computers doing other work, and the available of such a network would be far more limited.

Comment Re:BitTorrent (Score 1) 61

Also a torrent like network would be absolute loaded with cache misses. You need to fetch a shader from somebody who has the exact same hardware/drive/game version combination as you do, and they need to have opted in. I highly suspect the majority case for many would be to cache miss and end up compiling locally.

Comment Re:BitTorrent (Score 1) 61

Asking people to host and serve a non-trivial amount of content to other players is a non-starter. (The size of compiling all the shaders for CoD can range from a couple gigs to 10 gigs.) Opting in to a torrent-like network would have to be opt in - many people would just opt out (justifiably or not) minimizing the point of such a network.

You can probably assume that if you've thought of something, they've thought of it too. They simply have constraints and considerations - both technical and business oriented - you don't need or want to account for.

Comment Re: Why can't the pre-compiled ones be distributed (Score 1) 61

It's worth noting that many game studios/engines do support shared shader caches in their local studio pipelines, but the hardware config spread is much more limited, and the costs for lost productivity waiting for shaders is far greater than hosting a shader cache on premises.

Slashdot Top Deals

We can predict everything, except the future.

Working...