NVIDIA and SGI Align 74
Alowishus writes "Another nail in 3Dfx's coffin? NVIDIA and SGI team up - as a result, SGI drops their pending patent infringement suit and both companies swap patent portfolios.
Press release is here. " I'm not really sure what to think of this - I can't see SGI giving technology to nVidia that
would let us x86 users all have the same cards as their users...Is it just a way to get rid of the lawsuit? Maybe NVIDIA's manufacturing capabilities?
SGI system architecture differentiates from x86 (Score:1)
SGI's workstation architecture is completely different--it goes beyond a fancy graphics card. So they may be able to swap technology relating to the graphics chips and still set themselves apart. SGI with their "unique" architecture and nVidia with PCI/AGP-based cards.
I'm just glad to hear that nVidia won't be bothered with the lawsuit anymore. SGI still has much bigger problems.
split consumer/professional (Score:1)
consumer and high/end professional. SGI has never addressed the consumer market (except with their deal with nintendo on the N64) and isn't set up to enter it. So they license technology to nvidia for the next generation of consumer cards with
geometry acceleration etc and collect licensing fees. Maybe they get some goodies from nvidia for
the next SGI nt machine as well. Makes a hell of a lot of sense.
sounds familiar (Score:1)
Nvidia doesn't manufacture (Score:1)
Re: Give an ape a brain.. (Score:1)
nVidia might be faster for games... (Score:1)
Fill rate is not everything. High end cards has most of the OpenGL pipe on the card.. as far as I can tell from the TNT GLX driver, the TNT only accelerates triangle setup.
Actually... (Score:2)
Of course, I could very easily be wrong (cf my CPU speed post in the quake discussion:) as I have never used (or seen? there were some interesting boxen at my previous employment) an SGI box.
Re:Share maybe... (Score:1)
Um, I doubt it. Maybe games are everything for people who play them, but for those of us who want to get any work done, these cards are worthless.
SGI still has far, far better hardware for OGL accelleration when it comes to geometry performance.
This is similar to Tim Sweeny's naive comments on his Unreal website concerning el cheapo gfx cards for gamining eating SGI's high-end ('real') market...
Fahrenheit - dead project? (offtopic) (Score:1)
Re:sounds familiar - Damn straight. (Score:1)
The suits apparently never intended to engage in a long battle with Intel, they just wanted to dump the expensive fab so Digital would be a more attractive buy for Compaq.
Re:Who are SGI's customers? (Score:1)
Re:Cheap SGI cards for all? (Score:2)
They may be looking to the low end to shore up stability. The high end market is a big money maker because of the margins there, but sales are sporadic and volume is low. The low end makes less money for the same amount of work, but the higher volume makes for a more stable income.
Your second point is right on IMHO. With GHz PCs due by Q4, the manufacturers will be looking at bus archetecture next. SGIs primary advantage right now (in workstations) is their bus archetecture. Their high end is cluster technology (which in a sense, goes back to bus archetecture!). That advantage is being eroded slowly but surely by commodity supercomputing.
wishlist (Score:1)
nesssary to use one of SGI's flat panel monitors.
That is currently what is holding me back from
buying one of them.
Also it would have been nice for SGI to aquire
AMD. AS far as I could see it everyone would
profit by the results that could come about there.
Re:split consumer/professional (Score:1)
Re:SGI-nVidia alliance - is SGI looking to buy? (Score:1)
Re:Paving the way for.... (Score:1)
Re:Nvidia doesn't manufacture (Score:1)
Later they added Taiwan Semiconductor Manufacturing Company (TSMC) to their manufacturers. I don't about the present role of SGS-Thompson.
Re:IPOdot (Score:2)
Two remarks about the n-vidia/SGI competition:
1. PCs got a foot in the workstation market:
A former colleague of mine, he is mechanical engineer, contracts in the realm of Finite Elements simulations (thermal stress analysis of turbine blades mostly). He owns some SGI workstations but switched to PC boxes (under NT) equipped with standard graphics boards because he got sufficient visualization powerfor less than half what the SGIs costed. This was the situation in 1997, I would not be surprised if PCs are even more attractive today.
2. I remember having read on riva zone [rivazone.com] that some of the n-vidia developers were former SGI employees. So it is likely that they brought some trade secrets er.. expertise over. So we had kind of a personal relationship between both companies already.
I believe we end user will benefit, after all this still is one of the most competetive markets.
Re:Cheap SGI cards for all? (Score:1)
Now if only BeOS could fully utilize the SGI memory architecture..
Clever legal dodge. (Score:1)
Both companies are very legally sensitive with tech stocks the way they are..
I'm thinking SGI could make anything nVidia does make if they put their mind to it.. After all, video cards aren't really that high tech.. Hire a pile of engineers, use the fastest chips available, done deal... What makes a nVidia or 3dfx is marketing and managment skill/luck..
Re:Clever legal dodge. (Score:1)
Share maybe... (Score:1)
"There is no spoon" - Neo, The Matrix
"SPOOOOOOOOON!" - The Tick, The Tick
Re:nVidia might be faster for games... (Score:1)
And SGI can use the TECH if you take SGIs cool cards and add the proformance of nVidia's cards you would have an even better card... Think about it...
"There is no spoon" - Neo, The Matrix
"SPOOOOOOOOON!" - The Tick, The Tick
Re:i don't see this happening (Score:1)
Re:Clever legal dodge. (Score:1)
What makes SGI great graphics machines... (Score:3)
Maybe... (Score:1)
Re:SGI and NVidia both win (Score:1)
-Noehre
>So, what does SGI get out of this: A great deal with the best video card manufacturer around and the freedom to develop their own custom chips for the higher end of the market. The low end cards (nVidia, ATI, 3dfx etc) have been creeping up farther in performance in much the same way the desktop PC market has been creeping up in performace. Without moves like this, SGI faces a rapidly contracting niche market with no room to move in the future.
Another clear winner for Open Source (Score:2)
This is The Way It Should Be (tm) and these companies deserve our fullest support.
United we stand, divided we fall. Total World Domination is achieved through the uniting of hardware vendors and software authors to produce IT solutions that are powerful, flexible and free. Free in the sense of freedom, not monetary cost.
Re:IPOdot (taking ourselves really off topic) (Score:1)
oh I'm dumb!!!!! (Score:1)
i don't see this happening (Score:1)
I doubt they want direct 3d gone
Re:What makes SGI great graphics machines... (Score:1)
Shinobi - Champion of Lady weeanna, Inquisitor Cult of Jolt "Why despair? We are all going to die anyway!"
Re:IPOdot (Score:1)
As opposed, say, to companies that "accidentally" sue their new business partners.
Who are SGI's customers? (Score:4)
a) Big Data (Federal/Banks/Servers)
b) Complex Graphics (Entertainment)
c) Raw Science (Universities/Medical)
Finito.
Selling piddly graphics cards (that is compared with Infinite Reality Engine++ !!
What they are doing with their Linux strategy (and to some extent ditto for BigBlueIBM) is creating a scorched earth policy by releasing source code in the low-end server/workstation market to prevent certain software/hardware companies (you know who) from cutting into their margins and preparing a migration path from their proprietary Unices to value-added Linux components/tuning. You can see it in their MIPS processor strategy, developing for high-end then migrating to the embedded market (guess what's in your routers and printers?) once the R&D dollars are written off.
Anything that is a distraction at this point in time when their CEO is still turning the company around is a waste of energy. Despite this forum's fascination with technology, you have to understand that companies are hard-nosed businesses with zero tolerance for sentimental gestures. You get paid money for doing the things that are hard and other people are willing to pay money for, not sexy 3D games which take up a disproportionate amount of space on freshmeat.
When you understand the difference between work and play (or are rich enough not to care), then you can pontificate to your heart's content.
LL
Re:Who are SGI's customers? (Score:1)
Cheap SGI cards for all? (Score:2)
There's more money in selling a million cheap x86 cards than a couple of thousand expensive worstation cards.
Specialised hardware is a bad bet in the long term. Eventually you'll be put out of business by someone selling a consumer version that does everything you want at 1/10 the price. To win long term you've got to go mainstream and get maximum market share.
Definitly makes sense. (Score:1)
These two companies have been rather Linux friendly lately so if they get strong market dominace this could be a very good thing.
To get the picture perfect I would like to see Matrox doing a similar patent portfolio swapping with SGI and Nvidia. Matrox might of course have to sue SGI and Nvidia to make that happen. The lawsuit seems to be the way companies start courting and getting into deeper relationships.
//Pingo
Video cards aren't that high tech??!? (Score:1)
The TNT2 runs at up to 175Mhz (128 bit processor) and can access memory at up to 200Mhz. This gives a memory speed of 4 Gig/sec!!!
Consider the P3 has a memory access speed of 800 Meg/sec and even Camino doesn't look much better than 1.6 Gig/sec I would consider that a 3D processor is a fairly serious undertaking!
jw
Re:SGI and NVidia both win (Score:1)
The TNT2 already accesses its local memory at 4G/sec and can pull in textures from main memory at 1G/sec to a 32M local buffer. This is on a chip selling for around the $100 mark. How long do you think it will be before this sort of technology starts putting the squeeze on the professional market? The "Gamer" chips of today have far more power than the "Professional" chips of a year or two ago. It won't be long before the "Gamer" chips have at least the raw power of the Cobalt chipset today. Sure, SGI will have a bigger and badder chipset by then but the point is that the *industry* will leak off to the lower end computers which are a third of the price!!
SGI has taken the initiative and invested in a company that is providing the best of the low end market. By doing this they are protecting themselves against the future in the same way that investing in NT and Linux is protecting themselves against the future.
Irix is the powerhouse today for 3D work. Does this mean SGI shouldn't be investing in NT or Linux? It is exactly the same argument.
>This is quite the false statement. SGI has no reason at all to over use nVidia chipsets in their lowend workstation at all. Look at the people that buy SGI workstation: High-end graphics professionals. Now look at whop uses nVidia-based graphics cards: Gamers. Comparing SGI-graphics to nVidia-graphics (or any other "Gamer" chipset) is fruitless. Gamer chipsets are designed for high framerates. Professional graphics chipsets are designed for a completely different purpose. The Visual Workstation Cobalt chipset can do things that no NVidia card can do. Try firing up Photoshop, loading a 500-1000Meg image and rotate it...quickly. Just an example of how vastly different they are. Anyway, my point is: SGI wants to use its own chipsets, SGI has to reason to switch, SGI's are not for gamers.
Re:Video cards aren't that high tech??!? (Score:1)
How does 'software support' affect the production of a 3D chipset?
Isn't money a good motivation? 3dfx and nVidia seem to be making a little bit now.
jw
SGI and NVidia both win (Score:4)
So, what does SGI get out of this: A great deal with the best video card manufacturer around and the freedom to develop their own custom chips for the higher end of the market. The low end cards (nVidia, ATI, 3dfx etc) have been creeping up farther in performance in much the same way the desktop PC market has been creeping up in performace. Without moves like this, SGI faces a rapidly contracting niche market with no room to move in the future.
nVidia gets out of a lawsuit which would have been very costly, and gets to be associated with the 'best' name in the business - SGI. nVidia probably gets a hand in on the Farenheit project which is likely to be a prettly big thing.
All in all, it sounds like a win-win situation. I was concerned about SGI's future about this time last year, but with their turnaround into the x86 market and their embracing of the best OSes in that market (NT and Linux) followed by their capturing a deal with the best 3D chip manufacturer (nVidia), I think they have a very bright future across the spectrum of 3D visual computing.
John Wiltshire
Re:Who are SGI's customers? (Score:1)
Amen and hallelujah!
Every SGI user/administrator/engineer I've ever talked to has boasted that SGI makes money off of *their* industry, be it vis sim, games or computational fluid dynamics. And none of them have ever read a balance sheet or quarterly report. If they did, they'd be unpleasantly surprised.
Anyway, just to add to the SGI watch. Today is the day they release their end of FY earnings. Or losses, as the case probably is. If you really want news that matters, watch for SGI *financial* reports.
Re:SGI-nVidia alliance - is SGI looking to buy? (Score:1)
Re:Who are SGI's customers? (Score:1)
Re:What makes SGI great graphics machines... (Score:1)
Re:Definitly makes sense. (Score:1)
Re:What makes SGI great graphics machines... (Score:1)
Why SGI and Nvidia sued and settled (Score:1)
However, it seems unlikely to me based on the public record that SGI had a strong case. I suspect the existing settlement is a fig-leaf partially designed to cover that.
For example, start by looking at the public parts of the deal -- patent cross-licensing. Nvidia has 12 patents currently (with others pending of course) listed on http://www.patents.ibm.com/ [ibm.com], while SGI has 294. Who gets the better end of that bargain? It ain't the plantiff.
That said, there is room for fruitful technological co-operation. Nvidia guys can use all the tricks they learned at SGI (legally now), can potentially get access to Farenheit technology, and may be able to take advantage of SGI's brand name through some co-marketing of graphics hardware products. Certainly SGI would rather sell its flat panels hooked up to Nvidia graphics than Number Nine's, and vice versa. That's a slam dunk.
Other options are grander and much more speculative. For example, potentially, the two could collaborate on a scalable graphics architecture that uses multiple Nvidia chips for high-end graphics, something that is too expensive and distracting for Nvidia to pursue alone, but interesting for SGI if they can leverage low-cost high-performance parts to meet the needs of the market niches of their traditional customer base. Nvidia engineers, having worked on various SGI products including high-end Reality-class graphics would have a better idea than anybody else in the industry on exactly how to make this work (and what the limitations of this approach are.)
We'll see.
Re:What makes SGI great graphics machines... (Score:1)
Re:Clever legal dodge. (Score:1)
Re:split consumer/professional (Score:1)
Paving the way for.... (Score:1)
my
Re:Fahrenheit - dead project? (offtopic) (Score:1)
DirectX 8 is being billed as the main migration step towards farenheit. Keep in mind that project Farenheit won't be the actual name of the API, it's still being billed as DirectX, just another version.
The very reason that D3D is looking more Gl'ish is that SGI really has had good input into Direct3d particularly with the upcoming Version 7.
Nick
SGI-nVidia alliance - is SGI looking to buy? (Score:1)
I don't really see nVidia benefitting technologically -- just the legal issues and such being resolved, which, of course, isn't a small thing, but still.... That would be rather amusing, if SGI began marketing their own line of consumer video cards.