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Comment Re:It can't come soon enough... (Score 1) 239

Self-parking cars came before self-driving cars. What do you see is holding this back? Is it the lack of accurate maps? Is it the understanding unusual road signs or detours? Is it the ability to respond to unpredictable road conditions and obstructions? Is it all of the above? I take it you're not a believer in an imminent technological singularity. Neural networks have shown some remarkable abilities to learn new information without having to be specifically programmed for every outcome. Couldn't they be applied to the problems above to solve them the same way humans solve them? Do you think that will take many decades? I think if we even get close, they will have a huge advantage in that, as soon as one car learns, every car can learn the same thing because it's easier to copy and transmit technology than biology.

Comment Re:TIme flies (Score 1) 97

In case you're up to fiddling with this project yourself, the source code (in a more manageable format usable with Scrolling Game Development Kit 2) is available at https://bitbucket.org/bluemonk.... I'm not sure I have the motivation to maintain it much any more myself. Unfortunately, Scrolling Game Development Kit 2 requires Windows, so you wouldn't be able to use that from OS X. I tried porting SGDK2 to other platforms (namely Linux) once long ago, but there was some difference in the way the Microsoft implementation of .NET treated serialized datasets that made me give up on that idea. I wonder if I would have more success with the new generations of .NET.

Comment Re:TIme flies (Score 1) 97

Unfortunately, this is not a simple fix because some of the logic was assuming that the tile size was a multiple of the movement speed. Breaking that assumption causes the enemies to be able to, for example, walk over a gap which they were supposed to fall into. The player's movement speed is 4 pixels per frame and changing the enemies' movement speed to 3 causes problems. I could make the enemy movement speed 2 and that'd probably work. In case I don't get around to a proper fix, do you think the game would be better changing the enemies to move at half the player's speed or, leaving them at the same speed at the player?

Comment Re:Classic (Score 1) 133

There's no point in saying what he's sorry for because he can only be sorry for 1 of 2 things: 1) Deceiving everyone about being the creator; 2) Not being willing to expose himself as the creator. Claiming to be sorry for #2 (which I think he pretty clearly did) won't really make much difference to people who want to believe #1 anyway. If it did, it would kind of defeat the purpose of keeping the creator anonymous. He could outright apologize for #1, but if he is in fact the creator, then he'd be lying. It's a bit of an information paradox buried in here somewhere.

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