Google

Android Oreo Bug Sends Thousands of Phones Into Infinite Boot Loops (bleepingcomputer.com) 78

An anonymous reader writes: A bug in the new "Adaptive Icons" feature introduced in Android Oreo has sent thousands of phones into infinite boot loops, forcing some users to reset their devices to factory settings, causing users to lose data along the way. The bug was discovered by Jcbsera, the developer of the Swipe for Facebook Android app (energy-efficient Facebook wrapper app), and does not affect Android Oreo (8.0) in its default state. The bug occurs only with apps that use adaptive icons -- a new feature introduced in Android Oreo that allows icons to change shape and size based on the device they're viewed on, or the type of launcher the user is using on his Android device. For example, adaptive icons will appear in square, rounded, or circle containers depending on the theme or launcher the user is using. The style of adaptive icons is defined a local XML file. The bug first manifested itself when the developer of the Swipe for Facebook Android app accidentally renamed the foreground image of his adaptive icon with the same name as this XML file (ic_launcher_main.png and ic_launcher_main.xml). This naming scheme sends Android Oreo in an infinite loop that regularly crashes the device. At one point, Android detects something is wrong and prompts the user to reset the device to factory settings. Users don't have to open an app, and the crashes still happen just by having an app with malformed adaptive icons artifacts on your phone. Google said it will fix the issue in Android Oreo 8.1.
Education

Stephen Hawking's Thesis Crashes Cambridge Site After It's Posted Online (bbc.com) 79

An anonymous reader quotes a report from BBC: Demand for Stephen Hawking's PhD thesis intermittently crashed part of Cambridge University's website as physics fans flocked to read his work. Prof Hawking's 1966 thesis "Properties of expanding universes" was made freely available for the first time on the publications section of university's website at 00:01 BST. More than 60,000 have so far accessed his work as a 24-year-old postgraduate. Prof Hawking said by making it available he hoped to "inspire people." He added: "Anyone, anywhere in the world should have free, unhindered access to not just my research, but to the research of every great and enquiring mind across the spectrum of human understanding. It's wonderful to hear how many people have already shown an interest in downloading my thesis -- hopefully they won't be disappointed now that they finally have access to it!" The 75-year-old's doctoral thesis is the most requested item in Cambridge University's library. Since May 2016, 199 requests were made for the PhD -- most of which are believed to be from the general public rather than academics. The next most requested publication was asked for just 13 times. The Cambridge Library made several PDF files of the thesis available for download -- a high-resolution "72 Mb" file, digitized version that's less than half the size, and a "reduced" version that was even smaller -- but intense interest overwhelmed the servers. Here's the first paragraph of Hawking's introduction: "The idea that the universe is expanding is of recent origin. All the early cosmologies were essentially stationary and even Einstein whose theory of relativity is the basis for almost all modern developments in cosmology, found it natural to suggest a static model of the universe. However there is a very grave difficulty associated with a static model such as Einstein's which is supposed to have existed for an infinite time. For, if the stars had been radiating energy at their present rates for an infinite time, they would have needed an infinite supply of energy. Further, the flux of radiation now would be infinite. Alternatively, if they had only a limited supply of energy, the whole universe would by now have reached thermal equilibrium which is certainly not the case. This difficulty was noticed by Olders who however was not able to suggest any solution. The discovery of the recession of the nebulae by Hubble led to the abandonment of static models in favour of ones which were expanding."
The Internet

'Our Addiction To Links is Making Good Journalism Harder To Read' (qz.com) 92

The building blocks of the web have become its intellectual Achilles' heel, Quartz reports. Links have turned against us, and they're making it impossible to read and learn. From a report: I know, you got here via a link. Links are crucial for navigation and seem instinctively useful to journalism. But when they're embedded within an article that should be a calm, focused learning experience, they are a gateway to distraction and information addiction. A 2005 study suggested that "increased demands of decision-making and visual processing" in text with links reduced reading comprehension -- a challenge we face every day as we try to parse the web's infinite information. Last week, one of my favorite publications ran a thoughtful, well-written article that I could barely read. It contained 57 links in less than 2,000 words. Today, the top five articles on the New York Times and the Wall Street Journal averaged a link every 197 words -- that's one link for every minute of reading. Since the advent of the written word, there's only been one reason to change the color, style or weight of text: emphasis. Your eye is trained to pause and assign added importance to any word that carries a different style than the words before it. A great article deserves focus, and it's almost impossible to achieve any level of focus when random words are emphasized for no reason other than their association with a previous article or the fact that they refer to an outside resource. Read the full story on Quartz.
Businesses

Apple Puts Brakes on Self-driving Car Project, Report Says (theguardian.com) 78

Apple is following the road taken by Waymo, the autonomous vehicle subsidiary of Google-parent Alphabet, and downshifting on its still-unannounced self-driving car project, according to a report in the New York Times. From a report: The company has been working on its automotive technology under the internal code name "Project Titan" since at least 2014, and once intended to build its own vehicle from start to finish, creating a true "Apple Car." Now it's put the car-building side of the project on hold, perhaps indefinitely, as it instead focuses on creating and perfecting the software and hardware necessary to get a self-driving car on the streets. Apple is now planning on working with other car-makers to get its self-driving tech into the garages and driveways of customers, according to the paper. One upcoming example of that collaboration: an autonomous shuttle service that will ferry employees back and forth between the company's Silicon Valley offices in Palo Alto and Cupertino. That project, which will use conventional cars with self-driving kit bolted on, is known as "Pail", standing for Palo Alto to Infinite Loop, the street address of the company's main campus. The name highlights the delays in the project, since Apple's main campus is already in the process of being moved to Apple Park, an enormous ring-shaped office down the road.
Space

Scientists Claim 'Cold Spot' In Space Could Offer Evidence of a Parallel Universe (inhabitat.com) 125

New submitter LCooke writes: A international research team led by the University of Durham thinks a mysterious cold spot in the universe could offer evidence of a parallel universe. The cold spot could have resulted after our universe collided with another. Physicist Tom Shanks said, [...] "the cold spot might be taken as the first evidence for the multiverse -- and billions of other universes may exist like our own." From the report via Inhabitat: "NASA first discovered the baffling cold spot in 2004. The cold spot is 1.8 billion light years across and, as you may have guessed, colder than what surrounds it in the universe. Scientists thought perhaps it was colder because it had 10,000 less galaxies than other regions of similar size. They even thought perhaps the cold spot was just a trick of the light. But now an international team of researchers think perhaps the cold spot could actually offer evidence for the concept of a multiverse. The Guardian explains an infinite number of universes make up a multiverse; each having its own reality different from ours. These scientists say they've ruled out the last-ditch optical illusion idea. Instead, they think our universe may have collided with another in what News.com.au described as something like a car crash; the impact could have pushed energy away from an area of space to result in the cold spot." The study has been published in the journal Monthly Notices of the Royal Astronomical Society.
Businesses

US Law Allows Low H-1B Wages; Just Look At Apple (networkworld.com) 237

An anonymous reader writes: If you work at Apple's One Infinite Loop headquarters in Cupertino as a computer programmer on an H-1B visa, you can can be paid as little as $52,229. That's peanuts in Silicon Valley. Average wages for a programmer in Santa Clara County are more than $93,000 a year, according to the U.S. Bureau of Labor Statistics. However, the U.S. government will approve visa applications for Silicon Valley programmers at $52,229 -- and, in fact, did so for hundreds of potential visa holders at Apple alone. To be clear, this doesn't mean there are hundreds of programmers at Apple working for that paltry sum. Apple submitted a form to the U.S. saying it was planning on hiring 150 computer programmers beginning June 14 at this wage. But it's not doing that. Instead, this is a paperwork exercise by immigration attorneys to give an employer -- in this case, Apple -- maximum latitude with the H-1B laws. The forms-submittal process doesn't always reflect actual hiring goals or wage levels. Apple didn't want to comment for the story, but it did confirm some things. It says it hires on the basis on qualifications and that all employees -- visa holders and U.S. workers alike -- are paid equitably and it conducts internal studies to back this up. There are bonuses on top of base pay. Apple may not be paying low wages to H-1B workers, but it can pay low wages to visa workers if it wanted. This fact is at the heart of the H-1B battle.
Math

Cooling To Absolute Zero Mathematically Outlawed After a Century (newscientist.com) 210

After more than 100 years of debate -- which at one point even elicited interest from Albert Einstein and Max Planck, physicists have finally offered up mathematical proof of the third law of thermodynamics, which states that a temperature of absolute zero cannot be physically achieved because it's impossible for the entropy (or disorder) of a system to hit zero. While scientists have long suspected that there's an intrinsic 'speed limit' on the act of cooling in our Universe that prevents us from ever achieving absolute zero (0 Kelvin, -273.15 C, or -459.67 F), this is the strongest evidence yet that our current laws of physics hold true when it comes to the lowest possible temperature. From a report on NewScientist: Now Jonathan Oppenheim and Lluis Masanes at University College London have mathematically derived the unattainability principle and placed limits on how fast a system can cool, creating a general proof of the third law. "In computer science, people ask this question all the time: how long does it take to perform a computation?" says Oppenheim. "Just as a computing machine performs a computation, a cooling machine cools a system." So, he and Masanes asked how long it takes to get cold. Cooling can be thought of as a series of steps: heat is removed from the system and dumped into the surrounding environment again and again, and each time the system gets colder. How cold depends on how much work can be done to remove the heat and the size of the reservoir for dumping it. By applying mathematical techniques from quantum information theory, they proved that no real system will ever reach 0 kelvin: it would take an infinite number of steps. Getting close to absolute zero is possible, though, and Masanes and Oppenheim quantified the steps of cooling, setting speed limits for how cold a given system can get in finite time.
Businesses

Apple's New Spaceship Campus Gets a Name, Lifts Off In April (arstechnica.com) 106

An anonymous reader quotes a report from Ars Technica: Apple has been building its giant new "spaceship" campus in the company's hometown of Cupertino, California, since December of 2013, and since then fans have paid obsessive attention to the structure. It gets buzzed by drones constantly, and the most popular YouTube videos of the building in progress have amassed well over half-a-million views apiece. The company announced today that the campus will be open to employees starting in April and that the building and environs now have a name: Apple Park. Apple says that moving the 12,000 employees who will work at the campus will take more than six months, and landscaping and construction on some buildings won't be done until the summer. The new campus mostly replaces the university-style Infinite Loop campus Apple has used since 1993, though Apple has said that it will also be keeping the older buildings. The new campus' cost has been estimated at around $5 billion. Apple will also be naming one space on the new campus after its founder and former CEO -- the Steve Jobs Theater will replace the current Town Hall event space that Apple sometimes uses for company meetings and product announcements, and it will open "later this year." The new space will be much larger (it will seat 1,000, compared to roughly 300 for the Town Hall), and the larger space will presumably allow Apple to launch more of its products on its campus rather than having to rent expensive event space in downtown San Francisco. The company is also moving its Worldwide Developers Conference closer to home this year -- it will return to San Jose after many years at the Moscone Center in San Francisco.
Programming

Apple Announces WWDC 2017, To Be Held in San Jose On June 5-9 (daringfireball.net) 63

Apple said today it will kick off this year's Worldwide Developers Conference on June 5. Much like every year, the developer conference is the place where we can expect to see what's coming to iOS, macOS, watchOS, and tvOS later this year. This year, the event is being held in a different venue: the McEnery Convention Center in San Jose, the original home of WWDC. John Gruber, writing for DaringFireball: First, announcing early really helps people who have to travel long distances to attend, particularly those from outside the U.S. The San Jose Convention Center is the original home of WWDC -- that's where it was held from 1988 through 2002. (WWDC 2002 was the year Steve Jobs held a funeral for Mac OS 9 during the keynote.) San Jose is way closer to Apple headquarters. San Francisco is about an hour drive from 1 Infinite Loop. The San Jose Convention Center is only five minutes away from Apple's new campus. Schiller emphasized to me that this is a big deal: more Apple employees from more teams will be present, simply because they won't have to devote an entire day to being there. (This could be a particular boon to WWDC's developer labs, where attendees can get precious face time with Apple's engineers.)
Power

'Star In a Jar' Fusion Reactor Works, Promises Infinite Energy (space.com) 431

An anonymous reader quotes a report from Space.com: For several decades now, scientists from around the world have been pursuing a ridiculously ambitious goal: They hope to develop a nuclear fusion reactor that would generate energy in the same manner as the sun and other stars, but down here on Earth. Incorporated into terrestrial power plants, this "star in a jar" technology would essentially provide Earth with limitless clean energy, forever. And according to new reports out of Europe this week, we just took another big step toward making it happen. In a study published in the latest edition of the journal Nature Communications, researchers confirmed that Germany's Wendelstein 7-X (W7-X) fusion energy device is on track and working as planned. The space-age system, known as a stellerator, generated its first batch of hydrogen plasma when it was first fired up earlier this year. The new tests basically give scientists the green light to proceed to the next stage of the process. It works like this: Unlike a traditional fission reactor, which splits atoms of heavy elements to generate energy, a fusion reactor works by fusing the nuclei of lighter atoms into heavier atoms. The process releases massive amounts of energy and produces no radioactive waste. The "fuel" used in a fusion reactor is simple hydrogen, which can be extracted from water. The W7-X device confines the plasma within magnetic fields generated by superconducting coils cooled down to near absolute zero. The plasma -- at temperatures upwards of 80 million degrees Celsius -- never comes into contact with the walls of the containment chamber. Neat trick, that. David Gates, principal research physicist for the advanced projects division of PPPL, leads the agency's collaborative efforts in regard to the W7-X project. In an email exchange from his offices at Princeton, Gates said the latest tests verify that the W7-X magnetic "cage" is working as planned. "This lays the groundwork for the exciting high-performance plasma operations expected in the near future," Gates said.
Biotech

Our Brains Use Binary Logic, Say Neuroscientists (sciencedaily.com) 69

"The brain's basic computational algorithm is organized by power-of-two-based logic," reports Sci-News, citing a neuroscientist at Augusta University's Medical College. hackingbear writes: He and his colleagues from the U.S. and China have documented the algorithm at work in seven different brain regions involved with basics like food and fear in mice and hamsters. "Intelligence is really about dealing with uncertainty and infinite possibilities," he said. "It appears to be enabled when a group of similar neurons form a variety of cliques to handle each basic like recognizing food, shelter, friends and foes. Groups of cliques then cluster into functional connectivity motifs to handle every possibility in each of these basics. The more complex the thought, the more cliques join in."
Advertising

No Man's Sky's Steam Page Didn't Mislead Gamers, Rules UK Ad Watchdog (arstechnica.com) 76

Shortly after it officially launched in August on PlayStation and Windows, No Man's Sky -- the game that sees the protagonist explore space and experience uncertain places -- was accused of false advertising. Players felt that the pictures and videos used to promote the game on its Steam page didn't represent the sort of things players might expect to encounter in the game. Today, a UK advertising regulator has ruled the opposite -- the game didn't mislead gamers. Ars Technica reports: The complainants -- who had been part of a semi-organized campaign upset with the state of the game at release -- insisted that the screenshots on the storefront had seemed to promise various features that turned out to be absent from the final game. These included things like the appearance and behavior of animals, large in-game buildings, large-scale space combat, loading screens, a promised system wherein the different factions contested galactic territory, and general graphical polish. Hello Games' defense rested on the fact that No Man's Sky is procedurally generated, and that while players would not enjoy the exact experience shown in promotional images, they could reasonably expect to see similar things. The Advertising Standards Authority (ASA) agreed, saying: "The summary description of the game made clear that it was procedurally generated, that the game universe was essentially infinite, and that the core premise was exploration. As such, we considered consumers would understand the images and videos to be representative of the type of content they would encounter during gameplay, but would not generally expect to see those specific creatures, landscapes, battles, and structures." It also ruled that the developers hadn't misled customers over graphics: "We understood the graphical output of the game would be affected by the specifications of each player's computer, and considered that consumers would generally be aware of this limitation."
Space

Theory Challenging Einstein's View On Speed of Light Could Soon Be Tested (theguardian.com) 244

mspohr writes: The Guardian has a news article about a recently published journal entry proposing a way to test the theory that the speed of light was infinite at the birth of the universe: "The newborn universe may have glowed with light beams moving much faster than they do today, according to a theory that overturns Einstein's century-old claim that the speed of light is a constant. Joao Magueijo, of Imperial College London, and Niayesh Afshordi, of the University of Waterloo in Canada, propose that light tore along at infinite speed at the birth of the universe when the temperature of the cosmos was a staggering ten thousand trillion trillion celsius. Magueijo and Afshordi came up with their theory to explain why the cosmos looks much the same over vast distances. To be so uniform, light rays must have reached every corner of the cosmos, otherwise some regions would be cooler and more dense than others. But even moving at 1bn km/h, light was not traveling fast enough to spread so far and even out the universe's temperature differences." Cosmologists including Stephen Hawking have proposed a theory called inflation to overcome this conundrum. Inflation theorizes that the temperature of the cosmos evened out before it exploded to an enormous size. The report adds: "Magueijo and Afshordi's theory does away with inflation and replaces it with a variable speed of light. According to their calculations, the heat of universe in its first moments was so intense that light and other particles moved at infinite speed. Under these conditions, light reached the most distant pockets of the universe and made it look as uniform as we see it today. Scientists could soon find out whether light really did outpace gravity in the early universe. The theory predicts a clear pattern in the density variations of the early universe, a feature measured by what is called the 'spectral index.' Writing in the journal Physical Review, the scientists predict a very precise spectral index of 0.96478, which is close to the latest, though somewhat rough, measurement of 0.968."
First Person Shooters (Games)

Windows 10's Store Locks 'Call of Duty' Purchasers Into Windows-10-Only Battles (vice.com) 174

An anonymous reader writes: Two Call of Duty games have been remastered for Windows 10, but if you buy them through the Windows 10 Store there's a problem. "Windows 10 Store players will be isolated from other PC versions of the game," reports the Windows Central site, noting a statement from Microsoft which implies that the decision was made by Activision.

"For unknown reasons, Windows 10 Store customers are segregated from customers who bought the game from Steam, which is by far the most popular platform on PC," reports Motherboard. "Call of Duty fans who made the unfortunate of mistake of giving Microsoft their cash are left sitting in lonely multiplayer lobbies waiting for games that'll never start."

Motherboard reports that at least one player successfully requested a refund, calling the situation "another black eye for a digital storefront that PC gamers already avoid like the plague."
Software

Seth's Blog: Hardware is Sexy, But It's Software that Matters (typepad.com) 78

American author and entrepreneur Seth Godin argues that though hardware is nice and dandy, it is the software that matters. And not just software that runs on a computer, "but the metaphorical idea of rules and algorithms designed to solve problems and connect people," he writes. Godin has used the piece to note how Apple has increasingly grown focused on hardware, and as a result, it's not putting much effort to fixing its software. He writes, "Automator, a buggy piece of software with no support, and because it's free, no competitors. Keynote, a presentation program that hasn't been improved in years. iOS 10, which replaces useful with pretty. iTunes, which is now years behind useful tools like Roon. No significant steps forward in word processing, spreadsheets, video editing, file sharing, internet tools, conferencing, etc. Apple contributed mightily to a software revolution a decade ago, but they've stopped. Think about how many leaps forward Slack, Dropbox, Zapier and others have made in popular software over the last few decades. But it requires a significant commitment to keep it moving forward. It means upending the status quo and creating something new." From the article: Software can change faster than hardware, which means that in changing markets, bet on software. It's tempting to treat the user interface as a piece of fashion, some bling, a sort of jewelry. It's not. It's the way your user controls the tool you build. Change it when it stops working, not when you're bored with it. Every time you change the interface, you better have a really good reason.John Gruber disagrees. He writes: Software, in general, is much better than it used to be. Unlike 1995, we don't lose data due to bugs very often. (For me personally, I can't even remember the last time I lost data.) But our hardware is so much better than our software, the contrast is jarring. An iPhone is a nearly perfect object. Sleek, attractive, simple. The hardware is completely knowable -- there are only five buttons, each of them easily understood. iOS, however, is effectively infinite. The deeper our software gets, the less we know and understand it. It's unsettling.
PlayStation (Games)

Mark Cerny, Chief PlayStation Architect, Explains the PS4 Pro (theverge.com) 71

Sony's PlayStation 4 Pro, which launches next month on November 10th, is the company's most powerful console that will be capable of outputting 4K and HDR content, including movies, TV shows and games. In an effort to find out how developers will make use of the console and whether or not the PS4 Pro will in any way undermine the audience of the current PS4, The Verge sat down with Mark Cerny, Sony's chief PlayStation architect, and asked him some questions. The Verge reports: The PS4 Pro is 2.28 times more powerful than its predecessor, but not everything will run in native 4K
Instead of using an entirely new GPU, Cerny said the PS4 Pro is using a "double-sauced one." In effect, the new console has a second, identical GPU configured next to the original, more than doubling the processing power of the Pro. While the standard PS4 produces 1.8 teraflops, the PS4 Pro achieves 4.2 teraflops. This is how the device can achieve native 4K and, in some cases, what Cerny said are results "extremely close to 4K." For select software, including games like adventure title Horizon Zero Dawn and Call of Duty: Infinite Warfare, the PS4 Pro will use a crafty technique called checkerboard rendering to achieve 2160p resolution. Checkboard rendering changes the formation of pixels to achieve higher-fidelity graphics.

Standard PS4 games will play just the same unless devs patch them
For the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That's why the Pro incorporates an identical GPU. Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said. Developers can patch these titles to boost graphics and performance in very subtle ways. But unless you have a 4K television, the difference will not be substantial.

Sony says it doesn't want games released solely for the PS4 Pro
When asked whether Sony would ever let a game run exclusively on the PS4 Pro, Cerny was blunt. "We're putting a very high premium on not splitting the user base in that fashion," he said. That doesn't rule out the possibility that, two or even three years down the line, a game comes out that relies so heavily on the hardware improvements of the Pro that it becomes unplayable on the standard PS4. Cerny wouldn't really speak much to that scenario, saying that Sony is asking developers to take advantage of the new console without leaving older hardware behind.
You can also watch Mark Cerny chat with PlayStation Blog's Sid Shuman about the creation of the PS4 Pro here on YouTube.
KDE

KDE Plasma 5.8 LTS Desktop Officially Released (softpedia.com) 72

prisoninmate writes from a report via Softpedia: KDE will celebrate 20 years of activity on October 14, 2016, and they've just released the first LTS (Long Term Support) version of the KDE Plasma desktop environment. Prominent new features of KDE Plasma 5.8 LTS include support for desktop widgets, a new system-wide search functionality that promises to let users easily search their KDE desktops for everything they want, including apps, music, videos, files, folders, etc., a new tool to get hot new stuff for your KDE Plasma desktop, such as wallpapers, widgets, desktop effects, or window styles, and infinite customization possibilities. Moreover, KDE Plasma 5.8 LTS comes with a unified look for the default Breeze theme so that, no matter what type of application you're using (Qt4, GTK2, GTK3, or Qt5), it will look the same, mobile phone notifications, along with the ability to use your smartphone as a PC remote, transfer files or mute music during calls, all with the new KDE Connect plasmoid. There's also Right-to-Left (RTL) language support, simplified global shortcuts, improvements to many applets, and much better Wayland support. KDE Plasma 5.8 LTS will receive nine point releases until 2018. "Today KDE releases its first Long Term Support edition of its flagship desktop software, Plasma," reads the announcement. "This marks the point where the developers and designers are happy to recommend Plasma for the widest possible audience be they enterprise or non-techy home users. If you tried a KDE desktop previously and have moved away, now is the time to re-assess, Plasma is simple by default, powerful when needed."
Censorship

Krebs Is Back Online Thanks To Google's Project Shield (krebsonsecurity.com) 149

"After the massive 600gbps DDOS attack on KrebsOnSecurity.com that forced Akamai to withdraw their (pro-bono) DDOS protection, krebsonsecurity.com is now back online, hosted by Google," reports Slashdot reader Gumbercules!!.

"I am happy to report that the site is back up -- this time under Project Shield, a free program run by Google to help protect journalists from online censorship," Brian Krebs wrote today, adding "The economics of mitigating large-scale DDoS attacks do not bode well for protecting the individual user, to say nothing of independent journalists...anyone with an axe to grind and the willingness to learn a bit about the technology can become an instant, self-appointed global censor." [T]he Internet can't route around censorship when the censorship is all-pervasive and armed with, for all practical purposes, near-infinite reach and capacity. I call this rather unwelcome and hostile development the "The Democratization of Censorship...." [E]vents of the past week have convinced me that one of the fastest-growing censorship threats on the Internet today comes not from nation-states, but from super-empowered individuals who have been quietly building extremely potent cyber weapons with transnational reach...

Akamai and its sister company Prolexic have stood by me through countless attacks over the past four years. It just so happened that this last siege was nearly twice the size of the next-largest attack they had ever seen before. Once it became evident that the assault was beginning to cause problems for the company's paying customers, they explained that the choice to let my site go was a business decision, pure and simple... In an interview with The Boston Globe, Akamai executives said the attack -- if sustained -- likely would have cost the company millions of dollars.

One site told Krebs that Akamai-style protection would cost him $150,000 a year. "Ask yourself how many independent journalists could possibly afford that kind of protection money?" He suspects the attack was a botnet of enslaved IoT devices -- mainly cameras, DVRs, and routers -- but says the situation is exacerbated by the failure of many ISPs to implement the BCP38 security standard to filter spoofed traffic, "allowing systems on their networks to be leveraged in large-scale DDoS attacks... the biggest offenders will continue to fly under the radar of public attention unless and until more pressure is applied by hardware and software makers, as well as ISPs that are doing the right thing... What appears to be missing is any sense of urgency to address the DDoS threat on a coordinated, global scale."
Movies

George Takei Opposes Gay Sulu In 'Star Trek Beyond' (hollywoodreporter.com) 354

HughPickens.com writes: Seth Abramovitch reports in the Hollywood Reporter that actor and LGBT activist George Takei says Paramount's plans to have Sulu's character in the upcoming 'Star Trek Beyond' the first LGBTQ lead character in Star Trek history is out of step with what creator Gene Roddenberry would have wanted. [Roddenberry] "was a strong supporter of LGBT equality," says Takei, now 79. "But he said he has been pushing the envelope and walking a very tight rope -- and if he pushed too hard, the show would not be on the air." Takei says he'd much prefer that Sulu stay straight. "I'm delighted that there's a gay character," says Takei. "Unfortunately, it's a twisting of Gene's creation, to which he put in so much thought. I think it's really unfortunate." The timeline logic of the new revelation is enough to befuddle even the most diehard of Trek enthusiasts, as the rebooted trilogy takes place before the action of the original series. In other words, assuming canon orthodoxy, this storyline suggest Sulu would have had to have first been gay and married, only to then go into the closet years later. Simon Pegg, who has co-written the latest Star Trek movie, as well as starring as Scotty, has responded to criticism by the actor George Takei at the film-makers' decision to make the character he used to play openly gay. "He's right, it is unfortunate, it's unfortunate that the screen version of the most inclusive, tolerant universe in science fiction hasn't featured an LGBT character until now. We could have introduced a new gay character, but he or she would have been primarily defined by their sexuality, seen as the 'gay character,' rather than simply for who they are, and isn't that tokenism?" says Pegg. "Our Trek is an alternate timeline with alternate details. Whatever magic ingredient determines our sexuality was different for Sulu in our timeline. I like this idea because it suggests that in a hypothetical multiverse, across an infinite matrix of alternate realities, we are all LGBT somewhere."
First Person Shooters (Games)

History Buffs Discover Inaccuracies In Battlefield 1 Trailer (hothardware.com) 74

MojoKid shares an interesting article from Tom's Hardware. While the new Battlefield 1 trailer may be the most-liked trailer in the history of YouTube, it's also historically inaccurate, according to a popular YouTube channel about World War I. "Some of the scenes feature some unusual or experimental gear," reports Indy Neidell, the voice of the video series The Great War, "and some weapons are carried by soldiers from the other side."

Thousands of people joined the YouTube channel after the release of the game's new trailer, prompting this special video review of the historical accuracy of the Battlefield 1 trailer. "Some of the most spectacular moments in the trailer, such as the tanks bursting into trenches or giant, ominous zeppelins hovering, are actually historically accurate," reports Tom's Hardware, adding that the YouTube commentator "ultimately applauds Battlefield 1 for incorporating so many different elements of WWI. Many people often forget that much of WWI was fought through hand-to-hand combat or that battles took place throughout Eurasian landmass."

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