Mythic To Assist Ultima Online Team 28
Gamasutra reports that Mythic will be assisting the UO team, now that they're both a part of the EA family. "The short website message indicates that the existing Ultima Online team will be working together with Mythic, best known for their work on the Dark Age of Camelot MMO, to 'forge Britannia's future.'" Fans of the venerable MMOG should be happiest, though, with speculation that the company will be assisting with a sequel or update to the world of Britannia.
PvP (Score:1)
Re:PvP (Score:2)
Anyway, is this going to be shiny, new UO engine? I never played the original, but I think what MMOGs need are much more dynamic environments. Everything seems to be so predictable in current offerings.
Re:PvP (Score:2)
Re:PvP (Score:3, Interesting)
Definitely depends on the server. I've only been corpse camped once in the six months I've played.
Crafting: nerfed to uselessness
Not sure what you mean by this, tailoring/skinning makes me a pretty decent income.
constant grinding
Now that's totally untrue, WoW has thousands of quests, some are kill x amount of bad guys, some are gather x amount of things, some are proper quests with a story.
M
Re:PvP (Score:2)
Re:PvP (Score:2)
They better hurry it up then (Score:2)
Re:PvP (Score:3, Informative)
Switch from wow to uo? bwahaha.. Uo is a sinking ship. Its been sinking for years and wow put the last cannonball through their hold. EA killed that game. UO2 was designed like over 5 years ago and scrapped. It was so horrible that they just rolled some of the better features it into the current game and made a 3d client out of it. A 3d client where you could stack things on the 2d client and then not see them on the 3d one. That was great fun. Lots of little
Re:PvP (Score:1)
WoW is a good game, incredibly polished and a good amount of content, but after a while it just gets boring. After playing until level 40 or so, it all feels like lots of work for a tiny bit of fun now and again.
On starting up UO for the first time, I winced at the old graphics engine, but after playing for a bit I got right back into the game.
UO is just fun. There seems to be a lot more freedom in what you can do. It seems that everyone w
Re:PvP (Score:2)
Re:PvP (Score:2, Interesting)
Re:PvP (Score:2, Interesting)
If I were a fan of Mythic titles though (Score:5, Interesting)
Re:If I were a fan of Mythic titles though (Score:2)
EA's track record of killing new MMOs before launch, and destroying any well established one that they do acquire (see UO) DOES scare me though. EA's track record with MMOGs is awful.
If only EVE's implementation hadn't ruined a great concept... (EVE Online had a wonderful concept and had so much pote
UO was great (Score:2)
Their late attempts at 3d have been laughable at best, and they rarely give any new gameplay. Hopefully they can make it great again.
an update or new version of UO would awesome (Score:1)
Re:an update or new version of UO would awesome (Score:1, Interesting)
You see, the premise of DAoC, when it came out was that it was anti-grind. 50 levels. No five billion expansions like Everquest, each one tacking on another 10. Nope - just 50. And levelling was quick. You could effectively take any class to 50 *solo* if you had to.
Then they bought into the bullshit of 'PvE' and released Trials of Atlantis. The expansion added such things as: a) Massive raids, requiring several dozen (to the point of 100+) people, b) Artifacts,
I currently Play Ultima (Score:1, Interesting)
What UO needs most is a good Scalable 3d client, that maintains the isometric camera angle. The Worst thing that could happen to UO is to turn in into an FPS or an over the sh
UO is dead (Score:2, Insightful)
Re:UO is dead (Score:2)
Re:UO is dead (Score:1, Interesting)
You dumbass. I'm fed up with pre-UOR fanboys always spouting how trammel was the death of everything cool. That schtick was old in 2000, here it is 6 years later and your attitude hasn't changed one bit.
Get over your inability to enjoy change, learn to deal with new environments, and expect that EA is going to push for a completely new redesign of the UO system
Re:UO is dead (Score:2)
n.
1. A shackle used to teach a horse to amble.
2. Something that restricts activity, expression, or progress; a restraint.
Re:UO is dead *mod parent up!* (Score:2)
Bravo sir. Bravo!
Ultima Online was a great game unto itself between 1997-1999 and I always said it would be perfect if they just fixed the lag, bugs, cheating, and then program crashes.
However, EA saw the success of EQ and thought they would just change their game into EQ and cash in on its success. It basically ruined the game for many of us old timers. I played until 2001 or so but after Reinnas
Uh-huh... (Score:2)
Third time's [megagames.com] the charm [ea.com], right?
Re:Uh-huh... (Score:1)
Since I'm completely certain that EA owns ALL of the IP that those two development teams created, I don't see why the new development team can't pick up where they left off, bring it up to speed and knock it out in a year.
I played UO for seven and a half years. I enjoyed four of them. The two cancelled "upgrades" was disappointing, the McFarlane content was horrendous and the 3
Re:Bring back Richard Garriott (Score:1)