World-Wide Revolution Launch Unneeded 48
GamesIndustry.biz reports that, in the words of Nintendo President Iwata, a simultaneous global launch for the Nintendo Revolution is not necessary. From the article: "We don't think it's necessary to do the simultaneous worldwide launch simply because others are doing this." He also goes on to mention that they plan to have the DS shortage problem at least partially taken care of by the end of April.
Worldwide launches (Score:5, Insightful)
Re:Worldwide launches (Score:2, Funny)
You can't? I was under the impression that they were also sitting on the shelves in the States. At least, that's the impression I get from local game stores...
Re:Worldwide launches (Score:3, Informative)
That said, the supply situation, as you alluded to, is getting better. Once that's set, I would expect Microsoft to finally start marketing it heavily (there's been practically nothing going on the past few months).
-Erwos
Re:Worldwide launches (Score:2)
Re:Worldwide launches (Score:2)
Re:Worldwide launches (Score:1)
Re:Worldwide launches (Score:2, Informative)
I just saw my first 360 in a store yesterday. The super walmart had ONE core system. Oh well... Maybe one day MS will give me a reason to want one.
Re:Worldwide launches (Score:2, Informative)
Next time.... (Score:2)
Re:Worldwide launches (Score:2)
Re:Worldwide launches (Score:1)
Re:Worldwide launches (Score:1)
Re: (Score:2)
Re:Worldwide launches (Score:4, Insightful)
Retailers can console (no pun intended) themselves with the knowledge that since consumers can't get the products elsewhere in the market either, it's not a lost sale yet; more likely just a deferred one.
And if the three out of every ten customers who DO walk out with product in hand can be compelled to take x-hundred dollars' worth of add-on products with them as a condition of purchase, a product shortage isn't too bad for a retailer after all.
Good for who (Score:4, Funny)
Kudos to them!
Re:Good for who (Score:1)
Microsoft clearly did their research and knew how badly the staggered roll-outs are perceived within the markets towards the end of the roll-out. In addition, staggered roll-out was never really going to support the "global community" concept behind Live.
I think it was the right thing for Microsoft to try. It's a pity they didn't get it right. Nintendo, on the other hand, don't need to try this tactic for qu
Shortage problem? (Score:2)
What shortage problem? I live in Canada and I see lots of them in stores. Is this a problem outside of North America?
Re:Shortage problem? (Score:1, Informative)
It's a problem in Japan where the original DS and DS Lite are in very short supply.
Re:Shortage problem? (Score:4, Informative)
The supply for DS Lites has been slowly increasing though and it's rumored that a big shippment is due within the next few weeks.
I knew the DS was big in Japan... (Score:4, Interesting)
A guy from work is willing to buy my DS for his daughter at a fair price if I want to trade up to the DS Lite. I guess a lot of children are asking their parents for them. My dentist will even loan one to you so that you can play other patients while they clean you teeth, fix a cavity, whatever.
Re:I knew the DS was big in Japan... (Score:4, Interesting)
It's not just children. My gf isn't a gamer, but she loves Mario Kart. The DS was cheap enough for me to get her her own DS with her own copy of Mario Kart. (When I say 'cheap enough', I mean that if MK was a PSP game, she'd be out of luck.) We play the hell out of that game. She even goes on-line with it. Since then, I've gotten her a couple of other games.
Nintendo has stated before they're trying to broaden their audience towards non-gamers. From where I sit, they're doing an excellent job. Long live Nintendo.
Re:I knew the DS was big in Japan... (Score:3, Funny)
Re:I knew the DS was big in Japan... (Score:3, Funny)
Re:I knew the DS was big in Japan... (Score:2)
Re:Shortage problem? (Score:1)
Re: (Score:2)
Re:Shortage problem? (Score:1)
Re:Shortage problem? (Score:2)
Re:Shortage problem? (Score:2)
Of course that could be a bi-product of a really shitty economic situation and people just can't afford them.
Re:And yet... (Score:3, Insightful)
You say that like it's a bad thing.
Re:And yet... (Score:1)
I don't think that's what he meant. I think he expected people to go apeshit over the possibility that some will have to wait longer than others for the Rev. If you put his reply into that context, it sounds more like he's saying "relax, a non-worldwide launch isn't necessarily a bad thing. Just look at what happened to the 360."
I hope I'm not putting words into his mouth, but that's how I interpreted it.
Re:And yet... (Score:2)
Re:Poor Europe. (Score:2)
[1] I'll belive Sony when they do it.
[2] Ditto.
Re:Poor Europe. (Score:1)
Re:Poor Europe. (Score:4, Funny)
Headlines...damn those headlines (Score:3, Insightful)
Perhaps...
According to plan (Score:3, Informative)
No reason for Nintendo to consider it anyway (Score:3, Insightful)
a) There were no direct competitors at launch. Other "competitors" were previous generation and the likely early adopters targeted at launch would most likely own at least one console from that generation.
b) If it had worked, it would have been a hailed as a brilliant consumer friendly idea. Consumers in territories that receive the consoles last in the roll-out always feel left out. Microsoft wants everyone to feel "wanted". Remember, it is currently in second place.
c) Microsoft could afford / were prepared to throw money at the logistics problem to (try to) solve it.
d) The concept behind Live is of a global community, which does work better if everyone has access to consoles at the same time.
Notice now, that Microsoft have upped the stakes too. They had a moderately low risk launch (so what if we're a few consoles short, there's nothing else to buy) in which they could try this out. Sony, on the other hand, now has to match that and better it. It's far from easy to manage. Although it would be a poke in the eye if they do.
Nintendo, on the other hand, aren't even pitching at the same market as Microsoft / Sony. The (initial) audience for the Revolution will inevitably be smaller, just due to momentum from this generation of consoles. So why even introduce the pain? Far better to have a smoothly managed and *efficient* roll-out, than a painful and expensive one. If the Revolution is successful, it will achieve it through word of mouth, not big marketing budgets.
BB
No need for a world wide launch. (Score:1)