Kingdom Hearts II Sells A Million 61
Opposable Thumbs reports that Kingdom Hearts 2 has sold a million copies here in the states. From the article: "Squeenix deserved this home run, and it'll be interesting to see how well Final Fantasy XII does in America after its perfect score in Japan, but lukewarm reception of the demo in North America. Even with Final Fantasy there are no guarantees, and Squeenix has to be glad they have another high-performing franchise under their belt so that the big-haired emo kids of FF don't have the burden of the entire company on their shoulders." It really does get better after the first two hours.
Snobbery and RPGs (Score:5, Interesting)
OK, so in the last story, people wondered why KH2 was selling so well. I responded that the sales were for two reasons:
Most of the people responding to that comment figured that I either was simply unaware of, or ignoring, so many other games. (I was ignoring them, since they didn't hold any interest for me; most of them were not high sellers, indicating that they didn't hold any interest for a lot of other people too.) Several posters took it upon themselves to bash the Kingdom Hearts series as "not [a] real RPG", claiming that despite battle systems, experience points, and a distinct leveling system -- nah, they don't qualify. Final Fantasy -- arguably one of the largest RPG franchises in the world -- was quickly brought up as the "RPG for wimps."
So here are my questions:
Re:Snobbery and RPGs (Score:1)
2)See reason 1.
3)Depends on what school you come from- the D&D school or the FF school. I'd say the Kingdom Hearts is definitely an RPG. Not one I'd buy (not being a huge Disney fan, and think
Re:Snobbery and RPGs (Score:1, Informative)
Feeds the troll...
Um, no. Baldur's Gate +sequels +expansions have extremely detailed plots. You may or may not enjoy them, but the poblem is NOT with the story. Further, while the NWN single player story was a bit of a snoozefest, there is sooo much entertaining user created content that the game is worth the price of admission EVEN IF YOU IGNORE the included single player content.
Re:Snobbery and RPGs (Score:1)
Re:Snobbery and RPGs (Score:4, Informative)
Re:Snobbery and RPGs (Score:2)
Still, Minsc for the win!
Re:Snobbery and RPGs (Score:1)
Re:Snobbery and RPGs (Score:2, Informative)
Have you played KH? I feel the same way about the FF series as you do, and was loathe to even touch the thing, but I bought it for my girlfriend and finally picked it up after listening to her sing its praises nonstop.
Even with all my preconceptions of "oh God, weapons-grade cuteness," it sucked me in. It deserves the praise and the sales. The story is engrossing and the play is addictive; it's the first game in a long, long time in which I found myself
Re:Snobbery and RPGs (Score:3, Funny)
Because most of 'em have no life - who's got time for a life if they play RPGs? Of course, they have more of a life than simulation players... Beating your average RPG takes less than 24 hours of gameplay these days. I've had games of Alpha Centauri that took 36 or 48 hours, and that's just one game. (No, I didn't play it all at once.)
Re:Snobbery and RPGs (Score:2)
I'd call it an RPG if it has: 1)An involved storyline 2)Menu based battle mechanics. An xp system isn't necessary. A real time battle mechanic takes it from rpg to action or adventure.
Re:Snobbery and RPGs (Score:2)
I also wouldn't consider sidequests as branching- it doesn't change how the game goes, it jus
Re:Snobbery and RPGs (Score:2)
Re:Snobbery and RPGs (Score:2)
I'm curious as to why you say an xp system isn't necessary? Consider an 'xp system' to mean, in general terms, a system for improving statistics related to your character(s). What examples are there of RPGs that don't have that? That sounds like the basic requi
Re:Snobbery and RPGs (Score:2)
Re:Snobbery and RPGs (Score:1)
Re:Snobbery and RPGs (Score:2)
Re:Snobbery and RPGs (Score:2)
I disagree on your criteria 2 and 3. You don't need to gain power over time- in fact I find this a flaw in many RPGs, they become grindfests instead of adding real content (see any MMORPG for an example). Nor do you need to be able to alter the story- playing a pre-defined role makes for a better computer game. For a non-predefined role you need a human DM, computers just aren't up to the task.
Re:Snobbery and RPGs (Score:1)
Statistics are only a crutch to allow somewhat objective resoluton of conflicts. You can have an RPG without any real stats but that would mean outcomes are hard to decide/judge. RPGs are traditionally defined as playing a role, nothing more, nothing less. The character sheets make your role known and clear so you know what you can do
Re:Snobbery and RPGs (Score:2)
Well thanks for spoiling the game for me!
And in case you can't tell, I'm kidding.
Re:Snobbery and RPGs (Score:1)
Re:Snobbery and RPGs (Score:2)
You've clearly not played KOTOR 1 or 2, or Morrowind or Oblivion. The KOTOR stories were great and the Bethesda games had, if anything, too much story. Sure, you can ignore it, but there's a completely plotted story in both games.
Re:Snobbery and RPGs (Score:2)
Re:Snobbery and RPGs (Score:1)
That doesn't mean the main quest stories are great in the bioware/betshoft games. Usually, it's "oh, yeah. This quest... It's very
Re:Snobbery and RPGs (Score:1)
Not in the mainstream variety but the Romancing Saga series (don't be confused by the name, it doesn't involve much romance) has a lot of choices, consequences and permanent death for party members.
Re:Snobbery and RPGs (Score:5, Interesting)
Welcome to the world of geekdom, where people have screaming arguments over whether vi or emacs is a better editor, what sci-fi series is best, and how any product that you like that competes with a product they like is a clear sign of your moral and mental inferiority.
Gamers who like one type of game frequently disparage the other types because of same sort of stupid pride that leads to platform and editor flamewars. Rather than admit that we all like different games and that that's okay, they'd rather go off about how people who enjoy something they don't are idiots.
This is unfortunately human nature and is only curable with maturity.
There's a site called The Forge [indie-rpgs.com] that's been wrestling with what is an RPG (for table-top gamers) for a while that's come up with a good broad three categories for game types: Narrativist, Simulationist, and Gamist.
Narrativist games focus on a story.
Simulationist games focus on exploration.
Gamist games focus on overcoming challenges.
The main emphasis of The Forge for table-top gamers is to point out that games (and gaming groups) that try to satisfy everyone tend to satisfy no one and to increase awareness of alternative playstyles for people stuck in games that they find disatisfying.
Eastern / console RPGs are narrativist games that focus primarily on the telling of a good story and in getting you emotionally involved in the plot. Western / PC RPGs are simulationist games that have an open-ended world to explore and let you shape a character into anything you want. The only purely gamist games with little emphasis on plot and exploration might be a few Strategy RPGs like Fire Emblem and Makai Kingdom and some action RPGs like Shining Tears. All RPGs have some element of all three play styles, but all workable RPGs tend to strongly reward one of the three player goals over the others.
People just need to recognize that tastes differ and quit falling back on the "no true Scotsman" argument.
Re:Snobbery and RPGs (Score:2)
Re:Snobbery and RPGs (Score:2)
"a clear sign of your moral, mental and dick-size inferiority", ITYM, for most forums. Otherwise I agree. You (or The Forge) left out Deus Ex, though. What a game that is.
Re:Snobbery and RPGs (Score:3, Insightful)
There's the other group of RP'ers that've played the D&Ds or played out in the back yards doing this or that playing make believe. They more enjoy being someone of focus and allowing the story to flow around them.
You have two groups of people who've exp
Re:Snobbery and RPGs (Score:2)
I like to be a part of a story too. I like a few console RPGs because they have a strong story, but the "part of" is rather lacking.
Take FF7, my first exposure to CRPGs for instance. Second time through the game, I tried treating Yuffie like dirt at every opportunity:
Yuffie:"Oh, so you can't sleep either huh.... Thanks for helping me before. I have this feeling that you...care...for me
Re: (Score:2)
Re:No, no (Score:2)
Let me quote from my comment and bold it for emphasis:
I'm sure there were decent RPGs released in the last year, but none of them piqued my interest, or the interest of my friends. My friends are a pretty diverse group, and if NONE of them thought anything was worth getting -- except for a few that picked up DQ8 -- that says something.
I agree that some people refuse to get anything but Final Fantasy, but I'
Re:Snobbery and RPGs (Score:1)
Re:Snobbery and RPGs (Score:3, Interesting)
Call me an RPG fundamentalist. A Role-Playing Game is a game where the primary focus is on you playing the role of some kind of human-type thing. It is not a binary distinction, it is a continuum.
On the far non-RPG end, we have things like puzzle games. Tetris is not an RPG. Quake is not an RPG, because it's about blowing things up. Something like Half-Life gets a little RPG-ness; I've never played it so I don't know how much but I get the impress
Hypocritical (Score:3, Insightful)
People disagreed, citing many wonderful games that have come out recently.
You respond, saying that they don't hold any interest for you...
Re:Hypocritical (Score:2)
First, "wonderful" is a subjective judgment -- as was my assertion that there haven't been any RPGs worth buying for a year. You cannot treat them as objective just for the purposes of argument.
Second, the "snob" factor was mentioned solely in reference to people who only consider a single, tightly defined genre as "real" RPGs, excluding others that fall under the same umbrage for no logical reason.
Third, your entire post is a wonderful of a tu quoque fallacy. Even if what you said was true, it wouldn't m
You don't get it. (Score:2)
My point was that you shouldn't go around calling people snobs and then complain that there's only been one game you thought was worth playing in the last few years.
You don't give a "logical reason" for disregarding those other RPG's, so why should anyone else have to give a logical reason for disregarding Kingdom Hearts 2?
Million Units Sold = Greatest Hits Mark? (Score:2)
If so, when will we see KH2 at $20? ^_^;
Re:Million Units Sold = Greatest Hits Mark? (Score:1, Informative)
Though, why voluntarily drop the price if it's selling like hotcakes? Some Nintendo games don't go into bargain bins for two years!
Re:Million Units Sold = Greatest Hits Mark? (Score:1)
Re:Million Units Sold = Greatest Hits Mark? (Score:1)
I Liked It (Score:2)
Re:I Liked It (Score:2)
Re:I Liked It (Score:2)
Re:I Liked It (Score:2)
Of course Proud mode is a lot harder too.
I think the real difference here... (Score:2)