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Duke Nukem Sheds Light on Brain 50

bodger_uk writes "The BBC is running an article on the use of Duke Nukem in long term memory research. From the Article: 'It has long been thought that sleep deprivation affects your ability to consolidate memories. To test the theory, the researchers gave the volunteers place-finding missions in a virtual city created in the Duke Nukem game.' Slashdotters already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"
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Duke Nukem Sheds Light on Brain

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  • I hope they added a "You should not be here... --Level Lord" message on some in-accessible portion of the map. Hadn't seen that kind of loving development of a game since Rise of the Triads.
  • We all know Duke Nukem Forever is going to be a Phantom release title, it'll be released as soon as the console is released.
  • WHAT!? (Score:2, Funny)

    by joshsnow ( 551754 )
    /.ers already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"

    That is so unfair!! Why should the article submitter also steal the troll which rightfully, belongs to the First Poster!? And every other troll in this thread!

  • Dear Zonk. (Score:4, Insightful)

    by Anonymous Coward on Tuesday April 18, 2006 @09:34AM (#15148287)
    Even though you obviously made an effort and thought long and hard about your punchline, the joke was so contrived and convoluted as to be "dark-funny": not just lack of funny but the removal of funny.
  • Sleep?? (Score:5, Funny)

    by Rob T Firefly ( 844560 ) on Tuesday April 18, 2006 @09:36AM (#15148308) Homepage Journal
    TFA: The volunteers were then split into two groups: those that were allowed a good night's sleep and those that were not.

    That's no experiment! Any hardcore gamer will tell you, sleep deprivation is absolutely necessary for the full experience.

  • by ZombieRoboNinja ( 905329 ) on Tuesday April 18, 2006 @09:46AM (#15148430)
    You can pee in the urinals to regain health.
    • I got soft between the shareware version and trading games on 3 1/2 diskettes at school until I found someone with duke3d. My first play through the moon base, I abused the water fountain +1% health like it was going out of style :(

      Might've been because I'd been playing alot of wolfenstein and assumed the secrets were pushwalls instead of creative jumping/shooting/searching puzzles. Just sorta gave after after the red light district level.
  • by J. T. MacLeod ( 111094 ) on Tuesday April 18, 2006 @09:48AM (#15148453)
    The level editor was quite easy, and I'm sure that they had to worry less about having PCs capable of handling more recent games. It was the most logical choice.

    However, I have to wonder, do any more recent games have such easy to use level editors? Aside from Second Life, I mean.
    • Valve has some really nice editing tools for both the original Half-Life and now HL2.
    • yeah while builds overuse of the keyboard (its the only app i've seen that used the two control keys seperately and used the numpad for totally different things to the corresponding keys on the main keyboard) took some getting used to The principle was very simple, draw a 2D map and then fill in the heights.

      True 3D editors are much harder to learn as our main means of interacting with computers are all 2D. I tried once with unrealed but never got very far (the fact it was slow as molasses on my pc probablly
      • Marathon, Bungie's Mac FPS from the same era, used an editor almost exactly like that. It's due to the design of the engine, which it shares with Build--it's called "2.5D". Marathon has now been open sourced and modernized as Aleph One, available on sourceforge, and an editor for Windows exists (Obed).
        • build always allowed sectors that couldn't be seen at once to overlap and later build games found a way to join sectors floor-ceiling (duke unfortunately didn't and while there have been attempts to add it getting it right is a lot harder than it looks)

          And with the additon of the polymost renderer you have true 3D viewpoints too.

          but yeah you still map in the 2.5D style even though you can create true 3D constructions in the later variants.
          • Yeah, you can do that overlap in Marathon too--it's a consequence of the "portal" engine architecture, and is completely impossible in BSP engines like Quake. (We call it "5D" in Marathon, because of a net map in the original game which used it deliberately as an effect.) Marathon's engine is somewhat more limited than Build, though--you can't have slanted surfaces at all, and things approaching 3D effects like stacking open spaces over each other are only possible through horrible hacks.
  • by GroeFaZ ( 850443 ) on Tuesday April 18, 2006 @11:01AM (#15149196)
    You don't know what is was like, Back In The Days. Ain't had no fancy Duke Nukem Forever announcement, nobody promising us "This decade it'll be released for sure!", and you better damn well believe we ain't had no Phantom console announced. Basically we had to make up our own vapourware! We did have the "Linux ready for Desktop next year", though. Aah, those were the days.
  • The study methodology was as follows:

    Researchers asked the subjects "Do you remember when 3DR first announced Duke Nukem Forever?"
    If the subjects replied "yes", they were judged to have a good long-term memory.

1 1 was a race-horse, 2 2 was 1 2. When 1 1 1 1 race, 2 2 1 1 2.