Classic TradeWars 2002 Sold 137
A reader writes "The rights to the classic BBS game TradeWars 2002 were sold by Martech Software to Epic Interactive Strategy over the weekend. John Pritchett of EIS has been active in the development of the TradeWars Game Server prior to the sale of the actual game. John claims he will begin working on a Linux port as soon as Borland ports Delphi to Linux. Nostalgia!
" I remember back when they first made it so you could have different planet types, and than multiple ships. *sniff* So much time wast...er spent.
Will... (Score:1)
Where did the 1000 mhz PIII Myth article go? (Score:1)
Queue X-Files theme.
Trade Wars sites are Still Around (Score:1)
Check out for Example
http://bbs.ufies.org/ [ufies.org]
which has a telnet link on it
They are affiliated with the crazy folks at User-Friendly the Comic Strip.
Porting to Linux (or non-DOS OS anyway ...) (Score:1)
I wouldn't mind lending a hand in porting the beastie to *nix
A GPL'd release would be cool too, but I won't hold my breath yet.
Need utility to map telnet -> dosemu Com port (Score:1)
Is there a utility that will fool T.A.G. into
thinking that incoming telnet session is an
incoming modem?
I wonder if WWIV has been ported to Linux yet.
WWIV was my favorite.
I ran a BBS for 7 years.. WWIV, T.A.G., and Telegard. I miss the good old days.
Long live "Storm Surge"!
Re:Trade Wars was OK, but I prefered Pimp Wars. (Score:1)
Still got that BBS on the notebook I ran it on, a 386sx/20 with 120 MB HD, and 2400 bps modem.
Those were the days!
thenerd.
Sure, but... (Score:1)
~luge
Re:Memories.. (Score:1)
Re:I ran that game (Score:1)
I ran that game (Score:1)
Why I ran Telegard (Score:1)
BBS software up for grabs (Score:1)
Hey, IP rights are still available for those wonderful BBS games, "Brown Nosing the SysOp" and the one-and-only "Evil BobOp Robobs from Hell"
Hey Hemos, what ever happened to the tradewars gamemaster fiasco on Bob's Golden Apple? :-)
Shameless plug: my version (Score:1)
The page is here [wisc.edu]
Wow... (Score:1)
I'm still waiting for the GPL'd Maximus! (Score:1)
a year and four months ago, Scott Dudley announced that he would no longer be selling Maximus commercial licenses (It was already available free for non-commercial use), and that he would GPL the code. I would take the code and try to port most of it over to Linux...re-writing parts that obviously would need a complete re-write (the serial driver)
He still hasn't released that GPL'd version of it, and there has been no update on Lanius's web site.
Re:I ran that game (Score:1)
Makes me want to scrounge up my old disk (I had a registered copy) and start up the BBS again...:)
operation overkill ][ (Score:1)
Hmm, the days of yore (Score:1)
Hah! I remember back in the day (that was the 80's to you youngsters) when everyone in the city would be logging on to the BBSes at 12:01 in the morning to get in the first move on all the games. God help you if you missed a day, you'd log on to find all your money gone and your contries conquered!
It seemed a lot more exciting and personal, despite the low-tech. Playing RISK and Tradewars and trying to get your ratio up!
Of course, Tribes and other stuff is fun, but i do think we're missing the perpetual multi-player online strategy game genre. Everybody's doing "role-playing" games, which are fantastic, but door games were the crack of our day...
Memories.. (Score:1)
Re:I ran that game (Score:1)
Re:Outpost Trader (Score:1)
For you BRE fans there a game called Earth2025 that's very similar. You can check it out here.
http://games.eesite.com/earth/
Star Traders (Score:1)
Them Be The Days... (Score:1)
I still remember all the tactics that were used. Who would have imagined? The classic one-way tunnel traps, including setting thousands of defensive fighters on the other end of a one-way tunnel. Or creating a planet with a genesis torpedo with the same name of one you captured, and blowing it up so that it appears you blew up the planet in the log.
Being the bad guy (Score:1)
My
Quux26
Hmm. Anyone Remember Planets: TEOS? (Score:1)
That was my first BBS experiment - a 2400 bps bbs (! - this was in the 14.4k - 28.8's just barely coming out), from which I moved on. Never quite liked TW - but I probably have an old version of it *somewhere* on my hard drive.
Anyhow, I used to have a favorite door - Planets: TEOS. Never needed to call at 12:01am simply because I didn't have to -- after about 4 months, I was the top-of-the-list kinda person (maxed out all my shields, maxed out cargo, etc), and ended up crushing everyone in the meantime >G<. Great fun until the board crashed (as they always do).
Me? When I moved back to Canada (Van, BC, nonetheless), it took me about 3 years to find an online (internet) site that had BBS' running, but none had them (plus, Terminate has a nasty habit of crashing at the worst moments).
Now, I try to run a 'net BBS - but comport drivers are hellishly expensive (com#<->TCP/IP)...
I've had TradeWars2002 on Linux for weeks! (Score:1)
telnet://lord.doa.org
Please only join if you're a serious player :)
_Bill
CSH, RIT
Re:I ran that game (Score:1)
Indeed, the best of those games had well-designed interfaces, good play action, and most of all, good multiplayer game balance. It wasn't necessary to spend days learning the basics of those games. And an experienced player who was new to a particular board could still survive a moderately mature game of TW, for example. If the current games had such good underpinings, things would be great. Instead, we get games that are all flash and no substance. No thought is given to game balance or playability. No wonder the computer/videogames market appeals to such a small proportion of the population.
At any rate. Anyone else remember Solar Realms Elite? I loved that game. Amit Patel could program with the best of 'em.
For the record, I was a registered WWIV sysop. I operated the board in CA and IL. In IL, I was the guy whose board called TX every night to get the WWIVNet messages for our area.
Those BBS's were great. Heck, that's how and why I learned C - WWIV was written in that language. I loved modifying the source code to that program.
Novell Netware and TW2000 (Score:1)
BTW, anyone else ever get so many Good points that they overflowed and became Evil? Yeah, being evil with a Federation ship. Bwah ha ha haah.
Re:What about Trade Wars 1000? (Score:1)
Outpost Trader (Score:1)
I haven't seen it in a long time and it's hard to find the files any more.... But it was a great game. I think it was made by someone in Oklahoma.
I would have like to see improvements in it and made into an internet game.
Ah...those door games were fun.....having to mess with BBS source code and door files, and fossil drivers....
Tradewars a "waste"?!?! (Score:1)
All the fun in TW was tormenting newbies... (Score:1)
Re:Linux port isn't the solution alone (Score:1)
>version work failled when they lost the >intracacies of ship speeds with multiple turns >for movement.
The MBBS version's lack of balance, in my experience, was usually because of poor Sysoping. Many Sysops thought the game would be more fun with infinite turns or if you started out with several thousand fighters . We used to have to deal with losers who would just make a ton of aliases and kamakazi each day to rack up ten's of thousands of fighters. (Pretty difficult to contend with early in a game.) Heh, I still remember with pride the day one of them followed me into a deadend with a full ISS and I was in a merchant cruiser. I landed on the lone planet, waited a second, then used an atomic detonator after he landed too. Teehee. Who says Merchant Cruisiers aren't deadly fighters? Oh yeah, then I had one of my corp buddies block off the sector with 30 or so defensive fighters and I put that many defensive fighters in the deadend. hehehehehe. Oh, sorry. grin.
Plus, typing speeds are irrelivant if you used macros and the online/offline problem existed in one line TW, too, you know.
Re:Finally.. (Score:1)
> sadly, crossroads still costs over 200 dollars
Well, if you're looking to purchase, I can't help you, but if you're looking to play, both TW and LORD are available at the User Friendly BBS, telnet bbs.ufies.org. Brought back memories when I logged on.
My personal favorite TW moment? When my corp and I managed to interdict Stardock via the application of a few strategically placed planets with level 6 citadels. Wake up at 4:30 just after system maintenance, warp the planets back into the appropriate space lanes, sit back and wait for the suckers to roll in...
I think that part of the reason why even nostalgia isn't enough to get me
On a roughly similar note, does anyone remember Tele-Arena? the hours of forest-crawling... typing "a h" over and over again to attack that hobgoblin
Man. If you'll excuse me, I think I'm going to go sit in the corner and be all nostalgic. All I'd need now is the old MajorBBS forums and some of the buddies I met there, and I'd be set. (I've tried to explain this to my roommate, who was part of the '96 or so AOL wave. She just Does Not Get It...)
Finally.. (Score:1)
Re:Domination! (Score:1)
I hope that this game goes open source.
I also remember BRE... what nostalgia this is!
So, I'm fully expecting that with a port of TW2002 to Linux, someone is going to make an open source TW2002 helper? I need my steal, sell, rob automation!
Julie
they're all just zbeba!
Re:On the Over-sentimentalization of the BBS... (Score:1)
I disagree to a certain extent (big suprise there, I'm sure)... I loved the days of that kind of community... we had a group that I just haven't found on the 'net. Since this was a local BBS (none of that LD stuff for me back in The Day), we would all get together for a 'Bash' every 3-4 months... Pig out at Ryan's Steakhouse buffet, hit miniature golf, go-cart racing, and whatever else we could manage. We would also get together for some marathon sessions of Civilization and Diplomacy.
So maybe I've proved your point. They were just another point of contact to bring people closer together.. and in my case, it worked spendidly. So maybe the nostaligia isn't for BBSes per se, but rather the community that we had built around them. We don't want BBSes back, we want OUR BBS back.
-Brian
Re:What made these games great... (Score:1)
Maybe that's why I'm having so much fun doing rc5 with distributed.net
-Brian
Re:Other Door Games... (Score:1)
(crap, I posted a huge reply and then lost it, them's the breaks)
Okay... Was Esterian Conquest the game where you started with one planet and you sent scouts and destroyers and cruisers out to conquer other planets, and build up planetary defenses and set 'orders' for your fleets every day? I'm thinking that it was. I originally thought it was that game where you could move in three dimensions, was pseudo-real-time, and you could buy fighters and cruisers, and your goal was to conquer these three 'power planets' and control the game. But no... that was something else... and I can't remember what.
I remember playing in the days of TW200 and TW500... back when buying 50 fighters was a big deal... when you could only end each day with 25,000 credits maximum... LOSING 25,000 credits on the flip of a coin (not knowing that the integer would max out at 32,767)... being able to destroy a planet by landing on it (unopposed, of course, what were planetary defenses???) and typing 'd'... oh, it's the nostalgia monster working overtime (like me!).
I actually did play a TW game in... oh... 1996 or so... via telnet. Kinda choppy, but it worked okay... so advanced though, it was a "Build up for a few weeks, get really moving, get killed, start over" game.... I'm one of the firm believers that TW should be reset every 3-4 months... and the Cabal or whomever should be used as a very prejudicial equalization force.
My first TW game was on PCBoard... a solid BBS that I have somewhere on 5 5 1/4" floppies. I played lots on a Wildcat system too. I also used to play Barons quite a bit, which seemed pretty unpopular on the board I was playing it, so I rose thru the ranks pretty quickly. :)
-Brian
Re:There are several new projects in the genre (Score:1)
I've never tried TNE but steady work has been done on it but it is available now for download.
Of course, I prefer Starship Traders, but the software isn't available and it only runs right now at the one site -- it may or may not be fast from your site. The server can handle many, many users without bogging down but there is netlag that semi-randomly will slow down access for 5 minutes at a time for some. It never seems to affect me, but I have my own connection problems, which may mask it.
The web interface preference eliminates almost all of the older stuff though -- which is the majority of the downloadable code.
Good ol' days (Score:1)
But seriously. I remember countless wasted hours with that game, dialing into a BBS using a Terminal app... Made some good friends and bitter eneimes playing that. People took it so seriously. I hope development continues. One feature that I have wanted for a long time is a direct telnet feature. I believe TW2002 still has a bright future on the internet!
Can the internet recreate those bbs days? (Score:1)
Citadel (Score:1)
Citadel is freeware BBS software. It is a message-based system that was ported to countless systems (x86, Mac, Amiga, Unix).
It's straightforward interface, mnemonic commands and open source code made reimplementation easy. It's aversion to file structure and strong message-orientation discouraged leeches. Most versions supported one node, but some supported multiple lines.
Citadel users did not have GTs, they had runs.
It was primarily a Twin-Cities phenomenon. I ran mine for several years with GWar, TW2002, and OOII. Mmmmmmmmm.
Citadels exist today as single-node dialups and the unix ports support Telnet and Web client access.
One loyal user ran the citadel.org domain several years ago, but it appears to have fallen into disuse.
Memories...
Re:where can I find WWIV, Telegard, and Renegade? (Score:1)
BBSes and FREENET (Score:1)
Re:Now I lay me down to sleep (Score:1)
BRE...
I was god of that game at one point... Darn that was fun
Re:Outpost Trader (Score:1)
Domination! (Score:1)
Galactic Trader (Score:1)
I'm running a BBS-like game called Galactic Trader over the 'net. I've made lots of enhancements, so anyone who played it on an old VAX might need a while to get used to. It plays essentially the same, plus I added Police and Navy classes. Need players!
</shameless plug>
The only thing I'd like to do is work out some sort of script so that you can get access automatically. Right now I have to add the accounts and fire back a canned reply manually. Yuck!
Re:The BBS Scene .. (Score:1)
I ran a ProBoard BBS starting back in '92 (at the height of the craze!).
FidoNET Node: 1:282/4097
I used to write ProBoard PEX files - C compiled into some kind of crazy object code.
Unfortunately, I never had the ubiquitous USR Courier. Twelve-year-old me was very happy with a USR Sportster on Node 1, and a Zoom (yeck!) 14.4 on Node 2.
As for TheDraw... Now that I think about it, that was amazingly complex for its age. I still remember those crazy font sets you could use (kind of drag-and-drop wise, if I remember correctly).
QMPro? I got into the BBS scene using ProComm, then QuickLink II, and ended with Terminate. I really loved Terminate - extremely powerful.
Man I miss the old days.
Re:Why wait for a Delphi port? (Score:1)
The old school BBS is back with a vengence! (Score:1)
The official Synchronet web page is http://www.synchro.net/
Happy BBSing!
-ms
Re:Good Ole Days (Score:1)
Nostalgia (Score:1)
Re:What about Trade Wars 1000? (Score:1)
I was so obsessed I actually set up a BBS on my dad's PC just so I could install it and play around. Of course I messed around in my own pocket world for so long by myself it got boring when I owned such a huge section of space with many fighters and planets and noone to play against. I never did that well playing on-line...
My dad didn't let me run the BBS because he didn't like the idea of random unknown people mucking about on his machine.
I finally got back into it a bit when TW2002 was out. My friend in High School was running a BBS with it. Anyone from Colorado remember Loony's Bin? Anyways, I never got back into it as much as the old versions, but it did look very cool...
I also used to play this other BBS game, but I can't remember the name. It was a fantasy game with all these stats that you played on a Cartesian plane..the center of the kingdom was at (0,0). It used ANSI but it wasn't truly a graphical game. I remember you could rescue virgins and the game would ask you if you would be honorable. If you said no you'd gain a lot of experience but also gain a point of sin!
Does anyone know this game I'm talking about???
---
Re:Man, I think I'm gonna cry... (Score:1)
Unless, of course, you were file transferring with HS/Link, in which case you could chat with the sysop...
Of course, eventually I wound up switching over from Procomm Plus in DOS to...Procomm Plus in Windows! Then, I could play Solitaire in Win 3.1 while I downloaded
Man, those were the days!
Indeed, they were...
What made these games great... (Score:1)
I mean does anyone remember forming strategic alliances and making plans that would take weeks (even months sometimes) to come to fruition in games like Tradewars and BRE? You don't see that anymore... even the really good multiplayer games these days, the communities around them are in a much larger state of flux, a lot more people come and leave, they just don't last as long. The old BBS games often had people who were there seemingly forever, and since there wasn't as much change, you could develop such long standing relationships and grudges and the like.
I don't think its something that will be easy to recapture these days, however there is no reason why it couldn't be, if there is enough of us who still like these kind of slower strategy games.
I'll never forget some of the great times I had in these games, especially BRE (which was my favorite), and I doubt anyone else who was truly into it will either, modern games just aren't the same...
(damn I feel old)
Trade Wars? Bah. (Score:1)
How many games (and ideas in general) have been reinvented with disastrous results? I guess it depends on which Batman, Zorro, Pac Man, Inspector Gadget, or Chevy Nova you're talking about...
--
Nostalgia (Score:1)
Re:Why wait for a Delphi port? (Score:1)
Unfortunately, EIS won't release the source, and hasn't made any efforts to port it as far as I know.
Barren Realms Elite (Score:1)
Mike Roberto (roberto@soul.apk.net [mailto]) - AOL IM: MicroBerto
Re:Barren Realms Elite (Score:1)
Mike Roberto (roberto@soul.apk.net [mailto]) - AOL IM: MicroBerto
Re:I ran that game (Score:1)
Actually, I was surprised about a year ago to learn that many have actually made the jump to 'cyberspace' if you will, and now use telnet instead of a direct dialup. Yay, no more murderous long distance to play the best boards. A really good board I've played in recently was twgs.tradewars.org [tradewars.org]. Be careful, nearly everyone there was as old of a player as I am, and quite a bit better.
I'd like to say that TW2002 is probably the most enjoyable game I've ever played. Close seconds would go to BRE and Legend of the Red Dragon. Of course WinBolo [lgm.com] is probably the best graphical internet game, but thats different.
Daniel
Mystic Realms (Score:1)
Re:Trade Wars was OK, but I prefered Pimp Wars. (Score:1)
Re:Why wait for a Delphi port? (Score:1)
Your "TP4Linux" explicitly wants to be TP compatible - it is FreePascal at
http://www.freepascal.org/
Personally, I will use Delphi for Linux, originating from the Kylix project.
Debbie Does Rigel (Score:1)
Re:What about Trade Wars 1000? (Score:1)
Yes the Cabal were bastards!
Tradewars Reality Tour (Score:1)
Martech was nice enough to rewrite the game in Turbo Pascal, and close the source up nice and good for us. Then they were sooo nice that they charged us for the pleasure of running a server.
To a broke teenaged BBS sysop this meant I couldn't run a TW server anyone would play. Anyways, I'm not sure the new owner's intentions, but I am hoping that his distribution policies are better than Martech's.
A similar game to tradewars (Score:1)
Check it out!
DopeWars for Palm (Score:1)
Does this look familiar to anyone...? (Score:1)
Re:Ultimate Universe (Score:1)
Ultimate Universe (Score:1)
I was wondering if anyone remembers the game Ultimate Universe? It was one of the few doors I registered as a sysop because I found it so incredibly well-done.
The core of the game was similar to Tradewars, but it had MANY more "sectors" (or whatever they were called), plus the ability for multiple dimensions. There seemed to be limitless ways in which you could customize your ship, as well. All kinds of fantastic devices.
Now I do a search on the web and can find nothing on this game. If anyone else was a big fan of it I'd love to hear from you. I still have my registration code somewhere. Now THAT's a game I'd like to see ported to Linux.
Carl
Re:Other Door Games... (Score:1)
Re:Ultimate Universe (Score:1)
BBSing and IRC! (Score:1)
Now I lay me down to sleep (Score:2)
If I die before I wake
It's a trip to the forest I must take
ok so that was waaay cheesy.. but seriously..
with all the power of Open source.. would it be possible to make a web/telnet version of
1. BRE
2. LORD
3. TRADE WARS 2002 ?
if so.. I can guarantee my productivity will plummet, and my networth skyrocket.. man.. i remember using the school computer to dial into bbs's so I could get my turns ino before anyone else got back from school..
If someone has the know how to make these games again.. I have the processor/space speed to host it and all the tools u need to develop it.
Tradewars Utility? (Score:2)
I can't remember the name of it though.. arg.
Old school BBS available via telnet (Score:2)
Check out the Midnight Machine [mmachine.com], which is running Wildcat! 5. The doors area features 2 TW2002 games, LORD, SRE, BRE, and many more.
Best of all, people still use it, so the games are still active
Trade Wars was OK, but I prefered Pimp Wars. (Score:2)
Man, I think I'm gonna cry... (Score:2)
And LOD! Don't forget Land Of Devistation! Only door game I know of that supported inter-BBS compos and included an optional client-side GUI that could also play MOD (tracked music) files while you played! I've still got the LOD theme music in my MOD collection.
Can you remember your Fidonet node?
My point, or the BBS I fed off of? I was 1:177/132.4, a point off of Computer Castle BBS, the largest Fido BBS in the state of NH before we shutdown. 20 incoming phone lines, and a call-forwarding network extending accross three states!
NYNEX kept trying to raise our rates, but we kept fighting them off. They finally decided to go ahead and do it illegally. What can you do? They're The Phone Company(TM). The system shutdown when the SysOp got a $3000 phone bill that month.
Do you wish you could still code with PCBoard Programming Language?
Give me RemoteAccess and a copy of Turbo Pascal V7 anyday!
Ever miss playing with the volume slide on your USR Courier during connects?
'sniff.
Miss using TheDRAW or DuhDRAW?
Still got TheDRAW zipped up in case I need it. Though it prolly doesn't run under Linux natively, I bet DOSemu would do pretty well.
Wish you could still dial out with QMPro?
Telemate, man! Telemate! One of the only multithreaded DOS apps I ever saw. And the only DOS comm program that let you do other thing while downloading!
Man, those were the days!
#include nostalgia.h (Score:2)
Re:I ran that game (Score:2)
Hey Rob, Thanks for that tarball!
Re:Man, I think I'm gonna cry... (Score:2)
Telemate, man! Telemate!
I've always had a special place in my heart for TELIX
Shameless BBS plug: juxtaposition.dynip.com [dynip.com] +1.514.364.2937 Fido 1:167/133
---
There are several new projects in the genre (Score:2)
Re:What about Trade Wars 1000? (Score:2)
I never played TW1000 or the original TW though.
A friend of mine has a copy of the book, The People's Book of Computer Games, which included a little BASIC program, "Star Trader", that started it all. I tried to buy the book from him but, of course, he wouldn't sell.
What about Trade Wars 1000? (Score:2)
Though that doesn't quite match the fun of dumping all your fighters, sneaking in under those 25,000 fighter fleets, and doing some planet-smashing of one of the big players.
And staying up late and hitting the auto-dialer at midnight hoping to be the first one in after maintenance to invade the Cabal...
I'd love to get a hold of this one, any version... heck, I'd even take Trade Wars 500 if that could be found.
I don't know what it was, but TradeWars 2002 just never had the same charm...
(We'll ignore that bug-riddled Galactic Warzone, though they tried so hard...)
---
Re:I ran that game (Score:2)
I don't get why everyone used and remembers Telegard, when it was little more than a blatant rip-off of the T.A.G. BBS software, and rather inferior at that... I remember the first time I logged on to a Telegard BBS, right after it's "initial release", and it seemed they had done little more than changed the software name...
---
On the Over-sentimentalization of the BBS... (Score:2)
In this context, I say we oversentimentalize the BBS.
Sure, we met plenty of people. Sure, we had lots of fun. But I'd suggest that more than a few of you have telnetted into a board, checked the message boards, and played a door game or two, and said, "This is what I spent hours a day doing?"
If we really think back, I'm sure we can remember more than the silver lining on the cloud. If it was a multi-line board, chances are we were paying money to access it, perhaps more than the internet charges we pay now. And what were we paying for? The privledge to talk to maybe 4 or 5 more people at a time, or download the newest file.
Or, you were on about 80 of the single line boards, where you would toggle 8 or 9, and redial for a half hour until you got on, hoping to make the midnight deadline for some game.
Let's face it: times have gotten better technologically, not worse.
I think what we're really remembering is the people we've met. I mean, we can always find people somewhere on this vast Internet, but chances are they're half way across the world, or at least the country. I miss finding people who were in the same city that I am. In a world of unbounded contact, is it the physical colocation with others that we miss?
Of my current best friends, three of them I met online. I see two of them often enough now that I no longar talk to them online. As for the third, I'm more likely to talk with him over the phone long distance than to chat with him online.
And perhaps this is the moral of the story. As much as we talk about these new forms of communication taking over the world, all they are, ultimately, are ways to contact people, and hopefully to stimulate face-to-face interaction.
So go play TW2002 again. Chances are you'll play for a week and then drop it, citing that you just don't have as much time as you used to. Or find a BRE league or play Earth 2025, its successor. But it was the people, not the process.
Linux port isn't the solution alone (Score:2)
However, the problems (this was a few years ago though) with the multi-line (AKA MBBS) version was balance. The balance that made the one-line version work failled when they lost the intracacies of ship speeds with multiple turns for movement. Also, the combat system was never updated, so it became a matter of typing speed if the user was online, or if they were offline, you could do whatever you wanted.
I missed the old version, but the MBBS version that I had worked with was missing something. However, I look foward to seeing the new version.
Alex
The one thing missing on the Internet... (Score:2)
When MBBSes were taking over my area, S. Florida, a few ended replacing the dozens of BBSes in the area. I remember sitting in teleconference for hours talking about everything, and then we would complain about the newbies. The older users were computer geeks, the newbies were whoever's family had just bought a computer and their friend's introduced them to our board.
My first girlfriend was met indirectly through BBSing. Although she happened to be on the board, I really met her through a mutual friend.
While I have a couple of good friends from my high school, the majority of my close friends from my teenage years were the people I met online. GTs went from big deals every 3-4 months to an almost weekly thing as the usage base began having more users of driving age.
It might have been unique, but Dragon World was very special to me. The system devolved into political infighting when the system went through a messy divorce and the board transferred hands a few times.
I do remember my attempt to salvage the board... it was on the Internet for a few months while it sat in my bedroom at school. Unfortunately, the owner sold the board, but the new owner never even put it up... There is a mailling list of users... but it is so infrequently trafficed that it is sad...
Alex
The BBS Scene .. (Score:2)
Ah, finally an old school story
The BBS scene is not totally dead. Darktech.org and dyndns.com host many 2-node telnet BBSes running PCBoard, WWIV, SearchLight, etc. And don't forget the other games -- Studs, BRE and Lord -- people are still playing them; and the more popular MajorMUD for WorldGroup/MBBS. FidoNET and other private messy nets are still alive and rolling.
Can you remember your Fidonet node?
Do you wish you could still code with PCBoard Programming Language?
Ever miss playing with the volume slide on your USR Courier during connects?
Miss using TheDRAW or DuhDRAW?
Wish you could still dial out with QMPro?
If any of your answers were "yes" then you might be a washed-up old school BBSer. Related links:
http://www.oldskool.org/
http://archives.thebbs.org/
http://bbscentral.kracked.com/
http://thuglife.org/
NPA#201
Re:I ran that game (Score:2)
I miss TW and its ilk. There's a half-decent one I goofed with a bit (Space Merchant), but it Just Ain't the Same. It's kinda weird how games that no game marketer nowadays would take a second look at ("It's not even 3D accellerated!") was, and I assume still is, quite popular. Same for all those BBS doors; they were simple as hell, but they *worked*. :)
I should hope there are plenty of people out there who actually don't believe the graphics make the game. ;)
-PS
Re:I ran that game (Score:2)
Telnet even..
tradewars.riscserver.cx port 2002
ANSI BBS emulation.
Play, we need players..
Have fun....
Used to run?? (Score:2)
I invite all the old timers to check out the newest version of TW, even newer than the beloved ufies.org games. Quite a few improvements...
http://twgs.tradewars.org [tradewars.org]
telnet://twgs.tradewars.org [tradewars.org]
Games are free to all!
Trade Wars development (Score:2)
For those of you interested in checking out the latest version of Trade Wars, you can download the beta TWGSv1.01 (Win32 TW server) at http://www.eisonline.com/twgs/beta. Keep in mind that this is a 4 meg distribution, and since I don't have mirror download sites it might be slow during peak hours. We had a wave of hits coming as a result of this post :( If you're not getting a few K per second, come back later.
Here are a few answers to common questions:
Who are you?
EIS is just one person, John Pritchett (me). Because of my circumstances, it is impossible for me to relocate and seek employment at a computer game company. Therefore, I am trying to build my own company around my vision of online gaming. I am not a fan of "massively multiplayer" games, and am trying to promote an online game style based on the strengths of the BBS door model. My TW server project barely scratches the surface, but it'll be slow going as long as I'm the only developer on the team :(
What's new in TW these days?
In my current project (TWGS), I have worked hard to retain the classic gameplay while adding some new twists through the Gold features. If you played TW back in the early nineties, you'll be able to jump right into a modern game. Games today are multiplayer, can have up to 20,000 sectors, can have customized aliens, ships and planets, can be played in classic, MBBS emulation, or Gold customized modes, and can be hosted from a computer without a BBS.
What is TWGS?
My goal with this project is to provide a more modern parallel to the BBS. It's not supposed to provide all of the features that a BBS provided, since the web already does a better job of that. All it is meant to do is provide a cheap, accessible multiplayer online game platform where small, amateur developers can target their games. I've started with Trade Wars, and TWGS is a devoted server for that game. I intend to generalize the server in coming months, and plans are in the works to bring LORD to the server as the second game. At that point, I intend to open the market to any interested developers (royalty free).
Anyone with a Windows-based PC can run a server, and a cable-modem connection or better can host a decent sized game. The game is built from the original code, so it isn't as optimized as a game of this type could be. But on the other hand, it's much more efficient than any other implementation of Trade Wars 2002.
Why Delphi?
Trade Wars was originally written by Gary Martin in Borland Pascal. When I decided to do a port, it was either a rewrite or a recompile. I wanted to keep the game as close to the classic as possible, so I simply recompiled it under Delphi, then added sockets code. I've added a considerable amount to the game, but the classic mode is nearly identical to the game you played as a BBS door.
Can I please write a Linux port?
I get this question quite frequently. I want to wait on the Inprise (Borland) port of Delphi first, because that would save a great deal of effort. If that fails, I will consider letting another programmer do the port. Please don't swamp me with requests at least until Borland's port is out and I've tried that approach ;)
What is the future of Trade Wars?
I am very interested in bringing some ideas for a more mainstream game to some of the computer game publishers. I believe the name still has a solid recognition factor, and a modernized game that retains the essence of the original could do very well.
Finally, I'd like to comment about the history of Trade Wars. Clearly, Gary Martin was not the first person to develop a game of this kind. The first, as mentioned in other posts, was outlined in a book on BASIC, and is nearly as old as the modern computer. Early BBS versions were developed by Sherrick and Morris CONCURRENT to Gary's efforts. Mr. Martin explains that there was a friendly race between these two early versions, until Sherrick started to make negative comments about Martin's version. He was able to put a stop to the claims made by Sherrick simply because they were not true.
There is little dispute that Gary's final version, Trade Wars 2002, was the most popular, and it continues to have a solid following. It is my hope to continue the Trade Wars tradition, both with the classic running under TWGS, and a future, mainstream version of the game.
Thanks for your interest in TW2002. To keep up with the developments, go to http://www.eisonline.com/twgs [eisonline.com] and follow the forum or add yourself to the mailing list. And I'm always available for comments at jpritch@eisonline.com [mailto].
John Pritchett [mailto]
Epic Interactive Strategy [eisonline.com]
Why wait for a Delphi port? (Score:3)
In which case, a port to Linux can begin right away - there's already a TP-compatible pascal compiler on Linux...
You can play tradewars 2002 online right now! (Score:3)
UFies bbs (Score:4)