Game Industry Commentary on the E3 Revamp 32
John Callaham writes "FiringSquad examines what happened to cause the Electronic Entertainment Expo to implode and retrench for 2007, and posts opinions on the expo's revamp from game industry insiders. Interviewees include 3D Realms' Scott Miller, Gearbox Software's Randy Pitchford, Rusty Williams of Flying Lab Software, Feargus Urquhart of Obsidian Entertainment and more."
Some quotes (Score:3, Funny)
No more booth girls? (Score:2, Funny)
Oh yea...videogames...
Bah humbug. (Score:2)
Re:Bah humbug. (Score:4, Insightful)
As opposed to car babes that reinforce the stereotype that rich sports car/muscle car junkies are clueless nerds that drool over every moderately attractive female that feigns interest in cars?
Booth babes aren't there to satiate the fantasies of hopeless nerds, they're there 'cos sex sells, clueless nerd or not.
You're comparing apples to oranges (Score:2)
Re:You're comparing apples to oranges (Score:1)
Re:You're comparing apples to oranges (Score:2)
Re:Bah humbug. (Score:1)
Re:Bah humbug. (Score:2)
Re:Bah humbug. (Score:1)
Re:Bah humbug. (Score:2)
Cheaper Games? (Score:4, Funny)
Re:Cheaper Games? (Score:2)
Re:Cheaper Games? (Score:2)
but when you think about it.. yea.. it will be passed on to the consumers by the way of lower game prices if Consumers = publishers.
i mean it will make the game a hell of a lot cheeper
Re:Cheaper Games? (Score:3, Insightful)
Mixed feelings (Score:5, Insightful)
On one hand, it IS true that the industry loses a ridiculous amount of time each year just sharpening up E3 demos that don't go anywhere, and a lot of dev time is wasted (on the order of MONTHS) just on this one event alone that are not productive towards the end product at all.
On the other hand, E3 was the only event that the mass media ever covered. You don't see anything about GDC on the pages of the world, you hear only about E3. Methinks they need to do two things:
- Scale back E3 to its original model: backroom shows and press conferences. More professional, less glitzy.
- Create secondary shows *with* the glitz in the same model as the car shows of the world. Publishers come in and let the public get some hands-on time with their new hardware and software. These are darlings for the mass media, without impacting the professional side of things.
In other words, one perfectly serious professionals-only conference, and another glitzy conference from the proles.
Re:Mixed feelings (Score:2, Insightful)
Re:Mixed feelings (Score:3, Interesting)
Re:Mixed feelings (Score:2)
but the booth babes. . . (Score:1)
I think we should start the "One Booth Babe For Every Gamer" initiative!
Re: (Score:1, Insightful)
Will a smaller E3 alienate the little guys? (Score:2)
Re:Will a smaller E3 alienate the little guys? (Score:2)
I dunno about you, but to me the new E3 format does exactly what you want. We get away from 3-hour lineups to see the Wii, and you get more keynotes, more speakers, more backroom shows, more meetings... It's precisely the atmosphere that will allow for somebody from Crytek to give a big long speech about their next game - without the noise and flashy lights and trying to out-amp the other speakers in the hall just to make yourself heard.
Kentia Hall... I'm not sure what's going to happen with that. But rea
A smaller E3 will only help them... (Score:2)
wasted a LOT of energy on trying to make demos to showboat there. Like Comdex that fell
before it, it became a victim of its own success and was a massive timesink rather than
a useful thing to do- but you did it anyway because "everyone else is doing it..."
There's at least a few venues picking up speed that are more for the "little" guys to
connect up with publishers and tool vendors (The Texas Independent Game Conference [txindiegamecon.com]
i
I, for one, scorn our boardroom overlords... (Score:2)
Go ahead, say it. Call me an idiot, an easily distracted consumer. Call me a prole, and feel free to trash talk my complete lack of intellect. But I'll miss E3.
Sure, it was expensive. Sure, it was over-the-top, blatant advertising. But hell, that was the point! E3 didn't exist to promote great development practices, or to help developers meet budgets or release dates. Nominally, I suppose, it was a conference for game journalists -- anything to generate some buzz.
But that's not it, either.
E3 was our focu
Authoritative Commentary (Score:1)
http://www.penny-arcade.com/comic/2006/07/31 [penny-arcade.com]
Anything else is just superfluous
People that do this for a living, are happy. (Score:2)
I'm grateful it ended, but I still have concerns (Score:2)