Xbox Live Needs MMOG Overhaul 48
GamesIndustry.biz has a discussion with Arena.net cofounder Jeff Strain. During the course of the interview, Strain states that he considers Xbox Live imperfect for MMOG titles. From the article: "Their whole goal is to encourage people to go and buy games on the shelf, then there's an online component for it ... But for us, when you buy it on the shelf, that's just the beginning of our relationship with you - and we want a direct connection with our customer so that we're always giving you new content, always supporting you directly. Xbox Live just wasn't really built, from a business standpoint, to support that." Relatedly, Guild Wars' World Championships were recently held. eToyChest has a few words on the Korean dominance of the event.
Re:AKA (Score:2, Insightful)
This does NOT apply to MMOGs. You do not have to pay for a Gold-level account to play such games when they become available.
Re:AKA (Score:2)
Re:AKA (Score:1)
Re:AKA (Score:2)
Re:AKA (Score:1)
The problem is Gold pass cost X dollars, and the MMO costs Y, on a monthly basis. Consumers don't want to pay X + Y. Microsoft doesn't want to pay Y to the game co f
Re:AKA (Score:1)
"You are already paying to play multiplayer, but now you are classing MMORPGs in a different category from other multiplayer games."
Re:AKA (Score:2)
Taking the fees out of the gold pass costs doesn't work, because it would eventually lead to a si
Re:AKA (Score:2)
Because MMORPG's require a LOT more bandwidth, server muscle, and ongoing development costs than standard multiplayer fare.
As it stands with most multiplayer games on Live, the MS system basically just sets the game up and then hands it off to the players (with one high-bandwidth player functioning serving the game). With MMORPG's, the game company's servers are serving the game
Not Arena.net (Score:1)
I notice they don't mention MMORPG.... (Score:2)
Re:Yet another reason to wait for PS3 or NR (Score:1)
I know it's an uncommon name, but it's more common than you might think.
Re:Yet another reason to wait for PS3 or NR (Score:1)
YA THINK?
Re:Yet another reason to wait for PS3 or NR (Score:2)
Re:Game world events? (Score:1)
Yeah, that will really benifit the gamers.
Re:Yeah, PlayOnline sucks, and - wait, what? (Score:1)
Personally I don't really care. I'm not a big MMO(RPG) fan. Give me my offline, single player Oblivion and I'll be happy. Much better IMO since I don't have to deal with thousands upon thousands of griefers and idiots, plus I get to play, and stop playing, when I want to wi
Re:Yeah, PlayOnline sucks, and - wait, what? (Score:1)
Most games should be free to play online, but Live makes them pay-to-play, while a few games(MMOGs) should be pay-to-play at much higher levels than can be justified at a
Re:Yeah, PlayOnline sucks, and - wait, what? (Score:1)
How does FFXI running on PlayOnline 'prove' that you can run an MMORPG through Xbox Live, exactly?
Correct me if I'm wrong but... (Score:1, Redundant)
Couldn't Resist (Score:2)
"the Korean dominance of the event"
In Korea only old people play MMOGs.
You, sir, are a banana (Score:1, Flamebait)
Until the service is no longer profitable, in which case our "connection" with you gets upgraded to level "fuck you."
Conflict of business model (Score:1)
Microsoft's cost model screws MMOG subscribers. (Score:2)
Re:Microsoft's cost model screws MMOG subscribers. (Score:2)
Re:Microsoft's cost model screws MMOG subscribers. (Score:1)
It's also not like you have to manually log in to Xbox Live - unless you deliberately set it that way. The console automatically does it. And even if you have it set to manual, it's all of selecting an account and pressing the button. No entering u
They Weren't Singling Out Xbox 360... (Score:4, Informative)
So, there need to be some changes in the business model, and we're keeping an eye on the technology - but we love console games, and I'd love to see Guild Wars on an Xbox [360] or a PlayStation 3.
http://www.gamesindustry.biz/content_page.php?aid
Xbox live sucks ass now (Score:2)
I know what he's talking about (Score:1)
Implementing an MMO on Xbox Live requires a break in continuity from the generic and limited "live-enabled" template, which has only been updated to add "no duh" features they had left out like voice chat from the Dashboard and voice messages. At its core, the current iteration of Live is basically indistinguishable than what you got in terms of online play from MechAssault or Crimson Skies.
Three companies ha
Re:I know what he's talking about (Score:2)
Word is that it is just a crappy 480i port and doesn't even support voice chat. What a waste of disc space.
-Eric
Umm what? (Score:1)
Live allows additional content. It allows for support. Nothing hes saying cant be done in the present system. Add to that the fact that he neither has a game on Live nor is planning one for live and I have to wonder what exactly is the point of this at all?
Not only are his comments vague they are also counter to the fact that square is already accomplishing what he wants and Final Fantasy XI is already working on live ready for full release.
Maybe hes talking with the ot
Re:Umm what? (Score:1)