from the make-it-all-come-together dept.
baby arm writes "MadMinute Games' Norb Timpko has contributed the first installment in a series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs."
We must believe that it is the darkest before the dawn of a beautiful
new world. We will see it when we believe it.
-- Saul Alinsky